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{{infobox character
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{{Character
| name =
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|Box Title =
| image = File:Paladin.jpg
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|Image = Paladin.jpg
| imagewidth =
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|Caption =
| caption =
 
| title =
 
| gender =
 
| race = Human
 
| faction = [[Knight (faction)|Knight]]
 
| level =
 
| status =
 
| location =
 
| game = [[Borderlands 2]]
 
| appearances= [[Tiny Tina's Assault on Dragon Keep]]
 
| voiced by =
 
}}
 
'''Paladins''' are enemies encountered in the DLC ''[[Tiny Tina's Assault on Dragon Keep]]''. They are claymore-wielding holy knights with the ability to heal themselves and others.
 
   
==Strategy==
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|Character Type = Enemy
Paladins are highly specialized [[Knight (faction)|knights]] endowed with numerous abilities that their comrades do not possess. Foremost of these abilities is the power to heal themselves and allies around them. When healing, a Paladin will hold his sword to his chest, downwards and levitate into the air. A field of energy will form around them as they restore health. In addition to healing themselves, this also grants them a [[shield]].
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|Type Clarifier =
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|Character Type2 =
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|Type2 Clarifier =
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|Gender =
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|Race = Human
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|Group Affiliations = [[Knight (faction)|Knights]]
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|Game = Borderlands 2
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|Game2 =
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|Game3 =
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|Voice Actor =
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|Intro = '''Paladins''' are enemies encountered in the DLC ''[[Tiny Tina's Assault on Dragon Keep]]''. They are claymore-wielding holy knights with the ability to heal themselves and others.
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|Background =
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|Involvement =
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|Custom Header =
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|Custom Data =
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|Appearances = *[[Tiny Tina's Assault on Dragon Keep]]
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|Strategy = Paladins are highly specialized [[Knight (faction)|knights]] endowed with numerous abilities that their comrades do not possess. Foremost of these abilities is the power to heal themselves and allies around them. When healing, a Paladin will hold his sword to his chest, downwards and levitate into the air. A field of energy will form around them as they restore health. In addition to healing themselves, this also grants them a [[shield]].
   
 
Paladins can also imbue their comrades with holy purpose. In so doing they reach out with their sword and touch their fellow knight at shoulder height, granting them a prefixed name<!-- Endowed? --> and strength to match.<!-- Needs info -->
 
Paladins can also imbue their comrades with holy purpose. In so doing they reach out with their sword and touch their fellow knight at shoulder height, granting them a prefixed name<!-- Endowed? --> and strength to match.<!-- Needs info -->
   
 
Paladins also have access to offensive spells that can bathe attackers in fire, and when attacking conventionally, they run in close to deal melee damage, or sometimes stop to throw their sword from a distance.
 
Paladins also have access to offensive spells that can bathe attackers in fire, and when attacking conventionally, they run in close to deal melee damage, or sometimes stop to throw their sword from a distance.
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|Mission =
   
==See Also==
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|Quotes =
{{Navigate enemies bl2}}
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[[Category:Human]]
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|Notes =
[[Category:Enemies]]
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|Trivia =
[[Category:Tiny Tina's Assault on Dragon Keep]]
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|See Also =
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|External Links =
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|Nav = {{Navigate enemies bl2}}
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}}

Revision as of 20:45, June 6, 2014

Paladins are enemies encountered in the DLC Tiny Tina's Assault on Dragon Keep. They are claymore-wielding holy knights with the ability to heal themselves and others.

Appearances

Strategy

Paladins are highly specialized knights endowed with numerous abilities that their comrades do not possess. Foremost of these abilities is the power to heal themselves and allies around them. When healing, a Paladin will hold his sword to his chest, downwards and levitate into the air. A field of energy will form around them as they restore health. In addition to healing themselves, this also grants them a shield.

Paladins can also imbue their comrades with holy purpose. In so doing they reach out with their sword and touch their fellow knight at shoulder height, granting them a prefixed name and strength to match.

Paladins also have access to offensive spells that can bathe attackers in fire, and when attacking conventionally, they run in close to deal melee damage, or sometimes stop to throw their sword from a distance.


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