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Phaselock is Maya the Siren's action skill in Borderlands 2.

It allows her to lock an enemy in another dimension, preventing the desired target from fighting back for a short while. Some enemies cannot be phaselocked and instead instantly take damage while others are entirely immune.

Cooldown[]

Base cooldown: 13 seconds. Each level in the Quicken skill increases the cooldown rate by 6%, reducing cooldown to 10 seconds at level 5.

Damage[]

The initial form of this skill does no damage to the enemy locked inside. Several skills grant Phaselock the potential to harm the enemy.

  • Helios: A large fire burst that damage the enemy both inside and outside the orb.
  • Converge: Pulls nearby targets to the orb and deals a small amount of damage.
  • Ruin: Damage all nearby targets with Slag, Corrosion and Shock elements.

A number of enemies cannot be phaselocked. These targets are instead dealt a fixed amount of damage. Ruin and Helios' damage will still be applied the target and nearby enemies, but no additional Converge effect will happen.

Skill Initial base damage [1] Elemental effect base damage [1]
Vs. immune 200 none
Helios 1.6 Fire 1.8 Fire / s (9 total)
Converge 8 none
Ruin 7.2 Slag
7.2 Shock
7.2 Corrosive
7.2 Shock / s (14.4 total)[2]
7.2 Corrosive / s (57.6 total)[2]
  1. 1.0 1.1 Per rank, if applicable.
  2. 2.0 2.1 Note that this amount will be doubled by Slag.

Damage is equal to base damage * 1.13level. For comparison, a melee attack has a base damage of 20. Elemental Effect Damage bonuses will increase the elemental effect damage of Phaselock.

A Roid Shield can boost Phaselock damage.

Duration[]

Base duration: 5 seconds. Each level of the Suspension skill increases the duration by 0.5 second. Thoughtlock will further increase the duration by 4 seconds. Phaselock ends instantly when its target is killed, unless Sub-Sequence is triggered (in which case the orb seeks to a new target).

Strategy[]

  • Phaselock is primarily useful for immobilizing targets, and adding supplementary effects to harm them further. A key target may be trapped to make it easier to hit or damage, or a dangerous target in a group of enemies can be temporarily removed from the fight while others are being dispatched. The Cataclysm tree has skills that evolve Phaselock to damage multiple targets at once.
  • Using Converge (tier 3 Motion Tree) will allow skills such as Scorn (tier 6 Harmony), Helios (tier 2 Cataclysm), Chain Reaction, Cloud Kill (tier 3 Cataclysm) and Ruin (tier 6 Cataclysm) to become much more effective as the singularity effect will draw enemies in to AoE range, however most of these choices require significant point investment.
  • It is worth noting that due to Phaselock's primarily crowd control and support nature that it is possible to create an effective build for Maya which ignores the use of Phaselock entirely.
  • Phaselocking the same enemy multiple times is not recommended as each phaselock will be shorter than the previous.

Enemies that cannot be Phaselocked[]

These enemies can not be phaselocked, but may take a large amount of damage instead.

Converge, Helios, and Ruin will still take effect, while Suspension, Sub-Sequence, Thoughtlock, Sweet Release, Elated, and Chain Reaction does not. Phaselock cooldown starts right after the enemy takes damage.

Common enemies:

Bosses:

Notes[]

  • If the helmet of a Goliath is knocked off at just the same time as he is phaselocked, he will enter a bugged berserk state. In this state, the goliath moves slowly and only use melee attacks.


Maya skills
Phaselock
Motion Harmony Cataclysm

Elated • Life Tap • Mind's Eye • Recompense • Res • Restoration • Scorn • Sustenance • Sweet Release • Wreck

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