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|game1 = Borderlands 2
 
|game1 = Borderlands 2
 
|variants link = off
 
|variants link = off
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}}'''Rogue''' is a {{rarity link|common}} [[Class Mod (Borderlands 2)|class mod]] for the [[Zer0|Assassin]], added in ''[[Tiny Tina's Assault on Dragon Keep]]'' and manufactured by [[Maliwan]]. The Rogue class mod can only be obtained from treasure chests found within that DLC.
'''Rogue''' is a {{rarity link|common}} [[Class Mod (Borderlands 2)|class mod]] for the [[Zer0|Assassin]], added in ''[[Tiny Tina's Assault on Dragon Keep]]'' and manufactured by [[Maliwan]]. The Rogue class mod can only be obtained from treasure chests found within that DLC.
 
   
 
==Stats==
 
==Stats==
 
===Affected Variable===
 
===Affected Variable===
 
As will all class mods from ''Tiny Tina's Assault on Dragon Keep'', the Rogue class mod will grant two of the following bonuses up to the specified amount, depending on the full name of the class mod:
 
As will all class mods from ''Tiny Tina's Assault on Dragon Keep'', the Rogue class mod will grant two of the following bonuses up to the specified amount, depending on the full name of the class mod:
* Accuracy: +31% ("Lawful" in the name)
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* Accuracy: +35% ("Lawful" in the name)
* Critical Damage: +45% ("Evil" in the name)
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* Critical Damage: +54% ("Evil" in the name)
* Fire Rate: +31% ("Chaotic" in the name)
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* Fire Rate: +35% ("Chaotic" in the name)
* Magazine Size: +81% ("True Neutral" in the name) or +45% ("Neutral" in the name)
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* Magazine Size: +86% ("True Neutral" in the name) or +35% ("Neutral" in the name)
* Reload Speed: +45% ("Good" in the name)
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* Reload Speed: +54% ("Good" in the name)
   
 
The "True Neutral" class mod grants two separate Magazine Size bonuses and thus will display them as a single bonus. All others will display two distinct bonuses.
 
The "True Neutral" class mod grants two separate Magazine Size bonuses and thus will display them as a single bonus. All others will display two distinct bonuses.
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*It is impossible to have points in all three skills boosted by the Rogue class mod before Zer0 has reached level 58, and placing five points in all three skills is impossible before level 70. Therefore, purple-rarity Rogue class mods are of increasingly limited value below level 70, and strictly inferior to blue-rarity variants below level 58.
 
*It is impossible to have points in all three skills boosted by the Rogue class mod before Zer0 has reached level 58, and placing five points in all three skills is impossible before level 70. Therefore, purple-rarity Rogue class mods are of increasingly limited value below level 70, and strictly inferior to blue-rarity variants below level 58.
 
*Note that "Chaotic" variants might increase a weapon's fire rate to over 10.0, making Tw0 Fang not trigger.
 
*Note that "Chaotic" variants might increase a weapon's fire rate to over 10.0, making Tw0 Fang not trigger.
*All "Good" variants of the Rogue class mod were previously bugged, lengthening the time taken to reload rather than decreasing it.
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*All "Good" variants of the Rogue class mod were previously bugged, lengthening the time taken to reload rather than decreasing it. This bug has been fixed, and the bonus now functions correctly.
**A hotfix issued July 9th, 2013 addressed this issue, changing "Good" COMs so that they reduce reload time. Because this is a hotfix, users must be connected to the internet when ''Borderlands 2'' is started for it to be applied.
 
   
 
{{Maliwan2}}
 
{{Maliwan2}}
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{{Zerocom2}}
 
{{Zerocom2}}
   

Latest revision as of 16:01, May 21, 2019

Rogue is a common class mod for the Assassin, added in Tiny Tina's Assault on Dragon Keep and manufactured by Maliwan. The Rogue class mod can only be obtained from treasure chests found within that DLC.

StatsEdit

Affected VariableEdit

As will all class mods from Tiny Tina's Assault on Dragon Keep, the Rogue class mod will grant two of the following bonuses up to the specified amount, depending on the full name of the class mod:

  • Accuracy: +35% ("Lawful" in the name)
  • Critical Damage: +54% ("Evil" in the name)
  • Fire Rate: +35% ("Chaotic" in the name)
  • Magazine Size: +86% ("True Neutral" in the name) or +35% ("Neutral" in the name)
  • Reload Speed: +54% ("Good" in the name)

The "True Neutral" class mod grants two separate Magazine Size bonuses and thus will display them as a single bonus. All others will display two distinct bonuses.

PrefixesEdit

The Rogue class mod will spawn with one of the following nine prefixes:

  • Chaotic Evil
  • Chaotic Good
  • Chaotic Neutral
  • Lawful Evil
  • Lawful Good
  • Lawful Neutral
  • Neutral Evil
  • Neutral Good
  • True Neutral

Skill BonusesEdit

Variants of the Rogue class mod may grant the following bonuses up to:

NotesEdit

  • It is impossible to have points in all three skills boosted by the Rogue class mod before Zer0 has reached level 58, and placing five points in all three skills is impossible before level 70. Therefore, purple-rarity Rogue class mods are of increasingly limited value below level 70, and strictly inferior to blue-rarity variants below level 58.
  • Note that "Chaotic" variants might increase a weapon's fire rate to over 10.0, making Tw0 Fang not trigger.
  • All "Good" variants of the Rogue class mod were previously bugged, lengthening the time taken to reload rather than decreasing it. This bug has been fixed, and the bonus now functions correctly.
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