Approached but never identified. – Always shock. Shoots slow lightning balls that bounce off objects and deal damage to all enemies that near it in a great radius. Reduced fire rate. Consumes 5 ammo per shot.
The shock orbs fired by the Min Min Lighter stray very far from the crosshairs, making the weapon unreliable beyond close range even as an area-of-effect weapon.
The radial damage dealt by a still-traveling shock orb is equivalent to about 3.5x the listed damage of the weapon, but this inexplicably varies by 5-10% at different levels.
Shock explosions created by shooting the shock orb deal about 15x the weapon's listed damage in an area of affect about as large across as the radius of an un-boosted Slam attack. The exact damage increase also fluctuates inexplicably between level brackets but is generally between 15x and 16x.
Its low rate of fire can be circumvented by swapping to a different weapon and switching back before the animation finishes. Doing this can significantly increase the damage output.
Shooting the lightning ball with any other weapon results in a shock explosion.
The name and effect of the Lighter are a reference to the Min Min lights, an unexplained phenomenon reported in eastern Australia. The phenomenon was a strange light that would "follow" tourist's cars around.