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{{infobox weapon2
 
{{infobox weapon2
 
|image = File:Fry f sand hawk.jpg
 
|image = File:Fry f sand hawk.jpg
|caption = Fly like an eagle...
+
|caption = I can fly higher than an eagle......
 
|manufacturer = Dahl
 
|manufacturer = Dahl
 
|type = Submachine Gun
 
|type = Submachine Gun
 
|model = Sand Hawk
 
|model = Sand Hawk
|color = Unique
+
|color = Blue
 
|rarity = Unique
 
|rarity = Unique
|element = {{element|Shock}}, {{element|Incendiary}}, {{element|Corrosive}}, {{element|Slag}}, or None
+
|element = {{element|Shock}}, {{element|Incendiary}}, {{element|Corrosive}}, {{element|Slag}}, or {{element|Normal}}
|elementchance =
 
|damage =
 
|burst =
 
|accuracy =
 
|rateoffire =
 
|reloadspeed =
 
|magazine =
 
 
|part = <br>GD_Orchid_BossWeapons.<br>SMG.SMG_Dahl_3_SandHawk <br>GD_Orchid_BossWeapons.<br>SMG.SMG_Barrel_Bandit_SandHawk <br>GD_Orchid_BossWeapons.Manufacturer<br>Materials.Mat_Dahl_3_SandHawk
 
|part = <br>GD_Orchid_BossWeapons.<br>SMG.SMG_Dahl_3_SandHawk <br>GD_Orchid_BossWeapons.<br>SMG.SMG_Barrel_Bandit_SandHawk <br>GD_Orchid_BossWeapons.Manufacturer<br>Materials.Mat_Dahl_3_SandHawk
 
|game1 = Borderlands 2
 
|game1 = Borderlands 2
  +
|mission = Whoops
 
|variants link = on
 
|variants link = on
 
}}The '''Sand Hawk''' is a {{rarity link|unique}} {{rarity link|aftermarket}} [[Submachine Gun|submachine gun]] manufactured by [[Dahl]], added in the DLC expansion ''[[Captain Scarlett and Her Pirate's Booty]]''. It uses the Bandit Barrel.
}}
 
  +
The '''Sand Hawk''' is a {{rarity link|unique}} [[Submachine Gun|submachine gun]] manufactured by [[Dahl]], added in the DLC expansion ''[[Captain Scarlett and Her Pirate's Booty]]''. {{mission loot|mission=Whoops|mloc=Wurmwater}}
 
  +
{{mission loot|mission=Whoops|mloc=Wurmwater}}
   
 
==Special Weapon Effects==
 
==Special Weapon Effects==
{{Flavor|In. Not unlike Errol.}}{{dash}} Consumes three rounds per shot, producing 8 slow-moving projectiles in a horizontal bird-shaped pattern which shifts as though flapping its wings. Projectiles vanish from sight after travelling a set distance, but may still strike targets.
+
{{Flavor|In. Not unlike Errol.}}{{dash}} Consumes three rounds per shot, producing 8 slow-moving projectiles in a horizontal bird-shaped pattern which shifts as though flapping its wings. Projectiles become trasnparent after traveling a certain distance.
   
 
==Usage & Description==
 
==Usage & Description==
The Sand Hawk fires eight rounds in the pattern of a bird. The projectiles do not form the bird-shaped spread until they travel a short distance from the gun, and within that distance the three projectiles impact a single spot, potentially dealing high damage to point-blank targets. After that focus point has been passed the spread immediately forms the bird-shaped horizontal spread.
+
The Sand Hawk fires eight rounds in the pattern of a bird. The projectiles do not form the bird-shaped spread until they travel a short distance from the gun, and within that distance the three projectiles may impact a single spot, potentially dealing high damage to point-blank targets. After that focus point has been passed, the spread immediately forms the bird-shaped horizontal spread.
   
The eight-shot spread comes at the cost of only three SMG rounds. This gives the weapon an impressive spread similar to a shotgun, but the downside is the muzzle velocity is extremely low, meaning the weapon must be ''used'' like a shotgun against any target capable of moving. An exception to this are [[loader]]s, because their upper critical hit points are lined up in a fashion which enables the bird pattern to do high amounts of damage. The hip fire rate is also cripplingly low, so it must be used in a different manner to a normal SMG, but it benefits significantly from the Dahl burst-fire effect when aiming down the sights.
+
The eight-shot spread comes at the cost of only three SMG rounds. This gives the weapon an impressive spread similar to a shotgun, but the downside is the muzzle velocity is extremely low, meaning the weapon must be ''used'' like a shotgun against any target capable of moving. The exception to this is [[loader]]s, because their upper critical hit points are lined up in a fashion which enables the bird pattern to do high amounts of damage. The hip fire rate is also cripplingly low, so it must be used in a different manner to a normal SMG, but it benefits significantly from the Dahl burst-fire effect when aiming down the sights.
   
 
==Notes==
 
==Notes==
  +
*The Sand Hawk's additional projectiles are not listed on the item card, and therefore each receives full amp damage from amp shields.
*The item card does not display the multiple projectile count.
 
  +
*The slow projectiles can be rectified by the "Flying" prefix, [[Maya]]'s [[Accelerate]] or [[Zer0]]'s [[Vel0city]].
*The Sand Hawk and the [[Lascaux]] are two {{rarity|unique}} SMGs with similar usage but a few key differences. The Sand Hawk is more efficient in ammo consumption per projectile, and its fixed spread can be effective at longer ranges, especially against large, slow targets. However, its low fire rate gives it a lower damage per second than the Lascaux.
+
*The Sand Hawk and the [[Lascaux]] are two {{rarity|unique}} SMGs with similar usage but a few key differences. The Sand Hawk is more efficient in ammo consumption per projectile, and its fixed spread can be effective at longer ranges, especially against large, slow targets. However, its low fire rate gives it a lower damage per second than the Lascaux. The Sand Hawk can also spawn with an element whist Lascaux can't.
*While the Sand Hawk can spawn with additional accessories, they don't seem to be visible upon inspection of the gun. The only way to determine them is to look at the prefix or the stats of the gun, as accessory prefixes (if present) override all other prefixes.
+
*While the Sand Hawk can spawn with additional accessories, they don't seem to be visible upon inspection of the gun. The only way to determine their presence is to look at the prefix or the stats of the gun, as accessory prefixes (if present) override all other prefixes.
  +
*A Sand Hawk equipped with a Dahl stock will have an increased burst count of 32 projectiles (4 rounds) as opposed to 24 (3 rounds), when aiming down the sight.
 
*The projectiles fired from the Sand Hawk are not affected by Gaige's skill [[Close Enough]].
 
*The projectiles fired from the Sand Hawk are not affected by Gaige's skill [[Close Enough]].
  +
*When fired with low accuracy, for example with Gaige's [[Anarchy]], each group will not split apart, rather every cluster will behave like a single bullet.
   
 
==Trivia==
 
==Trivia==
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<!--Interlanguage Links-->
 
<!--Interlanguage Links-->
 
[[de:Sand Hawk]]
 
[[de:Sand Hawk]]
  +
[[fr:Sand Hawk]]
[[ru:Пустынный Ястреб]]
+
[[ru:Пустынный ястреб]]
  +
[[uk:Пустельний Яструб]]

Revision as of 10:14, 7 November 2019

The Sand Hawk is a unique aftermarket submachine gun manufactured by Dahl, added in the DLC expansion Captain Scarlett and Her Pirate's Booty. It uses the Bandit Barrel.

Sand Hawk is obtained from the mission Whoops located in Wurmwater.

Special Weapon Effects

In. Not unlike Errol. – Consumes three rounds per shot, producing 8 slow-moving projectiles in a horizontal bird-shaped pattern which shifts as though flapping its wings. Projectiles become trasnparent after traveling a certain distance.

Usage & Description

The Sand Hawk fires eight rounds in the pattern of a bird. The projectiles do not form the bird-shaped spread until they travel a short distance from the gun, and within that distance the three projectiles may impact a single spot, potentially dealing high damage to point-blank targets. After that focus point has been passed, the spread immediately forms the bird-shaped horizontal spread.

The eight-shot spread comes at the cost of only three SMG rounds. This gives the weapon an impressive spread similar to a shotgun, but the downside is the muzzle velocity is extremely low, meaning the weapon must be used like a shotgun against any target capable of moving. The exception to this is loaders, because their upper critical hit points are lined up in a fashion which enables the bird pattern to do high amounts of damage. The hip fire rate is also cripplingly low, so it must be used in a different manner to a normal SMG, but it benefits significantly from the Dahl burst-fire effect when aiming down the sights.

Notes

  • The Sand Hawk's additional projectiles are not listed on the item card, and therefore each receives full amp damage from amp shields.
  • The slow projectiles can be rectified by the "Flying" prefix, Maya's Accelerate or Zer0's Vel0city.
  • The Sand Hawk and the Lascaux are two unique SMGs with similar usage but a few key differences. The Sand Hawk is more efficient in ammo consumption per projectile, and its fixed spread can be effective at longer ranges, especially against large, slow targets. However, its low fire rate gives it a lower damage per second than the Lascaux. The Sand Hawk can also spawn with an element whist Lascaux can't.
  • While the Sand Hawk can spawn with additional accessories, they don't seem to be visible upon inspection of the gun. The only way to determine their presence is to look at the prefix or the stats of the gun, as accessory prefixes (if present) override all other prefixes.
  • A Sand Hawk equipped with a Dahl stock will have an increased burst count of 32 projectiles (4 rounds) as opposed to 24 (3 rounds), when aiming down the sight.
  • The projectiles fired from the Sand Hawk are not affected by Gaige's skill Close Enough.
  • When fired with low accuracy, for example with Gaige's Anarchy, each group will not split apart, rather every cluster will behave like a single bullet.

Trivia

  • The red text is a reference to the phrase, "In like Flynn", and actor Errol Flynn, who starred in numerous pirate movies, including, notably, The Sea Hawk.
  • The Sand Hawk is the only unique mission reward that is not obtained through an optional mission.