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Rising Sh0t is a tier 3 skill in Zer0's Cunning skill tree. It allows each ranged or melee attack to give bonus damage for a short amount of time. This bonus can stack up to five times. Faster weapons gain stacks more quickly, but slower weapons retain stacks for a longer period of time.

Effects[]

  • Gun Damage per stack: +2% per level
  • Melee Damage per stack: +1.8% per level
Level 1 2 3 4 5
Gun +2% +4% +6% +8% +10%
Melee +1.8% +3.6% +5.4% +7.2% +9%
Level 6 7 8 9 10 11
Gun +12% +14% +16% +18% +20% +22%
Melee +10.8% +12.6% +14.4% +16.2% +18% +19.8%

Can only leveled past 5 with Survivor and Stalker class mods.

Notes[]

  • Weapons producing multiple projectiles per shot, such as shotguns, can grant multiple stacks instantly.
  • Stack depletion rate is only dependent on the fire rate of the equipped weapon, regardless of how the stacks were gained. As a result, weapons with slower rates of fire and higher pellet counts are more effective for maintaining Rising Sh0t stacks while using melee.
  • Reload times for most weapons tend to be long enough that you will lose all Rising Sh0t stacks during the process.
    • As a result, Bandit weapons can be particularly effective for maintaining stacks due to their large magazine sizes, given a sufficiently low fire rate. The Flakker is also a good choice, given its large area of effect granting it several stacks and its very slow fire rate allowing stacks to be easily retained.
    • Minimizing reload times when using a weapon with a very slow rate of fire can allow you to maintain stacks during reloads as well; Killer synergizes well for this.


Zer0 skills
Decepti0n
Sniping Cunning Bloodshed

Ambush • C0unter Strike • Death Bl0ss0m • Death Mark • Fast Hands • Fearless • Innervate • Rising Sh0t • Unf0reseen • Tw0 Fang

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