Energy. Power. I'm addicted to it. – High amp shot damage and amp shot drain. Reduced shield capacity, increased shield recharge rate, and recharge delay. When an amp shot fired, an equal amount of the amp damage is restored as health.
Usage & Description
The Rerouter is not a "bullet sponge" shield, as it focuses on keeping the player's health topped up instead of the shield itself. When full, it essentially allows the player to deal a single powerful shot, which simultaneously grants a free health replenishment before causing the Rerouter to be ineffective until out of combat again. Each ability has its own advantage: the high amp damage can eliminate or soften a bulky target from afar, while the health gain allows the player to be healed before and after every battle.
Due to its heavily increased recharge delay, the Rerouter is almost guaranteed to be depleted and stay depleted in combat, which makes it dangerous to use in extended battles. However, this lets skills that rely on depleted shields stay active for very long.
In single-player mode, the player can take advantage of the in-game pause function by firing a shot with the Rerouter, switching to a different shield for actual combat, and then switching back to the Rerouter for a free heal.
The Rerouter may spawn with a Maliwan capacitor, granting immunity against shock, corrosive or fire elemental DOT. It may also spawn with a Torgue capacitor, granting the Blast-Proof prefix and explosive damage reduction to its wearer.