Paladins are enemies encountered in the DLC Tiny Tina's Assault on Dragon Keep. They are claymore-wielding holy knights with the ability to heal themselves and others.


Paladins are highly specialized units of the Knight faction and are endowed with numerous abilities that their comrades do not possess. Foremost of these abilities is the power to heal themselves and allies around them. When healing, a Paladin will hold his sword to his chest, downwards and levitate into the air. A field of energy will form around them as they restore health. In addition to healing themselves, this also grants them a shield. When attacking, Paladins behave like a standard Knight, getting in close to deal melee damage or throwing their sword from a distance. However, due to their healing abilities, Paladins should be taken out as quickly as possible.

See Also

Community content is available under CC-BY-SA unless otherwise noted.