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In addition to guns and spells, melee combat is an integral part of the Fatemaker's repertoire in Tiny Tina's Wonderlands.
Summary[]
Just like guns, melee weapons are randomly assembled from a wide range of parts with unique properties, resulting in different ways to hack, slash, and pulverize.
There are four melee weapon manufacturers:
Features[]
The melee weapons have 2 Ability Slots. Common rarity weapons never spawn with either of slots populated, Uncommon to Epic rarity weapons spawn with 1 slot pupulated, while Unique and Legendary rarity weapons spawn either wih one or both slots populated.
Unique and Legendary weapons spawn with 1 Unique + 1 Common Ability. Twin Soul is an exception as it always spawns with 2 Common Abilities.
Common Abilities:
Ability | Action |
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Ancient | Melee Attacks restore 5.0% of your Action Skill Cooldown. |
Amp'd | Melee Attacks Amplify the damage of your next 3 Gun Shots by 50.0% for the next 10 seconds |
Archmage | Melee Attacks restore 5.0% of your Spell Cooldown. |
Caustic | Melee Attacks increase your Status Effect Chance and Status Effect Damage by 30.0% for 10 seconds. |
Echo | Melee Attacks deal 10% of all Nin-Melee Damage dealt by the Fatemaker over the last 10 seconds as bonus damage, and resets this bonus. |
Rampage | Melee Attacks increase your Melee Critical Chance by 10.0% on every hit until a Melee Critical Hit occurs, resetting the bonus. |
Vampire | Melee Attacks restore 10.0% of your Maximum Health and Maximum Ward. |
Warrior | Melee Attacks increase your Damage Reduction and Melee Damage dealt by 8.0% for 10 seconds. Stacks 5 times. |
Melee Weapon List[]
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