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Borderlands Wiki

In Borderlands 3, shields can appear with multiple different effects, while the shield's manufacturer only determines its base stats. There are only three shield manufacturers in Borderlands 3: Anshin shields have average capacity, average recharge delay, and low recharge rate; Hyperion shields have high capacity, long recharge delay, and average recharge rate; Pangolin shields have low capacity, short recharge delay, and high recharge rate.

Rarities[]

The shield's additional properties are determined by its parts, and the number of parts is determined by a shield's rarity. It is possible for a shield to have multiples of a part, in which case the effect will stack, although some effects experience diminishing returns.

  • Common: None
  • Uncommon: 1 part
  • Rare: 2 parts
  • Very Rare: 3 parts
  • Legendary and Unique: One or two unique parts conferring a special effect, with a chance for additional parts up to a maximum of three total.

Additionally, shields of uncommon rarity and higher can spawn with an element, which grants resistance to that element and determines the damage type of effects such as Nova or Spike.

Parts[]

Note: Stat values depend on the number of occurrences of the listed augment on a shield.
Part Description Notable shields
Health +10%/25%/50% Max Health. Mendel's Multivitamin (3x)
Capacity +25%/50%/75% Max Capacity.
Delay -25%/40% Recharge Delay.
Recharge +15%/30%/45% Recharge Rate.
Resistant +27%/53% resistance against certain element. The Transformer (100% shock resistance)
Red Suit (100% radiation resistance)
Ember's Blaze (64% incendiary resistance)
Turtle +40%/80%/120% Capacity, -10%/20%/30% Max Health.
Projected Crouching projects your shield forward, granting +20%/35%/50% damage reduction.
Absorb 15%/30%/40% chance to absorb bullets as ammo. The Transformer (40% chance)
Reflect 15%/30%/40% Chance to Reflect projectiles while shielded. Back Ham (40% chance)
Rico (50% chance; 80% chance if depleted)
Spike Returns 9902/19805 elemental damage (level 72) if melee'd While shielded. Impaler (2x)
Amp While full, shots drain 30%/25%/20% Shields for +20%/50%/100% Amp Damage. Re-Router (drain 50% shield for 120% AMP damage and return as health)
Brimming While full, restores 5%/10%/15% Health per second.
Vagabond +10%/17%/24% Movement Speed while shields are full.
Adaptive +8%/15%/23% Health and 17%/33%/41% resistance to the last damage type received for 3/4/5 seconds.
Health Charge When damaged, has a 15%/20%/25% chance to drop a Health Charge that restores 15%/25%/35% Health.
Booster When damaged, has a 15%/20%/25% chance to drop a Shield Charge that restores 8%/15%/23% Shields. Big Boom Blaster (60% chance; restores 60% shield, a grenade, and heavy ammo)
Power Charge When damaged, has a 15%/20%/25% chance to drop a Power Charge that increases Weapon Damage by 10%/20%/30%.
Fortify Charge When damaged, has a 15%/20% chance to drop a Fortify Charge that grants 10%/15% Damage Reduction.
Adrenaline +23%/38%/50% Reload Speed while shield is depleted.
Fleet +10%/17%/24% Movement Speed while shield is depleted.
Roid +80%/180%/300% Melee Damage while shield is depleted. Unpaler (2x)
Trigger Happy +10%/17%/24% Fire Rate while shield is depleted.
Nova Triggers 34658/74268 elemental Damage Nova (at level 72) when shield breaks. Nova Berner (148535 incendiary damage on break and full)
Safe-Space Deals area-knockback on shield break.

List of Shields[]

Main article: List of shields in Borderlands 3

See Also[]