As will all class mods from Tiny Tina's Assault on Dragon Keep, the Rogue class mod will grant two of the following bonuses up to the specified amount, depending on the full name of the class mod:
- Accuracy: +35% ("Lawful" in the name)
- Critical Damage: +54% ("Evil" in the name)
- Fire Rate: +35% ("Chaotic" in the name)
- Magazine Size: +86% ("True Neutral" in the name) or +35% ("Neutral" in the name)
- Reload Speed: +54% ("Good" in the name)
The "True Neutral" class mod grants two separate Magazine Size bonuses and thus will display them as a single bonus. All others will display two distinct bonuses.
The Rogue class mod will spawn with one of the following nine prefixes:
- Chaotic Evil
- Chaotic Good
- Chaotic Neutral
- Lawful Evil
- Lawful Good
- Lawful Neutral
- Neutral Evil
- Neutral Good
- True Neutral
Variants of the Rogue class mod may grant the following bonuses up to:
- It is impossible to have points in all three skills boosted by the Rogue class mod before Zer0 has reached level 58, and placing five points in all three skills is impossible before level 70. Therefore, purple-rarity Rogue class mods are of increasingly limited value below level 70, and strictly inferior to blue-rarity variants below level 58.
- Note that "Chaotic" variants might increase a weapon's fire rate to over 10.0, making Tw0 Fang not trigger.
- All "Good" variants of the Rogue class mod were previously bugged, lengthening the time taken to reload rather than decreasing it. This bug has been fixed, and the bonus now functions correctly.