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− | [[File:Mayhem Mode.jpg| |
+ | [[File:Mayhem Mode.jpg|thumb|200px|Pre-Mayhem 2.0 UI]] <!-- Outdated --> |
− | '''Mayhem Mode''' is a game mode introduced in ''[[Borderlands 3]].'' Mayhem Mode can be activated upon the completion of the main story of the game. |
+ | '''Mayhem Mode''' is a game mode introduced in ''[[Borderlands 3]].'' Mayhem Mode can be activated upon the completion of the main story of the game, or at any time in Vault Hunter mode. |
− | + | Upon said completion, Vault Hunters are now able to interact with a mysterious [[Eridian|Eridian]] terminal aboard [[Sanctuary III]], enabling Mayhem Mode that allows for up to 10 different levels to choose from. Taking on one of these modes ups the ante on risks and rewards across all worlds: Enemies get increased health, shields, and armor, in exchange for bonus [[Money|cash]], [[Eridium]], [[Experience Points|experience points]], and the drop amount and quality of [[loot]]. |
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+ | Originally, Mayhem Mode had only 4 levels and the modifiers were chosen at random each time a new area was loaded. The April 23, 2020 overhaul, known as ''Mayhem 2.0,''<ref name="MayhemV2Release2">Gearbox Software (April 23, 2020). [[Borderlands 3|"Borderlands 3 Patch and Hotfixes: April 23, 2020"]] [[Eridian|Borderlands Official Website]]. Retrieved April 23, 2020.</ref> made significant changes to the modifier system as well as drastically increased the difficulty of enemies. |
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− | Mayhem Mode applies Mayhem Mods to any planet visited and can require new playstyles to be adapted in response to a random selection of modifiers. Modifiers for the current map may be viewed through the map screen. |
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− | Announced on April 21, 2020, and officially released to clients on April 23, 2020, Mayhem Mode received an overhaul, known as ''Mayhem 2.0''.<ref name="MayhemV2Release">Gearbox Software (April 23, 2020) [https://borderlands.com/en-US/news/2020-04-23-borderlands-3-patch-hotfixes-apr-23/ "Borderlands 3 Patch and Hotfixes: April 23, 2020"] ''Borderlands Official Website''. Retrieved April 23, 2020.</ref> This update changed several gameplay mechanisms when playing with Mayhem Mode enabled, and replacing the entire old existing system. |
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− | Mayhem Modifications post-Mayhem 2.0 are determined when a character enters a new area for the first time. Traveling back to an area you have left does not change the mods applied to that area. One can change the Mayhem Level at any point via menu, but doing so will start an area refresh. |
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==Mayhem 2.0 Levels== |
==Mayhem 2.0 Levels== |
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− | [[File:MayhemMode_UI.jpg|thumb|200px| |
+ | [[File:MayhemMode_UI.jpg|thumb|200px|Mayhem 2.0 Mode menu, displaying information, and customization options|link=https://borderlands.fandom.com/wiki/File:MayhemMode_UI.jpg]] |
+ | Once enabled, Mayhem Mode determines a random selection of modifiers for each Mayhem level. With each level, the difficulty of the modifiers increases (from Easy to Very Hard) and the amount increases (from 1 to 4). Modifiers are separate for each level and can be rerolled at any time via the Mayhem menu tab. Rerolling one level will reroll the entire pool across all levels. Modifiers will remain permanent for each character's save file until they are changed. Changing levels will not reroll the modifiers. Rerolling or changing levels requires reloading of the area if not aboard Sanctuary III. |
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− | The Mayhem 2.0 update allows for an easier method of customization, an improved data display for the Vault Hunter to read and process the information instead of the original text menu, and to choose between 10 different levels. If not satisfied with the selected modifiers, one can simply "Reroll" and be subjected to a new random number generator for which modifiers are selected (see right-side image for reference).<ref name="MayhemV2Announcement">Gearbox Software (April 21, 2020) [https://borderlands.com/en-US/news/2020-04-21-borderlands-3-mayhem-mode/ "Borderlands 3's Mayhem Mode 2.0 Explained"] ''Borderlands Official Website''. Retrieved April 23, 2020.</ref> |
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+ | As with the original Mayhem mode, each increasing level will see enemies' health, shields, and armor increase accordingly. Enemies' damage to players ''is not'' increased, barring any applicable modifiers. This can lead to some disparity between player-to-enemy damage ratios, which makes certain effects (such as damage reflection) deal negligible amounts of damage at higher levels. |
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− | Each of the Mayhem Levels will select one, none, or more of the following 4 difficulty tiers: '''Easy''', '''Medium''', '''Hard''', and '''Very Hard'''.<br /> |
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− | In addition, each level will increase the durability of enemies (shields, armor, and health), while in exchange increasing the total amount of rewards given (experience, currency, and loot). |
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==Mayhem Modifiers== |
==Mayhem Modifiers== |
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− | The intensity of each modifier is dependent on which Mayhem Level is selected. |
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For the sake of keeping information clear and understandable to the reader, some effects had their description rearranged, such as removing flavor text, or grammatical structure checks. Their name, however, is kept untouched. |
For the sake of keeping information clear and understandable to the reader, some effects had their description rearranged, such as removing flavor text, or grammatical structure checks. Their name, however, is kept untouched. |
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*Grenade damage is increased by 25%. |
*Grenade damage is increased by 25%. |
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*Enemies drop grenade ammo on death. |
*Enemies drop grenade ammo on death. |
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− | **Chance of dropping a live grenade, injuring nearby |
+ | **Chance of dropping a live grenade, injuring nearby enemies. |
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| Slayer |
| Slayer |
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− | *When |
+ | *When a non-boss enemy is at 15% or below on shield, armor, or health, they will glow blue. Effect fades away if any of the three is regenerated. |
**On melee hit on a blue glowing enemy, said enemy will be dealt a gargantuan amount of damage (~32million) and are instantly defeated, dropping shield and health boosters. |
**On melee hit on a blue glowing enemy, said enemy will be dealt a gargantuan amount of damage (~32million) and are instantly defeated, dropping shield and health boosters. |
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*On enemy death, a heart will spawn on top of its corpse, slowly starting to move towards an enemy. If the power-up reaches an enemy, the receiver will be healed back to 100%. |
*On enemy death, a heart will spawn on top of its corpse, slowly starting to move towards an enemy. If the power-up reaches an enemy, the receiver will be healed back to 100%. |
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− | **The powerup can be |
+ | **The powerup can be damaged and destroyed by any weapon. |
− | **If the power-up is destroyed before reaching an enemy, Vault Hunters will receive bonuses. |
+ | <!--**If the power-up is destroyed before reaching an enemy, Vault Hunters will receive bonuses. What bonuses?--> |
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| Charred Mode |
| Charred Mode |
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| Mob Mentality |
| Mob Mentality |
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− | *If an enemy is near another enemy or several, |
+ | *If an enemy is near another enemy or several, they receive the following boosts: |
**30% increased damage. |
**30% increased damage. |
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**30% increased fire rate. |
**30% increased fire rate. |
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| Drone Ranger |
| Drone Ranger |
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+ | Temporarily removed from the selection pool as per [https://borderlands.com/en-US/news/2020-04-30-borderlands-3-hotfixes-apr-30/ Hotfix April 30] |
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*Passive chance that enemies may spawn with a Healing Drone. The drone will support them through the course of the combat. The drones can be shot at and eventually defeated. |
*Passive chance that enemies may spawn with a Healing Drone. The drone will support them through the course of the combat. The drones can be shot at and eventually defeated. |
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**If the original carrier is killed, it'll switch from healing target. |
**If the original carrier is killed, it'll switch from healing target. |
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*On enemy hit, the enemy has a chance to spawn a Spinner trap. |
*On enemy hit, the enemy has a chance to spawn a Spinner trap. |
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− | **Spinner traps emit elemental damage laser beans. These can be jumped over. The Spinners can be |
+ | **Spinner traps emit elemental damage laser beans. These can be jumped over. The Spinners can be destroyed but will take significant damage. |
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| Boundary Issues |
| Boundary Issues |
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+ | Temporarily removed from the selection pool as per [https://borderlands.com/en-US/news/2020-04-30-borderlands-3-hotfixes-apr-30/ Hotfix April 30] |
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*At close range, enemies will immediately attach a damaging elemental beam to the player, constantly damaging them. |
*At close range, enemies will immediately attach a damaging elemental beam to the player, constantly damaging them. |
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**Beams will generate from defeated [[Anointed (enemy)|Anointed enemies]] until they are smashed. |
**Beams will generate from defeated [[Anointed (enemy)|Anointed enemies]] until they are smashed. |
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| Ticked Off |
| Ticked Off |
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− | *Status Effect damage against enemies is reduced by 90%. |
+ | *Elemental Status Effect damage against enemies is reduced by 90%. |
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*Passive chance that enemies may spawn with an Invulnerability Drone, making them immune to damage until the drone is destroyed. |
*Passive chance that enemies may spawn with an Invulnerability Drone, making them immune to damage until the drone is destroyed. |
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+ | **The drone may spawn inside level geometry, making it and the enemy it is guarding unkillable. |
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| Post Mortem |
| Post Mortem |
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==Trivia== |
==Trivia== |
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*Several of the Mayhem 2.0 modifiers are pop culture references. |
*Several of the Mayhem 2.0 modifiers are pop culture references. |
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− | **'''Big Kick Energy''' is a play of words from "Big Dick Energy", a phrase used for doing something with full confidence.<ref>neptuneestate. [https://www.urbandictionary.com/define.php?term=big%20dick%20energy "big dick energy"] ''Urban Dictionary''. Retrieved April 27, 2020.</ref> |
+ | **'''Big Kick Energy''' is a play of words from "Big Dick Energy", a phrase used for doing something with full confidence.<ref>neptuneestate (June 26, 2018). [https://www.urbandictionary.com/define.php?term=big%20dick%20energy "big dick energy"] ''Urban Dictionary''. Retrieved April 27, 2020.</ref> |
− | **'''Galaxy Brain''' is a reference to the Galaxy Brain/Expanding Brain meme |
+ | **'''Galaxy Brain''' is a reference to the Galaxy Brain/Expanding Brain meme.<ref>''Multiple Sources'' (February 17, 2017). [https://knowyourmeme.com/memes/galaxy-brain "Galaxy Brain"] ''Know Your Meme''. Retrieved April 27, 2020</ref> |
+ | ***Its modifier, the comical big head, is based off "Big Head Mode", a common completion reward in early 3D games.<ref>''Collaboration'' (October 30, 2011). [https://tvtropes.org/pmwiki/pmwiki.php/Main/BigHeadMode "Big Head Mode"] ''TV Tropes''. Retrieved May 1, 2020.</ref> |
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− | **'''Lootsplosion''' references one of the DLCs from ''Borderlands 2'', [[Tiny Tina's Assault on Dragon Keep]], specifically speaking, [[Tiny Tina's Lootsplosion Slot Machine]]. |
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− | **'''Speed Demon''' is a reference to |
+ | **'''Speed Demon''' is a reference to the 1989 single ''[[Wikipedia:Speed_Demon_(song)|Speed Demon]]'' by the pop singer [[Wikipedia:Michael_Jackson|Michael Jackson]]. |
− | **'''More Than Okay Boomer''' references [[Wikipedia:OK_Boomer|"OK Boomer"]], a catchphrase |
+ | **'''More Than Okay Boomer''' references [[Wikipedia:OK_Boomer|"OK Boomer"]], a catchphrase used to mock the stereotypes attributed to the baby boomer, or "Boomers", generation. |
− | **'''Slayer''' |
+ | **'''Slayer''''s name and effect are a reference to the protagonist of [[Wikipedia:Doom_(2016_video_game)|''DOOM (2016)'']] and its gameplay mechanic, Glory Kills. |
+ | **'''Chilling Them Softly''' is a reference to the 1996 album song ''[[wikipedia:Killing_Me_Softly_with_His_Song#Fugees_version|Killing Me Softly]]'' by the hip hop group [[Wikipedia:Fugees|Fugees]]. |
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− | ***The drop loot on melee kill is a specific reference to [[Wikipedia:Doom_(2016_video_game)|''DOOM (2016)'']]'s gameplay mechanic, [[w:c:doom:Glory_Kill|Glory Kills]], that rewards the player with pickups. |
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+ | **'''Chain Gang''' may be a reference to the 1960 single ''[[Wikipedia:Chain_Gang_(song)|Chain Gang]]'' by the R&B singer [[Wikipedia:Sam_Cooke|Sam Cooke]]. Otherwise, based on its literal definition. |
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+ | **'''Dazed and Infused''' may be a reference to the 1967 single ''[[Wikipedia:Dazed_and_Confused_(song)|Dazed and Confused]]'' by American writer [[Wikipedia:Jake_Holmes|Jake Holmes]], although popularized by the English rock band ''[[Wikipedia:Led_Zeppelin|Led Zeppelin]]'' released in 1969. |
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+ | ***Otherwise, could be a reference to the 1993 comedy film of the same name, ''[[Wikipedia:Dazed_and_Confused_(film)|Dazed and Confused]]''. |
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==References== |
==References== |
Revision as of 22:09, 23 May 2020
Mayhem Mode is a game mode introduced in Borderlands 3. Mayhem Mode can be activated upon the completion of the main story of the game, or at any time in Vault Hunter mode.
Upon said completion, Vault Hunters are now able to interact with a mysterious Eridian terminal aboard Sanctuary III, enabling Mayhem Mode that allows for up to 10 different levels to choose from. Taking on one of these modes ups the ante on risks and rewards across all worlds: Enemies get increased health, shields, and armor, in exchange for bonus cash, Eridium, experience points, and the drop amount and quality of loot.
Originally, Mayhem Mode had only 4 levels and the modifiers were chosen at random each time a new area was loaded. The April 23, 2020 overhaul, known as Mayhem 2.0,[1] made significant changes to the modifier system as well as drastically increased the difficulty of enemies.
Mayhem 2.0 Levels
Once enabled, Mayhem Mode determines a random selection of modifiers for each Mayhem level. With each level, the difficulty of the modifiers increases (from Easy to Very Hard) and the amount increases (from 1 to 4). Modifiers are separate for each level and can be rerolled at any time via the Mayhem menu tab. Rerolling one level will reroll the entire pool across all levels. Modifiers will remain permanent for each character's save file until they are changed. Changing levels will not reroll the modifiers. Rerolling or changing levels requires reloading of the area if not aboard Sanctuary III.
As with the original Mayhem mode, each increasing level will see enemies' health, shields, and armor increase accordingly. Enemies' damage to players is not increased, barring any applicable modifiers. This can lead to some disparity between player-to-enemy damage ratios, which makes certain effects (such as damage reflection) deal negligible amounts of damage at higher levels.
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Mayhem Mode | LEVEL 4 | |||||||
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Mayhem Mode | LEVEL 5 | |||||||
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Mayhem Mode | LEVEL 6 | |||||||
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Mayhem Mode | LEVEL 7 | |||||||
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Mayhem Mode | LEVEL 8 | |||||||
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Mayhem Modifiers
For the sake of keeping information clear and understandable to the reader, some effects had their description rearranged, such as removing flavor text, or grammatical structure checks. Their name, however, is kept untouched.
Easy Modifiers | |
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Name | Special Effect |
Big Kick Energy |
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Galaxy Brain |
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Lootsplosion |
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Speed Demon |
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More Than Okay Boomer |
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Slayer |
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Medium Modifiers | |
Name | Special Effect |
Healy Avenger |
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Charred Mode |
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High Voltage |
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Acid Reign |
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Chilling Them Softly |
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Totally Radical |
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Mob Mentality |
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Freeze Tag |
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Floor is Lava |
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Pain Tolerance |
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Hard Modifiers | |
Name | Special Effect |
Chain Gang |
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Drone Ranger |
Temporarily removed from the selection pool as per Hotfix April 30
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Pool Party |
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Laser Fare |
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Boundary Issues |
Temporarily removed from the selection pool as per Hotfix April 30
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Ticked Off |
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Very Hard Modifiers | |
Name | Special Effect |
Buddy System |
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Post Mortem |
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Dazed and Infused |
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Rogue Lite |
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Not the Face |
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Holy Crit |
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Trivia
- Several of the Mayhem 2.0 modifiers are pop culture references.
- Big Kick Energy is a play of words from "Big Dick Energy", a phrase used for doing something with full confidence.[2]
- Galaxy Brain is a reference to the Galaxy Brain/Expanding Brain meme.[3]
- Its modifier, the comical big head, is based off "Big Head Mode", a common completion reward in early 3D games.[4]
- Speed Demon is a reference to the 1989 single Speed Demon by the pop singer Michael Jackson.
- More Than Okay Boomer references "OK Boomer", a catchphrase used to mock the stereotypes attributed to the baby boomer, or "Boomers", generation.
- Slayer's name and effect are a reference to the protagonist of DOOM (2016) and its gameplay mechanic, Glory Kills.
- Chilling Them Softly is a reference to the 1996 album song Killing Me Softly by the hip hop group Fugees.
- Chain Gang may be a reference to the 1960 single Chain Gang by the R&B singer Sam Cooke. Otherwise, based on its literal definition.
- Dazed and Infused may be a reference to the 1967 single Dazed and Confused by American writer Jake Holmes, although popularized by the English rock band Led Zeppelin released in 1969.
- Otherwise, could be a reference to the 1993 comedy film of the same name, Dazed and Confused.
References
- ↑ Gearbox Software (April 23, 2020). "Borderlands 3 Patch and Hotfixes: April 23, 2020" Borderlands Official Website. Retrieved April 23, 2020.
- ↑ neptuneestate (June 26, 2018). "big dick energy" Urban Dictionary. Retrieved April 27, 2020.
- ↑ Multiple Sources (February 17, 2017). "Galaxy Brain" Know Your Meme. Retrieved April 27, 2020
- ↑ Collaboration (October 30, 2011). "Big Head Mode" TV Tropes. Retrieved May 1, 2020.