Borderlands Wiki
(moved the 2-bullet info from notes to the top of usage&description because it's the main trait of this weapon.)
(→‎Usage & Description: Remove line about 10 or 21% critical (picture shows one with no bonus critical, so yeah). Slight grammar adjustment)
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==Usage & Description==
 
==Usage & Description==
Always comes with the "Cost-Effective" prefix: the Q-System shoots two bullets at the cost of one ammo, contrary to other Atlas assault rifles that generally shoot only one bullet.
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Always comes with the "Cost-Effective" prefix: the Q-System shoots two bullets at the cost of one ammo, unlike other Atlas assault rifles that generally shoot one bullet.
   
In [[Alternative Fire mode]], it fires one of three types of trackers. Darts, pucks, or grenades. Once an enemy is tagged by one of these three, all shots from the weapon will home in on the single enemy or group of enemies for a set duration of time. Can spawn with 10% or 21% critical hit boosts.
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In [[Alternative Fire mode]], it fires one of three types of trackers. Darts, pucks, or grenades. Once an enemy is tagged by one of these three, all shots from the weapon will home in on the single enemy or group of enemies for a set duration of time.
   
 
Darts fire straightforward like regular bullets in a small randomly generated group of darts and are best for hitting quick or distant targets.
 
Darts fire straightforward like regular bullets in a small randomly generated group of darts and are best for hitting quick or distant targets.

Revision as of 22:27, 4 December 2019

Q-System is the title of a group of common assault rifles in Borderlands 3 manufactured by Atlas.

Usage & Description

Always comes with the "Cost-Effective" prefix: the Q-System shoots two bullets at the cost of one ammo, unlike other Atlas assault rifles that generally shoot one bullet.

In Alternative Fire mode, it fires one of three types of trackers. Darts, pucks, or grenades. Once an enemy is tagged by one of these three, all shots from the weapon will home in on the single enemy or group of enemies for a set duration of time.

Darts fire straightforward like regular bullets in a small randomly generated group of darts and are best for hitting quick or distant targets.

Pucks fire a single puck that goes almost as far as darts and have a slight homing to them. If an enemy is defeated while the puck is still active, it will eject from the enemy and if there is another one nearby it will become the new target on a refreshed timer. Pucks tend to highlight the area where the shots will go, so aiming for the head ensures a high rate of critical hits.

Grenades have a short-range but can land behind obstacles when bouncing around and with the huge blast radius that typically follows. Multiple enemies can be tagged at the same time and all shots will home in on the closest tagged enemy. This is useful in group battles where the gun can tag many targets, and subsequent shots can be aimed wide from behind safe cover.

Notes