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|magazine_high = 13
 
|magazine_high = 13
 
|part = <br />barrel2_Shredder<br />Title_Projectiles1_Shredder}}
 
|part = <br />barrel2_Shredder<br />Title_Projectiles1_Shredder}}
Shredder is the [[weapons by prefix|title]] of a group of combat [[Shotgun|shotguns]] with an increased projectile count of +2, meaning 11 pellets in total are released every blast.
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'''{{PAGENAME}}''' is the [[weapons by prefix|title]] of a group of combat [[Shotgun]]s with an increased projectile count of +2, meaning 11 pellets in total are released every blast.
  +
 
Examples are on the [[{{TALKPAGENAME}}|talk page]].
   
 
== Usage and Description ==
 
== Usage and Description ==
 
Overall, Shredders are used like [[Matador]]s. However, they systematically have less damage than a matador (11 projectiles vs 12), and more spread. Furthermore, since all Shredders also qualify for the Matador title, they are overall inferior weapons.
 
Overall, Shredders are used like [[Matador]]s. However, they systematically have less damage than a matador (11 projectiles vs 12), and more spread. Furthermore, since all Shredders also qualify for the Matador title, they are overall inferior weapons.
   
The only exception are the Jakobs Material 2 Shotguns, with increased accuracy: They are the only Shredder shotguns that wouldn't qualify for the Matador title. At 48.4% accuracy and 11 projectiles, they are very dangerous and lethal weapons. [http://gearcalc.50webs.com/#urttokmmqikkpjllofhhngiirmooubddgzxxtsqqpxxxxaccjxvuqpniftrqp]
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The only exception are the Jakobs Material 2 Shotguns, with increased accuracy: They are the only Shredder shotguns that wouldn't qualify for the Matador title.
   
 
== Mechanics ==
 
== Mechanics ==
Shredders get their effect from the {{part|Title_Projectiles1_Shredder}} Title, which is granted from the {{part|barrel2_Shredder}}. The barrel is no different from a classic {{part|barrel2}}, only the title has any effect on the weapon.
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Shredders get their effect from the {{part|Title_Projectiles1_Shredder}} Title, which is granted from the {{part|barrel2_Shredder}}. The barrel is no different from a classic {{part|barrel2}}, only the title has any effect on the weapon. Please see [http://borderlands.wikia.com/wiki/Stat_modifiers stat modifiers] for an explanation on how to interpret all of these modifiers.
   
 
{|class="borderlands"
 
{|class="borderlands"
 
!{{part|Title_Projectiles1_Shredder}}
 
!{{part|Title_Projectiles1_Shredder}}
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!{{part|Title_HighSpread1_Scattergun}}
 
!{{part|Title_HighSpread2_Matador}}
 
!{{part|Title_HighSpread2_Matador}}
 
|-style="vertical-align:top"
 
|-style="vertical-align:top"
|Projectile Count: +2<br />Spread: {{red|+15%}}
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|Projectile Count: +2<br />Spread: {{neg|+15%}}
  +
|Projectile Count: +30% (+2)
 
|Projectile Count: +35% (+3)<br />Fire Rate: +25%
 
|Projectile Count: +35% (+3)<br />Fire Rate: +25%
 
|}
 
|}
 
Examples are on the [[talk:Shredder|talk page]].
 
   
 
{{Shotguns}}
 
{{Shotguns}}
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[[ru:Шредер]]

Revision as of 00:32, 7 June 2016

Shredder is the title of a group of combat Shotguns with an increased projectile count of +2, meaning 11 pellets in total are released every blast.

Examples are on the talk page.

Usage and Description

Overall, Shredders are used like Matadors. However, they systematically have less damage than a matador (11 projectiles vs 12), and more spread. Furthermore, since all Shredders also qualify for the Matador title, they are overall inferior weapons.

The only exception are the Jakobs Material 2 Shotguns, with increased accuracy: They are the only Shredder shotguns that wouldn't qualify for the Matador title.

Mechanics

Shredders get their effect from the Title_Projectiles1_Shredder Title, which is granted from the barrel2_Shredder. The barrel is no different from a classic barrel2, only the title has any effect on the weapon. Please see stat modifiers for an explanation on how to interpret all of these modifiers.

Title_Projectiles1_Shredder Title_HighSpread1_Scattergun Title_HighSpread2_Matador
Projectile Count: +2
Spread: +15%
Projectile Count: +30% (+2) Projectile Count: +35% (+3)
Fire Rate: +25%