In Borderlands 2, a shield's effects are determined by its manufacturer, while its stats are determined by its rarity and combination of parts.
Manufacturers[]
| Manufacturer | Model | Effect |
|---|---|---|
| Anshin | Adaptive | Increases maximum health. Temporary resistance to elemental damage based on the last type taken. |
| Bandit | Roid | Bonus melee damage while depleted. |
| Dahl | Booster | Chance to drop shield booster when hit. |
| Hyperion | Amplify | Partially drains shield (if fully charged) to empower a shot. |
| Jakobs | None | See The Rough Rider |
| Maliwan | Elemental Spike | Melee attackers take elemental damage when hitting the shield. May reduce or negate corresponding elemental damage (burn, corrode, shock). |
| Maliwan | Elemental Nova | Elemental area damage when depleted; must fully recharge between novas. May reduce or negate corresponding elemental damage (burn, corrode, shock). |
| Pangolin | Turtle | Significantly increased shield capacity, but lowers maximum health. |
| Tediore | Shield | Lower capacity, higher recharge rates, shorter recharge delays. |
| Torgue | Explosive Spike | Melee attackers take explosive damage when hitting the shield. May reduce or negate explosive damage. |
| Torgue | Explosive Nova | Explosive area damage when depleted; must fully recharge between novas. May reduce or negate explosive damage. |
| Vladof | Absorb | Chance to absorb bullets that hit the shield. Damage is negated and the bullet is added to the character's stock. |
Shield Components[]
This is a table of shield components and their stat modifiers[1]. All three parts of the shield from the same manufacturer have the same stat modifier. Italict values indicate the grade of the undesirable effect, normal values represent the grade of a good effect; for example, Vladof parts have a grade 1 reduction in shield capacity, a grade 1 increase in recharge delay, and a grade 3 increase in recharge rate. Special 01 and 02 are the special effect variables of the shield, e.g.: on an adaptive shield, "Special01" is the elemental resistance and "Special02" is the boost of maximum health; Vladof parts have no effect on the Special variables. Any given part has the same effect on both variables.
| Manufacturer | Body | Battery | Capacitor | Capacity | Recharge Delay | Recharge Rate | Special 01+02 |
|---|---|---|---|---|---|---|---|
| Anshin | ![]() |
5 | 7 | 8 | 2 | ||
| Bandit | ![]() |
1 | 2 | 8 | 6 | ||
| Dahl | ![]() |
2 | 7 | 1 | 1 | ||
| Hyperion | ![]() |
4 | 8 | 2 | 3 | ||
| Maliwan | ![]() |
5 | No change | 1 | 8 | ||
| Pangolin | ![]() |
8 | 8 | 7 | 3 | ||
| Tediore | 4 | 4 | 4 | 1 | |||
| Torgue | ![]() |
3 | 2 | 2 | 5 | ||
| Vladof | ![]() |
![]() |
1 | 1 | 3 | No change |
Capacity-based Effects[]
Certain skills, abilities, relics, class mods, or other effects are percentage-based, calculated off the capacity of the currently worn shield. In most cases the percentage is calculated as would be expected, but shield-based calculations have a maximum allowed value based on the level requirement of the shield in question. The specific formula is 1.13L × 64, where L is the shield's level. If a shield's capacity exceeds this value, then all percentage calculations based on the shield's capacity will use this maximum allowed value instead.
As an example, a Maya character has five points in the Ward skill and is wearing a level 50 Turtle Shield with a capacity of 50,482. Ward will provide a 25% bonus to shield capacity; however, the maximum calculation value for a level 50 shield is 28,847. Because of this, Ward will only increase Maya's shield capacity by 7,212 - 25% of 28,847 - rather than the expected 12,621 - 25% of 50,482.
A small number of class skills and other effects are exempt from this calculation cap. This is typically limited to effects which require an accurate measure of current shield capacity, such as Axton's Quick Charge or Gaige's Blood Soaked Shields.
List of shields[]
- Main article: List of shields in Borderlands 2
See also[]
References[]
- ↑ Source: http://www.bl2.parts/shields
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