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This page documents most SMG parts; balance (rarity pool; determines what parts are compatible) and material (weapon skin) are not included, nor are unique parts. Use of specific regular parts for a non-common (i.e. Legendary, etc.) gun is not noted. "Manufacturer" indicates first the part manufacturer, if any, then any existing compatibility restrictions. In the cases of scope, accessory and element, a simple absence of a value is possible; Torgue weapons do not always have an Element value, as the Explosive element is conferred by a different variable.
Effects, including stats, to be added later.
Part Value | Part Type | Manufacturer | Rarity/Type | Effects |
---|---|---|---|---|
GD_Weap_SMG.Body.SMG_Body_Bandit | Body | Bandit/Scav | Common | |
GD_Weap_SMG.Body.SMG_Body_Bandit_VarA | Body | Bandit/Scav | Uncommon | |
GD_Weap_SMG.Body.SMG_Body_Bandit_VarB | Body | Bandit/Scav | Rare | |
GD_Weap_SMG.Body.SMG_Body_Bandit_VarC | Body | Bandit/Scav | Epic | |
GD_Weap_SMG.Body.SMG_Body_Dahl | Body | Dahl | Common | |
GD_Weap_SMG.Body.SMG_Body_Dahl_VarA | Body | Dahl | Uncommon | |
GD_Weap_SMG.Body.SMG_Body_Dahl_VarB | Body | Dahl | Rare | |
GD_Weap_SMG.Body.SMG_Body_Dahl_VarC | Body | Dahl | Epic | |
GD_Weap_SMG.Body.SMG_Body_Hyperion | Body | Hyperion | Common | |
GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA | Body | Hyperion | Uncommon | |
GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB | Body | Hyperion | Rare | |
GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC | Body | Hyperion | Epic | |
GD_Weap_SMG.Body.SMG_Body_Maliwan | Body | Maliwan | Common | |
GD_Weap_SMG.Body.SMG_Body_Maliwan_VarA | Body | Maliwan | Uncommon | |
GD_Weap_SMG.Body.SMG_Body_Maliwan_VarB | Body | Maliwan | Rare | |
GD_Weap_SMG.Body.SMG_Body_Maliwan_VarC | Body | Maliwan | Epic | |
GD_Weap_SMG.Body.SMG_Body_Tediore | Body | Tediore | Common | |
GD_Weap_SMG.Body.SMG_Body_Tediore_VarA | Body | Tediore | Uncommon | |
GD_Weap_SMG.Body.SMG_Body_Tediore_VarB | Body | Tediore | Rare | |
GD_Weap_SMG.Body.SMG_Body_Tediore_VarC | Body | Tediore | Epic | |
GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit | Barrel | Bandit | E-Tech (BL2 only) | |
GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Hyperion | Barrel | Hyperion | E-Tech (BL2 only) | |
GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Maliwan | Barrel | Maliwan | E-Tech (BL2 only) | |
GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Tediore | Barrel | Tediore | E-Tech (BL2 only) | |
GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Vladof | Barrel | Vladof | E-Tech (BL2 only) | |
GD_Weap_SMG.Barrel.SMG_Barrel_Bandit | Barrel | Bandit/Scav | Any | |
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl | Barrel | Dahl | Uncommon and rarer | |
GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion | Barrel | Hyperion | Uncommon and rarer | |
GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan | Barrel | Maliwan | Any | |
GD_Weap_SMG.Barrel.SMG_Barrel_Tediore | Barrel | Tediore | Any | |
GD_Weap_SMG.Grip.SMG_Grip_Bandit | Grip | Bandit/Scav | - | |
GD_Weap_SMG.Grip.SMG_Grip_Dahl | Grip | Dahl | - | |
GD_Weap_SMG.Grip.SMG_Grip_Hyperion | Grip | Hyperion | - | |
GD_Weap_SMG.Grip.SMG_Grip_Maliwan | Grip | Maliwan | - | |
GD_Weap_SMG.Grip.SMG_Grip_Tediore | Grip | Tediore | - | |
GD_Weap_SMG.Stock.SMG_Stock_Bandit | Stock | Bandit/Scav | - | |
GD_Weap_SMG.Stock.SMG_Stock_Dahl | Stock | Dahl | - | |
GD_Weap_SMG.Stock.SMG_Stock_Hyperion | Stock | Hyperion | - | |
GD_Weap_SMG.Stock.SMG_Stock_Maliwan | Stock | Maliwan | - | |
GD_Weap_SMG.Stock.SMG_Stock_Tediore | Stock | Tediore | - | |
GD_Weap_SMG.Sight.SMG_Sight_Bandit | Scope | Bandit/Scav | Uncommon and rarer | |
GD_Weap_SMG.Sight.SMG_Sight_Dahl | Scope | Dahl | Uncommon and rarer | |
GD_Weap_SMG.Sight.SMG_Sight_Hyperion | Scope | Hyperion | Uncommon and rarer | |
GD_Weap_SMG.Sight.SMG_Sight_Maliwan | Scope | Maliwan | Uncommon and rarer | |
GD_Weap_SMG.Sight.SMG_Sight_Tediore | Scope | Tediore | Uncommon and rarer | |
GD_Weap_SMG.Sight.SMG_Sight_None | Scope | - | Uncommon or Rare | No scope |
GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 | Accessory | Dahl, Hyperion, Tediore only | Uncommon and rarer | Increased melee damage |
GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2 | Accessory | Bandit/Scav, Maliwan only | Uncommon and rarer | Increased melee damage |
GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate | Accessory | - | Uncommon and rarer | Increased accuracy |
GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage | Accessory | - | Uncommon and rarer | Increased damage |
GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated | Accessory | - | Uncommon and rarer | Increased fire rate and projectile speed |
GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized | Accessory | - | Uncommon and rarer | Increased stability |
GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload | Accessory | - | Uncommon and rarer | Increased reload speed |
GD_Weap_SMG.Accessory.SMG_Accessory_None | Accessory | - | Uncommon or Rare | No accessory |
GD_Weap_SMG.elemental.SMG_Elemental_Fire | Element | - | Uncommon and rarer | Incendiary |
GD_Weap_SMG.elemental.SMG_Elemental_Shock | Element | - | Uncommon and rarer | Shock |
GD_Weap_SMG.elemental.SMG_Elemental_Corrosive | Element | - | Uncommon and rarer | Corrosive |
GD_Weap_SMG.elemental.SMG_Elemental_Slag | Element | - | Uncommon and rarer | Slag (BL2 only) |
GD_Weap_SMG.elemental.SMG_Elemental_Ice | Element | - | Uncommon and rarer | Cryo (TPS only) |
GD_Weap_SMG.elemental.SMG_Elemental_None | Element | Never Maliwan | - | Non-elemental |