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When initially fired, Ruby's Wrath launches a salvo of seven "drunk" rockets that have erratic flight patterns and are rapidly pulled downward by gravity, making the weapon combined with the movement penalty unwieldy if not impossible to use in certain situations.
 
When initially fired, Ruby's Wrath launches a salvo of seven "drunk" rockets that have erratic flight patterns and are rapidly pulled downward by gravity, making the weapon combined with the movement penalty unwieldy if not impossible to use in certain situations.
   
However, like most [[Atlas]] weapons, the weapon's full strength becomes apparent once the Vortex Grenade alternate fire mode is used first. The Vortex Grenade, unique among all Atlas weaponry, will knock enemy infantry off their feet in a manner identical to a singularity grenade while marking them. Firing the drunk rockets while a mark exists can cause them to turn at steep angles to reach the target; in this case, the movement penalty is completely irrelevant because the rockets can be fired over obstacles and around corners and reach their intended victims. Combined with the fact that every single round expended by Ruby's Wrath will fire seven missiles, this weapon has almost unparalleled single-target damage, but can also be used to almost instantly clear rooms at will as the missiles will evenly split between tagged targets.
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However, like most [[Atlas]] weapons, the weapon's full strength becomes apparent once the Vortex Grenade alternate fire mode is used first. The Vortex Grenade, unique among all Atlas weaponry, will knock enemy infantry off their feet in a manner identical to a singularity grenade while marking them. Firing the drunk rockets while a mark exists can cause them to turn at steep angles to reach the target; in this case, the movement penalty is completely irrelevant because the rockets can be fired over obstacles and around corners and still reach their intended victims. Combined with the fact that every single round expended by Ruby's Wrath will fire seven missiles, this weapon has almost unparalleled single-target damage, but can also be used to almost instantly clear rooms as the missiles will evenly split between tagged targets.
   
 
The weapon's main strength is also tied down by hefty weaknesses, as the Vortex Grenade possesses a twelve second cooldown. If the grenade misses completely, the weapon is more or less unusable for the next twelve seconds.
 
The weapon's main strength is also tied down by hefty weaknesses, as the Vortex Grenade possesses a twelve second cooldown. If the grenade misses completely, the weapon is more or less unusable for the next twelve seconds.

Revision as of 15:06, 30 September 2019

Ruby's Wrath is a legendary rocket launcher in Borderlands 3 manufactured by Atlas.

Special Weapon Effects

No one can escape. – Reduces movement speed. Launches seven missiles per round of ammunition. Alternative Fire mode fires a Vortex Grenade that sucks in and tags enemies for eight seconds. Firing missiles during this timeframe causes missiles to aggressively track tagged targets.

Usage & Description

When initially fired, Ruby's Wrath launches a salvo of seven "drunk" rockets that have erratic flight patterns and are rapidly pulled downward by gravity, making the weapon combined with the movement penalty unwieldy if not impossible to use in certain situations.

However, like most Atlas weapons, the weapon's full strength becomes apparent once the Vortex Grenade alternate fire mode is used first. The Vortex Grenade, unique among all Atlas weaponry, will knock enemy infantry off their feet in a manner identical to a singularity grenade while marking them. Firing the drunk rockets while a mark exists can cause them to turn at steep angles to reach the target; in this case, the movement penalty is completely irrelevant because the rockets can be fired over obstacles and around corners and still reach their intended victims. Combined with the fact that every single round expended by Ruby's Wrath will fire seven missiles, this weapon has almost unparalleled single-target damage, but can also be used to almost instantly clear rooms as the missiles will evenly split between tagged targets.

The weapon's main strength is also tied down by hefty weaknesses, as the Vortex Grenade possesses a twelve second cooldown. If the grenade misses completely, the weapon is more or less unusable for the next twelve seconds.

Notes