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Mayhem Mode

Mayhem Mode is a game mode introduced in Borderlands 3. Mayhem Mode can be activated upon the completion of the main story of the game.

Characters are taken to a mysterious terminal aboard Sanctuary III that can enable four difficulty levels, from one through four. Taking on one of these Mayhem Modes ups the ante on risks and rewards across all worlds: Enemies get increased health, shields, and armor, in exchange for bonus cash, Eridium, experience points, and chances for better loot.

Mayhem Mode applies Mayhem Mods to any planet visited and can require new playstyles to be adapted in response to a random selection of modifiers. Modifiers for the current map may be viewed through the map screen.

Announced on April 21, 2020, and officially released to clients on April 23, 2020, Mayhem Mode received an overhaul, known as Mayhem 2.0.[1] This update changed several gameplay mechanisms when playing with Mayhem Mode enabled, and replacing the entire old existing system.

Mayhem Modifications post-Mayhem 2.0 are determined when a character enters a new area for the first time. Traveling back to an area you have left does not change the mods applied to that area. One can change the Mayhem Level at any point via menu, but doing so will start an area refresh.

Mayhem 2.0 Levels

MayhemMode UI

The Mayhem Mode menu, displaying information, and customization options

The Mayhem 2.0 update allows for an easier method of customization, an improved data display for the Vault Hunter to read and process the information instead of the original text menu, and to choose between 10 different levels. If not satisfied with the selected modifiers, one can simply "Reroll" and be subjected to a new random number generator for which modifiers are selected (see right-side image for reference).[2]

Each of the Mayhem Levels will select one, none, or more of the following 4 difficulty tiers: Easy, Medium, Hard, and Very Hard.
In addition, each level will increase the durability of enemies (shields, armor, and health), while in exchange increasing the total amount of rewards given (experience, currency, and loot).

Mayhem Mode LEVEL 1
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
200% increased Health for all enemy entities
200% increased Shield for all enemy entities
200% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
No Medium Modifiers are selected.
No Hard Modifiers are selected.
No Very Hard Modifiers are selected.
EXP +20% $ / E +20% Loot +100%

Mayhem Mode LEVEL 2
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
400% increased Health for all enemy entities
400% increased Shield for all enemy entities
400% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
1 Medium Modifier is selected and applied.
No Hard Modifiers are selected.
No Very Hard Modifiers are selected.
EXP +40% $ / E +40% Loot +300%

Mayhem Mode LEVEL 3
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
600% increased Health for all enemy entities
600% increased Shield for all enemy entities
600% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
2 Medium Modifiers are selected and applied.
No Hard Modifiers are selected.
No Very Hard Modifiers are selected.
EXP +60% $ / E +60% Loot +500%

Mayhem Mode LEVEL 4
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
800% increased Health for all enemy entities
800% increased Shield for all enemy entities
800% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
No Medium Modifiers are selected.
1 Hard Modifier is selected and applied.
No Very Hard Modifiers are selected.
EXP +80% $ / E +80% Loot +750%

Mayhem Mode LEVEL 5
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
1,500% increased Health for all enemy entities
1,500% increased Shield for all enemy entities
1,500% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
1 Medium Modifier is selected and applied.
1 Hard Modifier is selected and applied.
No Very Hard Modifiers are selected.
EXP +100% $ / E +100% Loot +1,000%

Mayhem Mode LEVEL 6
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
3,000% increased Health for all enemy entities
3,000% increased Shield for all enemy entities
3,000% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
2 Medium Modifiers are selected and applied.
1 Hard Modifiers is selected and applied.
No Very Hard Modifiers are selected.
EXP +120% $ / E +120% Loot +1,300%

Mayhem Mode LEVEL 7
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
5,000% increased Health for all enemy entities
5,000% increased Shield for all enemy entities
5,000% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
No Medium Modifiers are selected.
2 Hard Modifiers are selected and applied.
No Very Hard Modifiers are selected.
EXP +140% $ / E +140% Loot +1,600%

Mayhem Mode LEVEL 8
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
7,500% increased Health for all enemy entities
7,500% increased Shield for all enemy entities
7,500% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
No Medium Modifiers are selected.
No Hard Modifiers are selected.
1 Very Hard Modifier is selected and applied.
EXP +160% $ / E +160% Loot +1,900%

Mayhem Mode LEVEL 9
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
10,000% increased Health for all enemy entities
10,000% increased Shield for all enemy entities
10,000% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
1 Medium Modifier is selected and applied.
No Hard Modifiers are selected.
1 Very Hard Modifier is selected and applied.
EXP +180% $ / E +180% Loot +2,200%

Mayhem Mode LEVEL 10
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
12,500% increased Health for all enemy entities
12,500% increased Shield for all enemy entities
12,500% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
1 Medium Modifier is selected and applied.
1 Hard Modifier is selected and applied.
1 Very Hard Modifier is selected and applied.
EXP +200% $ / E +200% Loot +2,500%

(Pre-Mayhem 2.0) Mayhem Modifiers

The following is a list of Mayhem Modifiers that could apply to Mayhem 1, Mayhem 2 or Mayhem 3. The intensity of each modifier is also dependant on which Mayhem Level is selected.

Name Special Effect Mayhem 1 Mayhem 2 Mayhem 3
Bulletproof Enemies take x% less damage from normal bullets and attacks 15% 30% 50%
Insulated Enemies take x% less damage from incendiary damage 15% 30% 50%
Icehard Enemies take x% less damage from cryo damage 15% 30% 50%
Grounded Enemies take x% less damage from shock damage 15% 30% 50%
Nuclear Enemies take x% less damage from radiation damage 15% 30% 50%
Cowabunga! Enemies take x% less damage from corrosive damage 15% 30% 50%
Savage Enemies deal x% more weapon damage +10% +25% +40%
Swift Enemy weapons have x% increased fire fates +7% +14% +20%
Fortified Enemies have x% additional more health, shield and armor +20% 30% +45%
Double Whammy Enemies fire x additional projectiles 1 1 2
Precision Enemy weapons are x% more accurate 20% 35% 50%
Explosive Enemy explosions have increased area of effect - - -
Overwhelming Characters recover x% less shield (shield recharge rate & delay) and health regen but gain y% increased movement speed, fire rate, and reload speed -30% and +8% -50% and +12% -70% and +16%
Exposed Characters take x% more damage from all elemental damage but deal y% more damage with normal bullets -15% and +15% -30% and +30% -45% and +45%
Skillful Characters deal x% less damage with all guns, but gain y% increased cooldown rate and deal more skill damage -5% and +25% -35% and +35% -50% and +45%
Utilitarian Characters have x% worse accuracy and handling but deal y% increased shield, grenade, melee, slide, and ground slam damage -12% and +30% -24% and +40% -36% and +50%
Hit and Run Characters deal x% less damage with assault rifles and sniper rifles but deal y% increased damage with pistols, SMGs, and shotguns -20% and +20% -35% and +35% -50% and +50%
Aim for the Head Characters deal x% less damage with pistols, SMGs, and shotguns but deal y% more damage with assault rifles and sniper rifles -20% and +20% -35% and +35% -50% and +50%
You're a Wizard Characters deal x% less damage with normal bullets but deal y% more damage with all elemental damage -10% and +30% -50% and +50% -70% and +70%
Sun's Out, Guns Out Characters deal x% less damage with action skills and grenades but deal y% more damage with guns N/A N/A -33% and +25%
Eridium Masks Enemies take x% less damage from critical damage N/A N/A 50%
Defendarius Enemies have a x% chance to reflect projectiles back to the character N/A N/A 30%

Mayhem 4 mods

The following list of Mayhem Mods apply only to Mayhem 4:

  • +20% Shield, Grenade, and Melee damage
  • +16% Move Speed, Fire Rate, and Reload Speed
  • +25% Skill Damage and Cooldown Rate
  • +20% Normal bullet damage
  • +30% Pistol damage
  • +30% Shotgun damage
  • +30% SMG damage
  • +30% Assault Rifle damage
  • +30% Sniper Rifle damage
  • +20% Corrosive damage
  • +20% Cryo damage
  • +20% Fire damage
  • +20% Shock damage
  • +20% Radiation damage
  • Enemies gain +40% Weapon damage
  • Enemies gain +20% Weapon Fire Rate
  • Enemies fire 2 additional Projectile per Shot
  • Enemy weapons are more Accurate
  • Enemy explosions have greater increased area of effect
  • Enemies take 25% less damage from critical damage

References

  1. Gearbox Software (April 23, 2020) "Borderlands 3 Patch and Hotfixes: April 23, 2020" Borderlands Official Website. Retrieved April 23, 2020.
  2. Gearbox Software (April 21, 2020) "Borderlands 3's Mayhem Mode 2.0 Explained" Borderlands Official Website. Retrieved April 23, 2020.
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