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Action Skill[]
Skill | Effect |
---|---|
Showdown | Automatically aim at enemies while drastically increasing Gun Damage, Fire Rate, Reload Speed, Accuracy, and Bullet Speed. |
Law & Order[]
Skill | Tier | Levels | Effect |
---|---|---|---|
Law | 1 | 4 | Increases your Shield Capacity and Melee Damage by 5% per rank. |
Order | 1 | 1 | Every time you take 15% of your maximum health in damage you gain a stack of Order, capped at 10 stacks. For each Order stack, you have a 1.2% chance to heal double the damage taken. Stacks are quickly lost outside combat. |
The Third Degree | 2 | 5 | Your next melee attack gains extra damage after Showdown ends, or after killing an enemy. This effect can stack up to five times. |
Rough Rider | 2 | 1 | Slam Augment. Increases Slam damage and max Order stacks by five. Hitting enemies with your Slam earns Order stacks per enemy hit. |
Wanted | 2 | 5 | Enemies that trigger Order stacks gain a Wanted stack. Attacking Wanted enemies inflicts extra damage for each Wanted stack. |
Discipline | 3 | 1 | Increases max Order stack by five. Every ten stacks restores your shields, as well as boosting your Shield Recharge Delay, Gun Damage, and Melee Damage for each Order stack. |
Due Process | 4 | 5 | Hitting enemies with a melee attack boosts your gun damage for several seconds. |
Blood of the Guilty | 4 | 1 | Increases max Order stack by five. When you or an ally kill an opponent, you gain health back and a stack of Order. |
Jurisdiction | 4 | 5 | Showdown regenerates your health and boosts your Movement speed. |
No Pain, No Gain | 5 | 5 | Increases gun damage in proportion to how low your Health is. |
Rarin' to Go | 5 | 5 | Killing an enemy boosts your Gun Damage and Reload Speed based on how many Order stacks you have. |
Thunder Crackdown | 6 | 1 | Raises max Order stack by five. Your melee attack can unleash a cone of lightning, dealing increased damage for each stack of Order you have. |
Fan the Hammer[]
Skill | Tier | Levels | Effect |
---|---|---|---|
Saddle Up | 1 | 5 | Kill Skill. Killing an enemy grants you increased Movement Speed by +4% and Gun Damage by +5% per rank, for a short time. |
Ruthless | 1 | 5 | Kills made during Showdown extend its duration by +0.1 second per rank. |
Magnificent Six | 2 | 5 | The last six bullets of any Non-Elemental gun deal extra damage. |
Bottled Courage | 2 | 5 | Triggering Showdown restores some of your shields. While Showdown is on cooldown, you gain improved Shield Recharge Rate and Recharge Delay. |
Short Fused | 3 | 1 | Killing an enemy gives your shots bonus Explosive damage for several seconds. Closer enemies take additional damage. |
Faster 'n You | 4 | 5 | Killing an enemy increases your Fire Rate, Weapon Swap, and Reload Speed for several seconds. |
Pickpocket | 4 | 1 | Melee attacks steal up to six bullets from an enemy, loading them instantly into your currently-equipped gun. |
Gunslinger | 4 | 5 | Reloads a portion of your gun's magazine when Showdown begins, and when it ends. |
Hell's Comin' With Me! | 5 | 5 | Reloading or topping off your gun with Pickpocket gives you a brief chance to fire twice. |
High Noon | 5 | 5 | You gain additional gun damage the longer you stay in Showdown. |
One for Each of Ya | 6 | 1 | Equipping a Pistol spawns an exact duplicate of that gun in your off hand. |
The Riflewoman[]
Skill | Tier | Levels | Effect |
---|---|---|---|
Snap Shot | 1 | 5 | When firing from the hip, you gain an increase to Accuracy by +7% and Recoil Reduction by +5% per rank. |
Bona Fide Grit | 1 | 5 | Kill Skill. Killing an enemy grants you bonus Critical Hit Damage and Health Regeneration for a short duration. |
Quick Shot | 2 | 5 | For a short time after reloading, you gain bonus Gun Damage and Fire Rate when firing from the hip. |
Unchained | 2 | 5 | Shooting an enemy earns a stack of Unchained, to a max of 1 stack per second. You gain bonus Fire Rate for every stack of Unchained. |
Fistful of Bullets | 3 | 1 | Increases Magazine Size on all weapons by three. |
Crack Shot | 4 | 5 | The first shot from a full Magazine does bonus damage. If that shot kills an enemy, they explode, dealing damage to surrounding enemies. |
Impatience | 4 | 1 | Killing an enemy grants a stack of Impatience. Reload Speed increases for each stack of Impatience. |
Hot Lead | 4 | 5 | Critical Hits with non-Elemental weapons have a chance to deal Incendiary damage, with a high chance of Igniting targets. |
Trick Shot | 5 | 5 | Bullets that hit walls or objects have a chance to ricochet into enemies at reduced damage. |
Tombstone | 5 | 5 | After killing an enemy, all hits have a chance to count as Critical Hits for several seconds. |
The Unforgiven | 6 | 1 | Shots during Showdown ricochet off of enemies into other enemies, dealing 10% damage. Every enemy hit during Showdown explodes at the end of Showdown. |