Borderlands Wiki
m (→‎Normal Mode: department of redundancy department)
m (Fixing note.)
Tag: Visual edit
(30 intermediate revisions by 19 users not shown)
Line 1: Line 1:
 
[[File:AR490.3_Glorious_Machine_Gun_Shock.png|thumb|Example of a shock elemental weapon.]]
 
[[File:AR490.3_Glorious_Machine_Gun_Shock.png|thumb|Example of a shock elemental weapon.]]
'''Shock''' weapons crackle with electricity and are very effective against [[shields]], making them useful against shielded [[bandit]]s and [[Guardian (enemy)|Guardians]].
+
'''{{Element|Shock}}''' weapons crackle with electricity and are very effective against [[shield]]ed targets.
   
 
{{HeadingGame|Borderlands}}
Shock bullets will crack with electricity when they impact. When a shock weapon's effect triggers, high damage is dealt to the enemy's shield and they take damage over time. If an enemy dies to shock damage, his face burns away and reveals his skull and part of his brain, then his head explodes.
 
 
={{HeadingA|Borderlands}}=
 
   
 
==Effectiveness==
 
==Effectiveness==
Shock attacks inflict 50% additional damage against all shields. Against unshielded flesh or armor, they suffer a 10% damage penalty.
+
Shock attacks inflict 50% additional damage against all shields. Against unshielded flesh or armor, they suffer a 10% damage penalty.
  +
 
Shock bullets crack with electricity when they impact. When a shock weapon's effect triggers, high damage is dealt to the enemy's shield and they gain the Electrocute status effect, taking additional shock damage over time. If an enemy dies to shock damage, his face burns away and reveals his skull and part of his brain, then his head explodes.
   
 
==Notes==
 
==Notes==
[[File:StaticBL.jpg|thumb|296px|A bandit after being damaged by the shock element.]]
 
 
*Barrels which are blue in color contain shock and explode and release large blue electric bolts when destroyed.
 
*Barrels which are blue in color contain shock and explode and release large blue electric bolts when destroyed.
*Shock weapons are extremely effective against both the Guardians found in Eridian Promotory, Larva Crab Worms and Craw Maggots.
+
*Shock weapons are extremely effective against the Guardians found in Eridian Promontory, Larva Crab Worms and Craw Maggots.
 
*If used properly, shock artifacts can be very useful on action skills such as Bloodwing, and can take down the enemy's shields so traditional weapons can take down enemy flesh.
 
*If used properly, shock artifacts can be very useful on action skills such as Bloodwing, and can take down the enemy's shields so traditional weapons can take down enemy flesh.
 
*This elemental effect is almost completely worthless against [[zombies]] of all sorts. In fact, [[Tankenstein]]s are actually ''healed'' by electrical damage.
 
*This elemental effect is almost completely worthless against [[zombies]] of all sorts. In fact, [[Tankenstein]]s are actually ''healed'' by electrical damage.
Line 19: Line 18:
 
*Where fire and corrosive DoT deal medium damage over a long period of time, shock DoT tends to deal extremely high damage concentrated in a very short timespan.
 
*Where fire and corrosive DoT deal medium damage over a long period of time, shock DoT tends to deal extremely high damage concentrated in a very short timespan.
 
*Because shock damage is weak against unshielded enemies, and because most shields can be depleted in two or three shots, shock weapons are generally not useful against anything other than Eridians or the other very scarce bosses with powerful shields.
 
*Because shock damage is weak against unshielded enemies, and because most shields can be depleted in two or three shots, shock weapons are generally not useful against anything other than Eridians or the other very scarce bosses with powerful shields.
*When attacking from a distance, [[Deathtrap]] uses a shock laser.
 
*List of Unique/Legendary Shock weapons:
 
**[[Atlas Aries]]
 
**[[Eridian Lightning]]
 
**[[Eridian Rifle]]
 
**[[Eridian Thunder Storm]]
 
**[[Hyperion Nemesis]]
 
**[[Krom's Sidearm]]
 
**[[Maliwan Tsunami]]
 
**[[S&S Orion]]
 
   
 
{{HeadingGame|Borderlands 2}}
 
={{HeadingA|Borderlands 2}}=
 
   
 
==Effectiveness==
 
==Effectiveness==
   
 
=== Normal Mode ===
 
=== Normal Mode ===
Shock attacks inflict 100% additional damage against shields.
+
* 200% damage against shields
  +
* 100% damage against unshielded flesh
  +
* 100% damage against armor
   
 
=== True Vault Hunter Mode ===
 
=== True Vault Hunter Mode ===
Shock attacks inflict 150% additional damage against shields.
+
* 250% damage against shields.
  +
* 100% damage against unshielded flesh
  +
* 100% damage against armor
   
 
==Notes==
 
==Notes==
Unlike the original game, shock attacks suffer no penalty against unshielded flesh or armor.
+
*Unlike in ''Borderlands'', shock attacks suffer no penalty against unshielded flesh or armor, making shock a more versatile element in ''Borderlands 2''.
  +
  +
{{HeadingGame|Borderlands 3}}
  +
  +
==Effectiveness==
  +
  +
=== Normal Mode ===
  +
* 80% damage against unshielded flesh
  +
* 200% damage against shields
  +
* 80% damage against armor
  +
  +
=== True Vault Hunter Mode ===
  +
* 65% damage against unshielded flesh
  +
* 250% damage against shields.
  +
* 65% damage against armor
  +
  +
== Notes ==
  +
*Shock attacks will leave an electrical charge if it hits a body of water. This creates an area of effect with shock damage for a short period of time.
  +
*[[Vehicles]] affected by shock damage over time will short-circuit momentarily, leaving them unable to drive or turn for several seconds. Vehicle weapons will still be operable when a vehicle is electrocuted.
  +
*Enemies who die to shock damage may perform a unique animation of them comically spazzing out before dying. Their bodies then fade away into ashes.
  +
  +
=<small>See Also</small>=
  +
*[[:Category:Shock|List of shock damage items]]
   
=See also=
 
 
{{Elements}}
 
{{Elements}}
  +
[[ru:Шоковый]]
[[Category:Weapons]]
 
 
[[Category:Elements]]
 
[[Category:Elements]]
 
[[Category:Shock]]
 
[[Category:Shock]]

Revision as of 00:02, 9 April 2020

AR490

Example of a shock elemental weapon.

Shock weapons crackle with electricity and are very effective against shielded targets.

Borderlands

Effectiveness

Shock attacks inflict 50% additional damage against all shields. Against unshielded flesh or armor, they suffer a 10% damage penalty.

Shock bullets crack with electricity when they impact. When a shock weapon's effect triggers, high damage is dealt to the enemy's shield and they gain the Electrocute status effect, taking additional shock damage over time. If an enemy dies to shock damage, his face burns away and reveals his skull and part of his brain, then his head explodes.

Notes

  • Barrels which are blue in color contain shock and explode and release large blue electric bolts when destroyed.
  • Shock weapons are extremely effective against the Guardians found in Eridian Promontory, Larva Crab Worms and Craw Maggots.
  • If used properly, shock artifacts can be very useful on action skills such as Bloodwing, and can take down the enemy's shields so traditional weapons can take down enemy flesh.
  • This elemental effect is almost completely worthless against zombies of all sorts. In fact, Tankensteins are actually healed by electrical damage.
  • The Elemental effect also seems to stun/slow opponents as well as having a very large radius of effect, thus can be used to great effect against rakk. One shot with a high-damage weapon to the middle of the flock can take out the whole flock, even with the non-ideal element matching.
  • Roland and Lilith each have a class mod tuned to enhancing shock damage, shock elemental effect chance, and shock resistance.
  • Where fire and corrosive DoT deal medium damage over a long period of time, shock DoT tends to deal extremely high damage concentrated in a very short timespan.
  • Because shock damage is weak against unshielded enemies, and because most shields can be depleted in two or three shots, shock weapons are generally not useful against anything other than Eridians or the other very scarce bosses with powerful shields.

Borderlands 2

Effectiveness

Normal Mode

  • 200% damage against shields
  • 100% damage against unshielded flesh
  • 100% damage against armor

True Vault Hunter Mode

  • 250% damage against shields.
  • 100% damage against unshielded flesh
  • 100% damage against armor

Notes

  • Unlike in Borderlands, shock attacks suffer no penalty against unshielded flesh or armor, making shock a more versatile element in Borderlands 2.

Borderlands 3

Effectiveness

Normal Mode

  • 80% damage against unshielded flesh
  • 200% damage against shields
  • 80% damage against armor

True Vault Hunter Mode

  • 65% damage against unshielded flesh
  • 250% damage against shields.
  • 65% damage against armor

Notes

  • Shock attacks will leave an electrical charge if it hits a body of water. This creates an area of effect with shock damage for a short period of time.
  • Vehicles affected by shock damage over time will short-circuit momentarily, leaving them unable to drive or turn for several seconds. Vehicle weapons will still be operable when a vehicle is electrocuted.
  • Enemies who die to shock damage may perform a unique animation of them comically spazzing out before dying. Their bodies then fade away into ashes.

See Also