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Saturn is a massive loader mini-boss that protects the Hyperion Information Stockade in Borderlands 2.

It lands on a bridge that leads to the stockade above what remains of the town of Fyrestone upon getting close enough to the landing site. Saturn does not need to be defeated in order to complete any objective in that area; however, it can be very difficult to accomplish any mission with it in the way.

Saturn can also spawn in The Raid on Digistruct Peak, on Overpower Level 7 or higher. In this case, this enemy is renamed as Saturn 2.0.



Saturn is very robust and has several devastating attacks. It has four mounted turrets, one on each shoulder and one on each leg, which can be shot off. The turrets can be used for second winds. Saturn has no critical points, is immune to all elemental status effects, and is highly resistant to splash damage. The turrets, however, can be slagged and damaged like a normal enemy.

Saturn has four attack patterns, with the first three all having a visible wind up, and Saturn will make an audible noise as he stands perfectly still and aims at targets directly. The first attack is a powerful electric cannon barrage. The second attack is a rocket barrage in which Saturn shoots the missiles directly upwards. They then home in on targets after a set distance. Saturn also has a very similar attack which launches explosive drones - these do more damage and are launched directly towards Saturn's targets rather than upwards, but move slower. Finally, Saturn will stomp for a large area of effect damage if an attacker gets too close.

With Saturn's attacks being as powerful as they are, all aggression against this robot should be conducted from places where cover is readily available. The four plasma cannons and rocket pods can also be destroyed to further reduce Saturn's effectiveness. The plasma cannon damage is arguably trivial compared to Saturn itself. Additionally, should Saturn be under the bridge during his missile launching, he will fire all the rockets into the bridge and leave himself open to fire. Deathtrap will not attack him if he is too close, and will only use the laser as if attacking an aerial enemy, thus the Deathtrap will only help from semi distances and for distractions, but will otherwise be ineffective as once Saturn gets too close it will cease registering an enemy in the area and simply idle in place.

Saturn is vulnerable to melee attacks with the Law and Order weapon and shield combo. Since Saturn's attacks are primarily long ranged, it has a limited ability to damage melee attackers faster than they can heal themselves, especially Zer0 with his numerous melee damage bonuses. Saturn's gun turrets count as separate enemies for the purposes of Second Winds.

Saturn is also vulnerable to Zer0's B0re skill. Shooting the hitboxes where the turrets are connected to the body will result in a massive amount of damage being dealt to Saturn's actual body.


  • Saturn utters the same quotes of its smaller, ordinary loader cousins, except in a much lower pitch and slower pace.


  • A lone very low-leveled Pup Skag will spawn behind the bus station, and can be used for an easy Second Wind.
  • Saturn has an increased chance to drop the Invader, and is the only loot source for the Hive.
  • Saturn dropped the Morningstar on Day 20 of the Borderlands 2 $100,000 Loot Hunt.
  • At level 32, Saturn and his turrets have 330,929 and 9,482 hit points, respectively. At level 52, they are 9,486,816 and 204,859. At level 74, they become 441,205,632 and 14,709,622.
  • If the player rushes behind the hut nearby its spawn point, it may freeze in place and not attack, even if shot from behind the fence, although it will if approached close enough.


  • Saturn was originally to be a boss battle at the end of the mission Statuesque, where it would vary between it spawning and another enemy called Talos [1]. This feature was shown but removed from the final version.
    • In the game's coding, Saturn is identified as "Talos".
  • According to the Borderlands 2 manual, Saturn's extremely high upkeep only allows one to be deployed at any given moment, specifically in areas of utmost importance.

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