Easy Modifiers
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Name
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Special Effect
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Big Kick Energy
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- Gun damage is increased by 25%.
- Recoil is increased by 100%.
- Weapon spread is increased by 100%.
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Galaxy Brain
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- Enemy head size, and its hitbox, is increased by 100%.
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Lootsplosion
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- Killed enemies have a 10% chance of a large loot drop.
- Critical kills guarantee this effect.
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Speed Demon
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- On kill, movement speed is increased by 50% for 10 seconds.
- Can stack up to 3 times, for a total of up to 150% increased movement speed.
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More Than Okay Boomer
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- Grenade damage is increased by 25%.
- Enemies drop grenade ammo on death.
- Chance of dropping a live grenade, injuring nearby enemies.
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Slayer
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- When a non-boss enemy is at 15% or below on shield, armor, or health, they will glow blue. Effect fades away if any of the three is regenerated.
- On melee hit on a blue glowing enemy, said enemy will be dealt a gargantuan amount of damage (~32million) and are instantly defeated, dropping shield and health boosters.
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Medium Modifiers
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Name
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Special Effect
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Healy Avenger
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- On enemy death, a heart will spawn on top of its corpse, slowly starting to move towards an enemy. If the power-up reaches an enemy, the receiver will be healed back to 100%.
- The powerup can be damaged and destroyed by any weapon.
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Charred Mode
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- Passive chance that enemies will spawn infused with elemental Incendiary. Affected enemies give off a red pulsing effect.
- If spawn as so, entity is immune to Incendiary damage and effects.
- On kill, a nova of said element is created.
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High Voltage
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- Passive chance that enemies will spawn infused with elemental Shock. Affected enemies give off a blue pulsing effect.
- If spawn as so, entity is immune to Shock elemental damage and effects.
- On kill, a nova of said element is created.
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Acid Reign
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- Passive chance that enemies will spawn infused with elemental Corrosive. Affected enemies give off a green pulsing effect.
- If spawn as so, entity is immune to Corrosive elemental damage and effects.
- On kill, a nova of said element is created.
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Chilling Them Softly
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- Passive chance that enemies will spawn infused with elemental Cryo. Affected enemies give off a white pulsing effect.
- If spawn as so, entity is immune to Cryo elemental damage and effects.
- On kill, a nova of said element is created.
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Totally Radical
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- Passive chance that enemies will spawn infused with elemental Radiation. Affected enemies give off a yellow pulsing effect.
- If spawn as so, entity is immune to Radiation elemental damage and effects.
- On kill, a nova of said element is created.
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Mob Mentality
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- If an enemy is near another enemy or several, they receive the following boosts:
- 30% increased damage.
- 30% increased fire rate.
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Freeze Tag
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- On kill, there is a chance a Cryo Orb will be spawned where the enemy died.
- Cryo Orbs constantly release Cryo Novas, but can be slowed down if damaged and eventually defeated, though it takes significant damage to do so. Cryo Orbs self-destruct after some time.
- This effect can damage both enemies and Vault Hunters.
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Floor is Lava
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- If a Vault Hunter stands still in combat, an Incendiary elemental damage pool is created beneath their feet.
- What counts as "in combat" is very inconsistent, as pools may still be created for some time after clearing an area.
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Pain Tolerance
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- On enemy hit, the injured enemy gains a 3% damage reduction against the type of damage received for 3 seconds.
- Can stack up to 20 times, for a total of up to 60% damage reduction.
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Hard Modifiers
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Name
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Special Effect
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Chain Gang
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- If an enemy is near another enemy, a damaging elemental beam is linked between them.
- Effect can link between several enemies.
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Drone Ranger
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Temporarily removed from the selection pool as per Hotfix April 30
- Passive chance that enemies may spawn with a Healing Drone. The drone will support them through the course of the combat. The drones can be shot at and eventually defeated.
- If the original carrier is killed, it'll switch from healing target.
- Multiple drones can heal an individual enemy.
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Pool Party
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- On shield, armor, and/or health depletion, enemies will fling arcing projectiles around themselves that generate damaging elemental pools.
- When depleted of shield, a Shock elemental pool is spawned.
- When depleted of armor, a Corrosive elemental pool is spawned.
- When depleted of health, an Incendiary elemental pool is spawned.
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Laser Fare
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- On enemy hit, the enemy has a chance to spawn a Spinner trap.
- Spinner traps emit elemental damage laser beans. These can be jumped over. The Spinners can be destroyed but will take significant damage.
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Boundary Issues
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Temporarily removed from the selection pool as per Hotfix April 30
- At close range, enemies will immediately attach a damaging elemental beam to the player, constantly damaging them.
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Ticked Off
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- Elemental Status Effect damage against enemies is reduced by 90%.
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Very Hard Modifiers
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Name
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Special Effect
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Buddy System
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- Passive chance that enemies may spawn with an Invulnerability Drone, making them immune to damage until the drone is destroyed.
- The drone may spawn inside level geometry, making it and the enemy it is guarding unkillable.
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Post Mortem
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- On kill, there is a chance that Death, a floating black skull entity, will spawn on the enemy's corpse. Death will slowly chase the Vault Hunter until it makes contact.
- On contact, the Vault Hunter is immediately incapacitated and enters Fight For Your Life mode.
- Death can be destroyed, although these entities are somewhat study and may prove annoying to take down in close range scenarios.
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Dazed and Infused
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- Passive chance that enemies will spawn infused with a random elemental type.
- If infused, the enemy will be immune to said elemental damage type.
- On kill, a nova will be created of the same elemental damage type.
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Rogue Lite
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- Fight For Your Life is disabled; Insta-death.
- On kill, enemies will always drop health pickups.
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Not the Face
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- Critical Hit damage is reduced by 75%.
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Holy Crit
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- Critical Hit damage is increased by 25%.
- Non-Critical Hit damage is reduced by 50%.
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