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*When doing the [[Zombie Island of Dr. Ned]] DLC, this ability can backfire and possibly keep you from using Phasewalk if you encounter a [[Tankenstein]], as dealing shock damage to it will fully heal it.
 
*When doing the [[Zombie Island of Dr. Ned]] DLC, this ability can backfire and possibly keep you from using Phasewalk if you encounter a [[Tankenstein]], as dealing shock damage to it will fully heal it.
 
*The shock damage this skill does is unique in that its Damage over Time (DoT) effect lasts much longer than shock damage from weapons, and can jump between targets that are close to each other.
 
*The shock damage this skill does is unique in that its Damage over Time (DoT) effect lasts much longer than shock damage from weapons, and can jump between targets that are close to each other.
  +
*Once Radiance starts DoT on an enemy it lasts until its duration is over, even if Lilith leaves Phasewalk.
 
*12 Damage (Level 61) + 9 (5/5, +4 mod) + 60% Elemental Damage = 33 Damage before any other team effects, such as those from another Siren using a Tormentor mod.
 
*12 Damage (Level 61) + 9 (5/5, +4 mod) + 60% Elemental Damage = 33 Damage before any other team effects, such as those from another Siren using a Tormentor mod.
 
* [[Crimson Lance]] troopers (other than Shock Troopers and Badass versions) are highly vulnerable to this ability. A single "tag" will kill any of them given enough time.
 
* [[Crimson Lance]] troopers (other than Shock Troopers and Badass versions) are highly vulnerable to this ability. A single "tag" will kill any of them given enough time.

Revision as of 05:33, 2 January 2011

Radiance is a Tier Two talent in Lilith's Elementalist skill tree. It causes you to deal +1 Shock damage to nearby enemies while Phasewalking per rank. The damage bursts are very frequent, and are modified by your character's level.

Effects

Level 1 2 3 4 5
Phasewalk Shock Damage +1 +2 +3 +4 +5

Additional levels may be acquired through the use of Class Mods

Level 6 7 8 9
Phasewalk Shock Damage +6 +7 +8 +9

Additionally, the character's own level influences the skill's damage.

Character Level 11-19 20-29 30-39 40-49 50-59 60-61
Phasewalk Shock Damage +2 +4 +6 +8 +10 +12


Strategy

  • When doing the Zombie Island of Dr. Ned DLC, this ability can backfire and possibly keep you from using Phasewalk if you encounter a Tankenstein, as dealing shock damage to it will fully heal it.
  • The shock damage this skill does is unique in that its Damage over Time (DoT) effect lasts much longer than shock damage from weapons, and can jump between targets that are close to each other.
  • Once Radiance starts DoT on an enemy it lasts until its duration is over, even if Lilith leaves Phasewalk.
  • 12 Damage (Level 61) + 9 (5/5, +4 mod) + 60% Elemental Damage = 33 Damage before any other team effects, such as those from another Siren using a Tormentor mod.
  • Crimson Lance troopers (other than Shock Troopers and Badass versions) are highly vulnerable to this ability. A single "tag" will kill any of them given enough time.
  • The effects of Radiance can last a few seconds after phasewalk ends causing colored barrels to explode and damage Lilith.