Borderlands Wiki
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*Res also follows the rules of revival, except for the speed of the process. Like a normal revive, the ally returns with full shields and 25% of their health (altered by [[Tenacity Relic]]s and similar effects as usual), while Maya receives 100 experience points. The target is informed that Res was used on them during revival.
 
*Res also follows the rules of revival, except for the speed of the process. Like a normal revive, the ally returns with full shields and 25% of their health (altered by [[Tenacity Relic]]s and similar effects as usual), while Maya receives 100 experience points. The target is informed that Res was used on them during revival.
   
*Another advantage Res has over a normal revive is that it may be used the moment an ally becomes crippled. The action button prompt for a manual revive is only available after any ally's brief "downing" animation as they enter Fight For Your Life.
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*Another advantage Res has over a normal revive is that it may be used the moment an ally becomes crippled. The action button prompt for a manual revive is only available after an ally's brief "downing" animation as they enter Fight For Your Life.
   
*A player may choose to Phaselock a particularly aggressive enemy threat and perform a manual revive rather than use Res. This may allow a teammate returning to gameplay time to regroup or find cover. Points in [[Suspension]] increasing Phaselock duration further facilitate this reservation of Res.
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*A player may choose to Phaselock a particularly aggressive enemy threat and perform a manual revive rather than use Res. This may allow a teammate returning to gameplay time to regroup or find cover. Points in [[Suspension]] increasing Phaselock duration further facilitate this reservation of Res.
   
 
*Using Res counts towards the [[Challenge]] called This Is No Time For Lazy!.
 
*Using Res counts towards the [[Challenge]] called This Is No Time For Lazy!.

Revision as of 23:29, 29 July 2013

Res is a tier 3 skill in Maya's Harmony skill tree. It allows her to instantly revive a crippled ally by Phaselocking them.

Special Skill Text

"Rise from your grave"

Notes

  • The rules of distance with Phaselocking also apply with Res: Maya can use Res from a great distance as long as the ally is in direct line of sight, keeping Maya safe from having to run into the front lines to revive a target.
  • Res also follows the rules of revival, except for the speed of the process. Like a normal revive, the ally returns with full shields and 25% of their health (altered by Tenacity Relics and similar effects as usual), while Maya receives 100 experience points. The target is informed that Res was used on them during revival.
  • Another advantage Res has over a normal revive is that it may be used the moment an ally becomes crippled. The action button prompt for a manual revive is only available after an ally's brief "downing" animation as they enter Fight For Your Life.
  • A player may choose to Phaselock a particularly aggressive enemy threat and perform a manual revive rather than use Res. This may allow a teammate returning to gameplay time to regroup or find cover. Points in Suspension increasing Phaselock duration further facilitate this reservation of Res.
  • Using Res counts towards the Challenge called This Is No Time For Lazy!.
  • Res may be used on Lilith during Hunting the Firehawk, instead of going through the normal revive process when she asks for help. Maya receives the 100xp reward as usual, but the notification says "Used Res on ." (with no name specified).
  • Res may be used on the Psycho during the 3 sec interval before he explodes from Light The Fuse. (Though this is lightly tested, it's confirmed there is still an explosion as well as the damage there after.)