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==Usage & Description==
 
==Usage & Description==
The Neogenator provides health regeneration while active, which increases when the shield has recently taken damage. The default health regen is 0.0005%, but when it has recently taken damage, the health regen increases to 3%. Health regen stops when the shield breaks. Damage taken does not influence health regen, but damage taken must be from an external source to trigger health regen.
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The Neogenator provides health regeneration while active, which increases when the shield has recently taken damage. The default health regen is 0.0005%, but when it has recently taken damage, the health regen increases to 3%. Health regen stops when the shield breaks. The ''amount ''of damage taken does not influence health regen, but damage taken must be from an external source to trigger health regen.
   
 
The Neogenator is better suited for prolonged combat in which the wearer is often hit while recovering from damage. It has limited effectiveness at withstanding high intensity spikes in incoming damage.
 
The Neogenator is better suited for prolonged combat in which the wearer is often hit while recovering from damage. It has limited effectiveness at withstanding high intensity spikes in incoming damage.

Revision as of 22:33, 24 March 2019

Neogenator is a legendary adaptive shield manufactured by Anshin. Neogenator is obtained randomly from any suitable loot source, but has an increased chance to drop from Spycho located in Frostburn Canyon. It also has an increased chance to drop from Sully the Blacksmith in TK Baha's Bloody Harvest.

Special Shield Effects

For an impenetrable shield stand inside yourself – Increased max health and health regeneration. High elemental resistance. Lowered shield capacity.

Usage & Description

The Neogenator provides health regeneration while active, which increases when the shield has recently taken damage. The default health regen is 0.0005%, but when it has recently taken damage, the health regen increases to 3%. Health regen stops when the shield breaks. The amount of damage taken does not influence health regen, but damage taken must be from an external source to trigger health regen.

The Neogenator is better suited for prolonged combat in which the wearer is often hit while recovering from damage. It has limited effectiveness at withstanding high intensity spikes in incoming damage.

As with all adaptive shields, when initially equipped the Neogenator has no elemental resistance. It will not adopt an elemental resistance until after taking elemental damage. The shield loses its resistance after depletion.

Notes

  • Deathtrap does not benefit from the health regeneration effect when the Neogenator is equipped by a Mechromancer using Sharing is Caring.
  • A Neogenator will have about 34.5% less capacity but about 60% more recharge rate and 19% less recharge delay than an Evolution with the same level and parts. The elemental resistance and increased max health will be identical, however.
  • A Neogenator with 86% elemental resistance will take 4.53 seconds to recharge naturally.

Trivia

  • The red text is a quote by the American philosopher Henry David Thoreau.

See Also