Borderlands Wiki
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==Strategy==
 
==Strategy==
{{cleanup|STRATEGY SECTION REQUIRED - This article is desperately in need of a strategy section with paragraphs describing how the skills is applied. The bullet pointed notes may be folded into that in some capacity. Please do not add more bullet point notes under "Strategy"}}
 
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<!-- Strategy should be cleaned and added to from a Medic player -->
*A group healer is recommended to take [[Sweet Release]], [[Restoration]], and [[Elated]]. All of these skills provide healing to the rest of your teammates in various ways. Of particular note is Restoration, which can be used after a Res to get a teammate back to full strength. Note that a Psycho making use of [[Release the Beast]] should not be healed until Release the Beast is in effect.
 
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In Co-op, Res can be combined with other skills in the Harmony tree to create a group medic. The immediate ranged revive of Res is essential to a true medic build. Long distance revives can be accomplished with a scoped weapon, Phaselocking while zoomed.
*A group healer should keep an eye on the health of allies to estimate when they are about to go down. If an ally is at low health, focus attention on them with Restoration and keep a Res handy if that fails.
 
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*The Legendary Siren class mod, five points in Quicken, and a cooldown relic reduces Phaselock cooldown to about 4 to 5 seconds. This allows the use of Res reliably in situations where allies are going down repeatedly in quick succession.
 
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Keeping the medic safe is self serving for the rest of the group while keeping the group safe is self serving for the medic. A medic should choose long distance damage/support skills such as [[Scorn]], [[Cloud Kill]], etc. to augment Res ability and saftey.
*If playing as the healer, making use of Thoughtlock can be problematic because of the longer cooldown period.
 
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*It is recommended to rely on the targeting reticule instead of sight when attempting to use Res on any ally, and to turn off aim assistance to prevent the reticule from moving to a nearby enemy. For this reason, sniper rifles that change the color of their targeting reticule to green when hovering over an ally are highly recommended.
 
*A siren healer can support a [[Release the Beast|Krieg tank]]. The tank needs more attention than other group members. If the tank has [[Redeem the Soul]], it is better to let the tank revive group members (if possible) and then Res the tank. Care should be taken not to heal the tank with [[Restoration]] right after reviving the tank.
 
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==Notes==
 
==Notes==
 
*The rules of distance with Phaselocking also apply with Res: Maya can use Res from a great distance as long as the ally is in direct line of sight, keeping Maya safe from having to run into the front lines to revive a target.
 
*The rules of distance with Phaselocking also apply with Res: Maya can use Res from a great distance as long as the ally is in direct line of sight, keeping Maya safe from having to run into the front lines to revive a target.
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*Using Res counts towards the [[Challenge]] This Is No Time For Lazy!.
 
*Using Res counts towards the [[Challenge]] This Is No Time For Lazy!.
   
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<!-- Cleanup required for the following notes (may be deleted as other sections are filled):
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*A medic is recommended to take [[Sweet Release]], [[Restoration]], and [[Elated]]. All of these skills provide healing to the rest of your teammates in various ways. Of particular note is Restoration, which can be used after a Res to get a teammate back to full strength. Note that a Psycho making use of [[Release the Beast]] should not be healed until Release the Beast is in effect.
 
*A medic should keep an eye on the health of allies to estimate when they are about to go down. If an ally is at low health, focus attention on them with Restoration and keep a Res handy if that fails.
 
*The Legendary Siren class mod, five points in Quicken, and a cooldown relic reduces Phaselock cooldown to about 4 to 5 seconds. This allows the use of Res reliably in situations where allies are going down repeatedly in quick succession.
 
*If playing as the healer, making use of Thoughtlock can be problematic because of the longer cooldown period.
 
*It is recommended to rely on the targeting reticule instead of sight when attempting to use Res on any ally, and to turn off aim assistance to prevent the reticule from moving to a nearby enemy. For this reason, sniper rifles that change the color of their targeting reticule to green when hovering over an ally are highly recommended.
 
*A siren medic can support a [[Release the Beast|Krieg tank]]. The tank needs more attention than other group members. If the tank has [[Redeem the Soul]], it is better to let the tank revive group members (if possible) and then Res the tank. Care should be taken not to heal the tank with [[Restoration]] right after reviving the tank.
 
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==Trivia==
 
*Res may be used on Lilith during [[Hunting the Firehawk]], instead of going through the normal revive process when she asks for help. Maya receives the 100xp reward as usual, but the notification says "Used Res on ." (with no name specified).
 
*Res may be used on Lilith during [[Hunting the Firehawk]], instead of going through the normal revive process when she asks for help. Maya receives the 100xp reward as usual, but the notification says "Used Res on ." (with no name specified).
   

Revision as of 16:50, 28 October 2013

Res is a tier 3 skill in Maya's Harmony skill tree. It allows her to instantly revive a crippled ally by Phaselocking them.

Special Skill Text

"Rise from your grave"

Strategy

In Co-op, Res can be combined with other skills in the Harmony tree to create a group medic. The immediate ranged revive of Res is essential to a true medic build. Long distance revives can be accomplished with a scoped weapon, Phaselocking while zoomed.

Keeping the medic safe is self serving for the rest of the group while keeping the group safe is self serving for the medic. A medic should choose long distance damage/support skills such as Scorn, Cloud Kill, etc. to augment Res ability and saftey.

Notes

  • The rules of distance with Phaselocking also apply with Res: Maya can use Res from a great distance as long as the ally is in direct line of sight, keeping Maya safe from having to run into the front lines to revive a target.
  • Res also follows the rules of revival, except for the speed of the process. Like a normal revive, the ally returns with full shields and 25% of their health (altered by Tenacity Relics and similar effects as usual), while Maya receives 100 experience points. The target is informed that Res was used on them during revival.
  • Another advantage Res has over a normal revive is that it may be used the moment an ally becomes crippled. The action button prompt for a manual revive is only available after an ally's brief "downing" animation as they enter Fight For Your Life.
  • Depending on the situation, a player may choose to Phaselock a particularly aggressive enemy threat and perform a manual revive rather than use Res. This may allow a teammate returning to gameplay time to regroup or find cover. Points in Suspension increasing Phaselock duration further facilitate this reservation of Res.
  • Using Res counts towards the Challenge This Is No Time For Lazy!.


Trivia

  • Res may be used on Lilith during Hunting the Firehawk, instead of going through the normal revive process when she asks for help. Maya receives the 100xp reward as usual, but the notification says "Used Res on ." (with no name specified).
  • Res may be used on the Psycho during the 3 sec interval before he explodes from Light The Fuse. (Though this is lightly tested, it's confirmed there is still an explosion as well as the damage there after.)
  • The flavor text "Rise from your grave," comes from the Sega Genesis game, "Altered Beast." The phrase is spoken at the beginning of each stage.
Maya skills
Phaselock
Motion Harmony Cataclysm

Elated • Life Tap • Mind's Eye • Recompense • Res • Restoration • Scorn • Sustenance • Sweet Release • Wreck