Rising Sh0t is a tier 3 skill in Zer0's Cunning skill tree. It allows each ranged or melee attack to give bonus damage for a short amount of time. This bonus can stack up to five times. Faster weapons gain stacks more quickly, but slower weapons retain stacks for a longer period of time.


  • Gun Damage per stack: +2% per level
  • Melee Damage per stack: +1.8% per level
Level 1 2 3 4 5
Gun +2%+4%+6%+8%+10%
Melee +1.8%+3.6%+5.4%+7.2%+9%
Level 6 7 8 9 10 11
Gun +12%+14%+16%+18%+20%+22%
Melee +10.8%+12.6%+14.4%+16.2%+18%+19.8%

Can only leveled past 5 with Survivor and Stalker class mods.


  • Weapons with multiple pellets per shot will grant multiple stacks from a single shot.
  • Stack depletion rate is dependent on the fire rate of the equipped weapon, regardless of whether a weapon or melee attack was dealt. As a result, weapons with slower rates of fire and higher pellet counts are more effective for maintaining Rising Sh0t stacks while using melee.
    • By using a weapon with a high rate of fire to get stacks quickly and then switching to a low rate of fire weapon and shooting an enemy, this causes stacks to deplete slower as if you were initially using the slower weapon
  • Reload times for most weapons tend to be long enough that you will lose all Rising Sh0t stacks during the process.
    • As a result, Bandit weapons can be particularly effective for maintaining stacks due to their large magazine sizes, given their rate of fire is low enough.
    • Minimizing reload times when using a weapon with a very slow rate of fire can allow you to maintain stacks during reloads as well; Killer synergizes well for this.

Zer0 skills
Sniping Cunning Bloodshed

Ambush • C0unter Strike • Death Bl0ss0m • Death Mark • Fast Hands • Fearless • Innervate • Rising Sh0t • Unf0reseen • Tw0 Fang

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