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{{infobox weapon2
 
{{infobox weapon2
|image = File:Maliwan Corrosive Plasma Caster.jpg
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|image = Maliwan Corrosive Plasma Caster.jpg
|caption = How much plasma can a Plasma Caster cast if a plasma caster could cast plasma?
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|caption = How much plasma can a Plasma Caster cast if a Plasma Caster could cast plasma?
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|manufacturer = SMG
|manufacturer1 = Bandit
 
 
|type = Submachine Gun
|manufacturer2 = Dahl
 
 
|model = Plasma Caster
|manufacturer3 = Hyperion
 
 
|color = E-tech
|manufacturer4 = Maliwan
 
 
|rarity = E-tech
|manufacturer5 = Tediore
 
|type = SMG
 
|model = {{PAGENAME}}
 
|color = E-Tech
 
|rarity = E-Tech
 
 
|element = {{element|Shock}}, {{element|Incendiary}}, {{element|Corrosive}}, or {{element|Slag}}
 
|element = {{element|Shock}}, {{element|Incendiary}}, {{element|Corrosive}}, or {{element|Slag}}
 
|damage = 6437
 
|damage = 6437
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|reloadspeed = 2.5
 
|reloadspeed = 2.5
 
|magazine = 51
 
|magazine = 51
|part = <br>Bandit: <br>GD_Weap_SMG.A_Weapons.<br>SMG_Bandit_5_Alien <br>GD_Weap_SMG.Barrel.<br>SMG_Barrel_Alien_Bandit <br>Dahl: <br>GD_Weap_SMG.A_Weapons.<br>SMG_Dahl_5_Alien <br>GD_Weap_SMG.Barrel.<br>SMG_Barrel_Alien <br>Hyperion: <br>GD_Weap_SMG.A_Weapons.<br>SMG_Hyperion_5_Alien <br>GD_Weap_SMG.Barrel.<br>SMG_Barrel_Alien <br>Maliwan: <br>GD_Weap_SMG.A_Weapons.<br>SMG_Maliwan_5_Alien <br>GD_Weap_SMG.Barrel.<br>SMG_Barrel_Alien <br>Tediore: <br>GD_Weap_SMG.A_Weapons.<br>SMG_Tediore_5_Alien <br>GD_Weap_SMG.Barrel.<br>SMG_Barrel_Alien <br>Universal Usage: <br>GD_Weap_SMG.Name.Title.<br>Title_PlasmaCaster
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|part = <br />Bandit: <br>GD_Weap_SMG.A_Weapons.<br />SMG_Bandit_5_Alien <br>GD_Weap_SMG.Barrel.<br>SMG_Barrel_Alien_Bandit <br>Dahl: <br>GD_Weap_SMG.A_Weapons.<br />SMG_Dahl_5_Alien <br>GD_Weap_SMG.Barrel.<br>SMG_Barrel_Alien <br>Hyperion: <br>GD_Weap_SMG.A_Weapons.<br>SMG_Hyperion_5_Alien <br>GD_Weap_SMG.Barrel.<br>SMG_Barrel_Alien<br />Maliwan:<br />GD_Weap_SMG.A_Weapons.<br>SMG_Maliwan_5_Alien <br>GD_Weap_SMG.Barrel.<br>SMG_Barrel_Alien <br>Tediore:<br />GD_Weap_SMG.A_Weapons.<br>SMG_Tediore_5_Alien <br>GD_Weap_SMG.Barrel.<br>SMG_Barrel_Alien <br>Universal Usage: <br>GD_Weap_SMG.Name.Title.<br>Title_PlasmaCaster
 
|game1 = Borderlands 2
 
|game1 = Borderlands 2
 
|variants link = on
 
|variants link = on
 
}}
 
}}
 
'''Plasma Caster''' is the [[Borderlands 2 weapons by title|title]] of a group of {{rarity link|E-tech}} [[SMG|submachine guns]] made by multiple manufacturers. The {{random}}
   
 
==Usage & Description==
'''{{PAGENAME}}''' is the [[Borderlands 2 weapons by title|Title]] of a group of {{rarity link|E-tech}} [[SMG|Submachine Guns]] made by multiple manufacturers. The {{random}}
 
 
Plasma Casters fire relatively slow-moving balls of energy. All brands of Plasma Casters have in common increased damage, higher magazine sizes, and elemental effect chance when compared with a standard SMG of the same brand. Like all E-tech Weapons, Plasma Casters have unique effects compared to their standard counterpart at the cost of 2 ammunition per shot. In general, Plasma Casters are best fired in controlled bursts at short to medium range, although are generally accurate enough (with the exception of Bandit versions) to be used at long range if needed.
 
== Usage & Description ==
 
Plasma Casters fire relatively slow-moving balls of energy. All brands of Plasma Casters have in common increased damage, higher magazine sizes, and elemental effect chance when compared with standard SMG of the same brand. Like all [[E-Tech]] Weapons, Plasma Casters have unique effects compared to their standard counterpart at the cost of 2 ammunition per shot. In general, Plasma Casters are best fired in controlled bursts at short to medium range, although are generally accurate enough (with the exception of Bandit versions) to be used at long range if needed.
 
   
 
Plasma Casters' usage and effects differ from brand to brand:
 
Plasma Casters' usage and effects differ from brand to brand:
   
*[[Maliwan]] Plasma Casters have the highest elemental damage and elemental effect chance between all the brands of Plasma Casters. The projectiles have a small splash effect when they hit any surface which may trigger elemental effects on very close enemies. It can cause massive damage when used on proper targets (ie: corrosive on armored enemies).
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*[[Maliwan]] Plasma Casters have the highest elemental damage and elemental effect chance between all the brands of Plasma Casters. The projectiles have a small splash effect when they hit any surface which causes the weapon to do additional damage than stated on the item card and may trigger elemental effects on very close enemies. It can cause significant damage when used on appropriate targets (ie: corrosive on armored enemies).
*[[Hyperion]] Plasma Casters deal the highest amount of direct damage of all Plasma Casters, have larger magazines, and fire projectiles in a straight trajectory. All-around one of the best options for general purpose use.
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*[[Hyperion]] Plasma Casters deal the highest amount of projectile damage of all Plasma Casters (although Maliwan Plasma Casters still do higher overall damage because of the splash effect not stated on the weapon card), have larger magazines, and fire projectiles in a straight trajectory.
*[[Tediore]] Plasma Casters can be powerful when reload-thrown, because of the larger magazine sizes when compared with standard SMGs. This can cause huge damage when combined with COMs, Artifacts, and Skills that boost magazine size. Past this, Tediore Plasma Casters do not exhibit additional effects.
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*[[Tediore]] Plasma Casters can be powerful when reload-thrown, because of the larger magazine sizes when compared with standard SMGs. This can cause huge damage when combined with COMs, relics, and skills that boost magazine size. Beyond these considerations, Tediore Plasma Casters do not exhibit additional effects.
*[[Dahl]] Plasma Casters have high direct damage only surpassed by Hyperion but the damage per second is inhibited by the manufacturer-universal burst fire effect while aimed. On the other hand, they compensate the somewhat high recoil of this kind of SMG. Poor choice when compared with an equivalent Maliwan or Hyperion plasma caster.
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*[[Dahl]] Plasma Casters have greatly reduced recoil compared to any other type of SMG, even Dahl non-E-tech SMGs. They also feature high direct damage, only surpassed by Hyperion, but with a lower fire rate than other brands. However, their effective fire rate when using burst fire mode can easily exceed that of all other brands.
*[[Bandit (manufacturer)|Bandit]] Plasma Casters have the lowest direct and elemental damage between all manufacturers and behave in a significantly different manner than all others. These weapons fire "drunk" projectiles that have an unpredictable path and will always bounce off walls. As with Dahl, they are a sub-par choice.
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*[[Bandit (manufacturer)|Bandit]] Plasma Casters have the lowest direct and elemental damage between all manufacturers and behave in a significantly different manner than all others. The projectiles fired by these vary in speed and swerve off course in an expanding sine pattern, exploding at a set time after being fired. There seems to be a small chance to spawn a new projectile once one of them explodes (~&lt;10%). This makes bandit plasma casters practically unusable at mid to long range. It does, however, make them excellent (if not at times superior, depending on weapon stats) shotgun substitutes, if one is not overly concerned with the monstrous ammo consumption such an approach results in.
   
==Trivia==
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==Notes==
  +
*A Plasma Caster adds +50% bonus [[Elemental_Damage#Bonus_Elemental_Damage|splash damage]] that is counted as [[grenade]] [[damage]], thus skills that boost general gun damage, fire rate, or grenade damage will increase the effectiveness of the weapon.
  +
**Unlike other Plasma Casters, a Bandit Plasma Caster's damage is not increased by skills that boost grenade damage.
   
  +
{{Submachine guns2}}
*"Plasma Caster" is the official name of the "shoulder cannon" used by the [[Wikipedia: Predator (alien)|Predator]].
 
*"Plasma Caster" is also a large energy weapon from the [[w:c:fallout|Fallout]] series of games.
 
   
  +
<!-- Interwiki links -->
 
  +
[[fr:Plasma Caster]]
{{Submachine guns2}}
 
  +
[[ru:Плазмомет]]
  +
[[uk:Плазмастріл]]

Revision as of 12:44, 7 June 2019

Plasma Caster is the title of a group of E-tech submachine guns made by multiple manufacturers. The Plasma Caster is obtained randomly from any suitable loot source.

Usage & Description

Plasma Casters fire relatively slow-moving balls of energy. All brands of Plasma Casters have in common increased damage, higher magazine sizes, and elemental effect chance when compared with a standard SMG of the same brand. Like all E-tech Weapons, Plasma Casters have unique effects compared to their standard counterpart at the cost of 2 ammunition per shot. In general, Plasma Casters are best fired in controlled bursts at short to medium range, although are generally accurate enough (with the exception of Bandit versions) to be used at long range if needed.

Plasma Casters' usage and effects differ from brand to brand:

  • Maliwan Plasma Casters have the highest elemental damage and elemental effect chance between all the brands of Plasma Casters. The projectiles have a small splash effect when they hit any surface which causes the weapon to do additional damage than stated on the item card and may trigger elemental effects on very close enemies. It can cause significant damage when used on appropriate targets (ie: corrosive on armored enemies).
  • Hyperion Plasma Casters deal the highest amount of projectile damage of all Plasma Casters (although Maliwan Plasma Casters still do higher overall damage because of the splash effect not stated on the weapon card), have larger magazines, and fire projectiles in a straight trajectory.
  • Tediore Plasma Casters can be powerful when reload-thrown, because of the larger magazine sizes when compared with standard SMGs. This can cause huge damage when combined with COMs, relics, and skills that boost magazine size. Beyond these considerations, Tediore Plasma Casters do not exhibit additional effects.
  • Dahl Plasma Casters have greatly reduced recoil compared to any other type of SMG, even Dahl non-E-tech SMGs. They also feature high direct damage, only surpassed by Hyperion, but with a lower fire rate than other brands. However, their effective fire rate when using burst fire mode can easily exceed that of all other brands.
  • Bandit Plasma Casters have the lowest direct and elemental damage between all manufacturers and behave in a significantly different manner than all others. The projectiles fired by these vary in speed and swerve off course in an expanding sine pattern, exploding at a set time after being fired. There seems to be a small chance to spawn a new projectile once one of them explodes (~<10%). This makes bandit plasma casters practically unusable at mid to long range. It does, however, make them excellent (if not at times superior, depending on weapon stats) shotgun substitutes, if one is not overly concerned with the monstrous ammo consumption such an approach results in.

Notes

  • A Plasma Caster adds +50% bonus splash damage that is counted as grenade damage, thus skills that boost general gun damage, fire rate, or grenade damage will increase the effectiveness of the weapon.
    • Unlike other Plasma Casters, a Bandit Plasma Caster's damage is not increased by skills that boost grenade damage.