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[[File:Fu0LotXYeCNelbcGZQCLX-NEUj17iEQDb5G-riUp2p4.png|250px|thumb|Example of a radiation weapon]]
 
[[File:Fu0LotXYeCNelbcGZQCLX-NEUj17iEQDb5G-riUp2p4.png|250px|thumb|Example of a radiation weapon]]
'''{{Element|Radiation}}''' is an [[Elemental_Damage|element]] introduced in ''[[Borderlands 3]]''. It serves as a replacement for the {{colored link|purple|slag}} element.
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'''{{Element|Radiation}}''' is an [[Elemental damage|element]] introduced in ''[[Borderlands 3]]''. It inflicts a degenerative [[status effect]] that damages enemies near the affected target.
 
{{HeadingA|Borderlands 3}}
 
   
 
==Effectiveness==
 
==Effectiveness==
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In addition to taking damage over time, irradiated enemies damage enemies around them. Enemies that die while irradiated explode in a radiation nova, with a chance to irradiate other enemies hit by the explosion.
Irradiated enemies damage enemies around them. 
 
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The Radiation status effect lasts 8 seconds.
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==Weaknesses and resistances==
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In normal mode, Radiation deals regular damage against flesh and shields, and reduced damage against armor. In [[True Vault Hunter Mode]] and [[Mayhem Mode]], Radiation also deals increased damage to shields, but damage against armor is further reduced:
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{| class="borderlands" style="text-align:center"
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!
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! style="background:#882200" | Flesh
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! style="background:#000088" | Shield
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! style="background:#997700" | Armor
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|-
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| style="background:#222222" | Normal mode
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| 100%
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| 100%
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| style="background:#772222" | 70%
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|-
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| style="background:#222222" | TVHM/Mayhem
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| 100%
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| style="background:#227722" | 150%
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| style="background:#bb2222" | 50%
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|}
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==Aura==
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An irradiated enemy inflicts roughly the same damage as their status effect to nearby enemies within a radius of roughly 2 metres / 6-8 feet. This does not irradiate those enemies, just damages them as long as they're nearby.
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==Explosion==
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When an irradiated enemy dies, they explode. The explosion's damage is 3× the status effect's damage per second. Enemies hit by this explosion have a chance to become irradiated themselves; in this case, the newly inflicted status effect damage is 3/8 of that which the exploded enemy suffered.
   
 
==Notes==
 
==Notes==
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*Radiation has been added as a replacement/adaptation of the {{colored link|Yellow|explosive}} element from previous installments, which is now dealt as splash damage, rather than its own element.
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*Irradiated attacks contaminate any bodies of water they hit, creating a radiation area of effect for a short period of time.
   
 
{{Elements}}
 
{{Elements}}
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[[ru:Радиация]]
 
[[Category:Elements]]
 
[[Category:Elements]]

Revision as of 07:22, 14 March 2020

Fu0LotXYeCNelbcGZQCLX-NEUj17iEQDb5G-riUp2p4

Example of a radiation weapon

Radiation is an element introduced in Borderlands 3. It inflicts a degenerative status effect that damages enemies near the affected target.

Effectiveness

In addition to taking damage over time, irradiated enemies damage enemies around them. Enemies that die while irradiated explode in a radiation nova, with a chance to irradiate other enemies hit by the explosion.

The Radiation status effect lasts 8 seconds.

Weaknesses and resistances

In normal mode, Radiation deals regular damage against flesh and shields, and reduced damage against armor. In True Vault Hunter Mode and Mayhem Mode, Radiation also deals increased damage to shields, but damage against armor is further reduced:

Flesh Shield Armor
Normal mode 100% 100% 70%
TVHM/Mayhem 100% 150% 50%

Aura

An irradiated enemy inflicts roughly the same damage as their status effect to nearby enemies within a radius of roughly 2 metres / 6-8 feet. This does not irradiate those enemies, just damages them as long as they're nearby.

Explosion

When an irradiated enemy dies, they explode. The explosion's damage is 3× the status effect's damage per second. Enemies hit by this explosion have a chance to become irradiated themselves; in this case, the newly inflicted status effect damage is 3/8 of that which the exploded enemy suffered.

Notes

  • Radiation has been added as a replacement/adaptation of the explosive element from previous installments, which is now dealt as splash damage, rather than its own element.
  • Irradiated attacks contaminate any bodies of water they hit, creating a radiation area of effect for a short period of time.