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{{stub}}
 
 
{{infobox mission
 
{{infobox mission
 
| name =
 
| name =
 
| location = [[Three Horns - Valley]]
 
| location = [[Three Horns - Valley]]
| image =
+
| image = X-Communicate.jpg
 
| imagewidth =
 
| imagewidth =
 
| caption =
 
| caption =
 
| given = [[Doc Mercy]]
 
| given = [[Doc Mercy]]
 
| level =
 
| level =
| rewards =
+
| rewards = {{rarity link|E-tech}} pistol
| level2 =
+
| level2 = 36
| rewards2 =
+
| rewards2 = 2398-10900 XP, {{rarity link|E-tech}} pistol
| previous =
+
| level3 =
  +
| rewards3 =
  +
| previous = [[Medical Mystery]]
 
| next =
 
| next =
 
| game = Borderlands 2
 
| game = Borderlands 2
 
| dlc =
 
| dlc =
| type = Story mission
+
| type = Optional mission
 
}}
 
}}
'''{{PAGENAME}}''' is an optional mission in ''[[Borderlands 2]]''.
+
'''{{PAGENAME}}''' is an optional mission in ''[[Borderlands 2]]'', available immediately upon the completion of [[Medical Mystery]]. The Vault Hunter has to kill [[bandits]] using the E-tech gun provided at the beginning of the mission.
   
 
==Walkthrough==
 
==Walkthrough==
 
===Objectives:===
 
===Objectives:===
  +
<blockquote>''"Now that you've found an E-tech gun, it's time to try it out!"''</blockquote>
 
 
*Kill bandits with E-tech gun: 0/25
 
Kill 25 Bandits with the E-tech weapon.
 
   
 
===Strategy===
 
===Strategy===
Once the {{rarity link|E-Tech}} gun is acquired, and [[Dr. Zed]] gives his spiel, a number of [[psycho]]s will spawn and attack. The objective is to kill 25, and the first waves will provide 14 bandits to further that goal. Their health can be whittled down with damage from any source, but only kills made with the E-tech gun will help to fill the quota.
+
Once the [[BlASSter]] is acquired, and [[Dr. Zed]] gives his spiel, a number of [[psycho]]s will spawn and attack. The objective is to kill 25, and the first waves will provide 14 bandits to further that goal. Their health can be whittled down with damage from any source, but only kills made with the E-tech gun will help to fill the quota.
   
 
===Completion===
 
===Completion===
  +
:''"Well done, brainy. Because of your research, Dr. Zed know that E-tech weapons, while visually distinctive and scientifically advanced, are still really good at killing stuff."''
<!--Completion needed-->
 
   
 
Turn In: Dr. Zed
 
Turn In: Dr. Zed
   
  +
==Notes==
Rewards: Random E-tech Pistol
 
  +
*Enemies which count towards the kill count for this mission include [[Bandit (enemy)|bandits]], [[nomad]]s, [[Sand Pirate|sand pirates]], and any midget or badass versions thereof.
  +
*The mission [[Assassinate the Assassins]] is nearby and provides an ample source of additional bandits to kill with the mission weapon.
  +
*Bandits killed as part of the Rock, Paper, Genocide missions given by [[Marcus Kincaid]] count towards the kill count. This provides a quick and very easy source of kills.
  +
*The [[Bandit (manufacturer)|Bandit]] [[BlASSter]] looted from Doc Mercy is a weapon that's exclusive to this mission, it has several aspects that differentiate it from normal BlASSters:
  +
**It has a chance to be non-elemental, breaking the rules of E-tech weaponry. This is especially likely in Normal mode, but can occur in [[True Vault Hunter Mode]] and [[Ultimate Vault Hunter Mode]] as well.
  +
**It uses a {{rarity|blue}} rarity skin, while normal BlASSters always use a {{rarity|purple}} rarity skin.
  +
**It can spawn without an accessory (e.g. increased stability, etc.) or a scope, both of which are not normally allowed for E-tech weapons. This is likely due to the fact that the gun is treated like a blue rarity weapon instead of a proper E-tech one.
  +
*Kills made with other weapons may randomly be counted towards the kill count for this mission. Any weapons that deal splash damage will be added towards the mission objective.
  +
**Explosive weapons count toward killing bandits as if it was the mission assigned blaster rifle.
 
==Trivia==
 
*The mission's name is a reference to the [[wikipedia:X-COM|X-COM]] series of games.
   
  +
==See Also==
XP
 
  +
[[Medical Mystery: X-Com-municate/Transcript|Mission Transcript]]
   
  +
==Video Walkthroughs==
==Trivia==
 
  +
<gallery widths="200" position="center" spacing="small" captionalign="center" hideaddbutton="true">
*The mission's name is a reference to the XCOM series of games.
 
  +
Medical Mystery X-Com-municate
  +
</gallery>
  +
  +
{{Borderlands 2 Missions}}
  +
  +
<!--Interlanguage Links-->
  +
[[fr:Mystère Médical : X-Com-muniqué]]
  +
[[ru:Таинственные болезни: НЛО]]
  +
[[uk:Містичні Хвороби: Лікарняні Тести]]

Revision as of 06:09, 11 December 2019

[[Category:Three Horns - Valley missions]]

Medical Mystery: X-Com-municate is an optional mission in Borderlands 2, available immediately upon the completion of Medical Mystery. The Vault Hunter has to kill bandits using the E-tech gun provided at the beginning of the mission.

Walkthrough

Objectives:

"Now that you've found an E-tech gun, it's time to try it out!"

  • Kill bandits with E-tech gun: 0/25

Strategy

Once the BlASSter is acquired, and Dr. Zed gives his spiel, a number of psychos will spawn and attack. The objective is to kill 25, and the first waves will provide 14 bandits to further that goal. Their health can be whittled down with damage from any source, but only kills made with the E-tech gun will help to fill the quota.

Completion

"Well done, brainy. Because of your research, Dr. Zed know that E-tech weapons, while visually distinctive and scientifically advanced, are still really good at killing stuff."

Turn In: Dr. Zed

Notes

  • Enemies which count towards the kill count for this mission include bandits, nomads, sand pirates, and any midget or badass versions thereof.
  • The mission Assassinate the Assassins is nearby and provides an ample source of additional bandits to kill with the mission weapon.
  • Bandits killed as part of the Rock, Paper, Genocide missions given by Marcus Kincaid count towards the kill count. This provides a quick and very easy source of kills.
  • The Bandit BlASSter looted from Doc Mercy is a weapon that's exclusive to this mission, it has several aspects that differentiate it from normal BlASSters:
    • It has a chance to be non-elemental, breaking the rules of E-tech weaponry. This is especially likely in Normal mode, but can occur in True Vault Hunter Mode and Ultimate Vault Hunter Mode as well.
    • It uses a blue rarity skin, while normal BlASSters always use a purple rarity skin.
    • It can spawn without an accessory (e.g. increased stability, etc.) or a scope, both of which are not normally allowed for E-tech weapons. This is likely due to the fact that the gun is treated like a blue rarity weapon instead of a proper E-tech one.
  • Kills made with other weapons may randomly be counted towards the kill count for this mission. Any weapons that deal splash damage will be added towards the mission objective.
    • Explosive weapons count toward killing bandits as if it was the mission assigned blaster rifle.

Trivia

  • The mission's name is a reference to the X-COM series of games.

See Also

Mission Transcript

Video Walkthroughs