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[[File:Mayhem Mode.jpg|thumb|200px|Pre-Mayhem 2.0 UI]] <!-- Outdated -->
{{FutureGame}}
 
  +
'''Mayhem Mode''' is a game mode introduced in ''[[Borderlands 3]].'' Mayhem Mode can be activated upon the completion of the main story of the game, or at any time in Vault Hunter mode.
   
  +
Upon said completion, Vault Hunters are now able to interact with a mysterious [[Eridian|Eridian]] terminal aboard [[Sanctuary III]], enabling Mayhem Mode that allows for up to 10 different levels to choose from. Taking on one of these modes ups the ante on risks and rewards across all worlds: Enemies get increased health, shields, and armor, in exchange for bonus [[Money|cash]], [[Eridium]], [[Experience Points|experience points]], and the drop amount and quality of [[loot]].
[[File:Mayhem Mode.jpg|right|200px]]
 
   
  +
Originally, Mayhem Mode had only 4 levels and the modifiers were chosen at random each time a new area was loaded. The April 23, 2020 overhaul, known as ''Mayhem 2.0,''<ref name="MayhemV2Release2">Gearbox Software (April 23, 2020). [[Borderlands 3|"Borderlands 3 Patch and Hotfixes: April 23, 2020"]] [[Eridian|Borderlands Official Website]]. Retrieved April 23, 2020.</ref> made significant changes to the modifier system as well as drastically increased the difficulty of enemies.
'''Mayhem Mode'''is a new mode introduced in ''[[Borderlands 3]].'' Mayhem Mode is activated upon the completion of the main story of Borderlands 3.
 
   
  +
==Mayhem 2.0 Levels==
Players are taken to a mysterious terminal aboard [[Sanctuary III]] that can enable three difficulty levels: Mayhem 1, Mayhem 2, or Mayhem 3. Taking on one of these Mayhem Modes ups the ante on risks and rewards across all worlds: enemies get increased health, shields, and armor, while you get bonus cash, [[Eridium]], experience gains, and chances for better loot.
 
  +
[[File:MayhemMode_UI.jpg|thumb|200px|Mayhem 2.0 Mode menu, displaying information, and customization options|link=https://borderlands.fandom.com/wiki/File:MayhemMode_UI.jpg]]
  +
Once enabled, Mayhem Mode determines a random selection of modifiers for each Mayhem level. With each level, the difficulty of the modifiers increases (from Easy to Very Hard) and the amount increases (from 1 to 4). Modifiers are separate for each level and can be rerolled at any time via the Mayhem menu tab. Rerolling one level will reroll the entire pool across all levels. Modifiers will remain permanent for each character's save file until they are changed. Changing levels will not reroll the modifiers. Rerolling or changing levels requires reloading of the area if not aboard Sanctuary III.
   
  +
As with the original Mayhem mode, each increasing level will see enemies' health, shields, and armor increase accordingly. Enemies' damage to players ''is not'' increased, barring any applicable modifiers. This can lead to some disparity between player-to-enemy damage ratios, which makes certain effects (such as damage reflection) deal negligible amounts of damage at higher levels.
Mayhem Mode applies Mayhem Mods to any planet you visit, which force you to adapt to new playstyles and combat approaches in response to a random selection of modifiers.
 
   
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<tabber>
  +
|-|Level 1=
  +
{| style="font-size:100%; width:100%"
  +
|-
  +
! colspan="5" style="font-size:150%; border-style: outset; border-width: 3px; border-color:rgba(243, 166, 27, 0.50); background-color:rgba(243, 166, 27, 1.00); color:rgba(0, 0, 0, 1); letter-spacing: -1px; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em; text-indent: 10px" align="left" | ''Mayhem Mode''
  +
! colspan="1" style="font-size:125%; border-style: outset; border-width: 3px; border-color:rgba(243, 166, 27, 0.50); background-color:rgba(243, 166, 27, 1.00); color:rgba(0, 0, 0, 1); letter-spacing: -1px; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em" align="center" | ''LEVEL 1''
  +
|-
  +
| colspan="6" style="font-size:110%; border-style: ridge; border-width: 3px; border-color: #001e3d; background-color: #003367; text-shadow: 1px 1px 5px black; padding-top: 0.6em; padding-bottom: 0.6em; line-height:1.2em; text-indent: 10px" align="left" valign="top"|
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="These buffs will apply regardless of the selected Random Modifiers.">Enemy Stats</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | These buffs will apply regardless of the selected Random Modifiers.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; background-color: #003367"
  +
|-
  +
| '''200%''' increased [[Health]] for all enemy entities
  +
|-
  +
| '''200%''' increased [[Shield]] for all enemy entities
  +
|-
  +
| '''200%''' increased Armor for all enemy entities
  +
|}
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.">Modifiers</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; border-style: hidden; border-color: #001e3d; background-color: #003367"
  +
|-
  +
| '''1 Easy Modifier''' is selected and applied.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Medium Modifiers''' are selected.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Hard Modifiers''' are selected.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Very Hard Modifiers''' are selected.
  +
|}
  +
  +
|- style="background-color:#000c19" align="center" valign="top"
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Experience Points|EXP]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +20%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="7%" | [[Money|$]] / [[Eridium|E]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +20%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Loot|Loot]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +100%
  +
|}
  +
  +
|-|Level 2=
  +
{| style="font-size:100%; width:100%"
  +
|-
  +
! colspan="5" style="font-size:150%; border-style: outset; border-width: 3px; border-color:rgba(243, 160, 27, 0.50); background-color:rgba(243, 160, 27, 1.00); color:rgba(0, 0, 0, 1); letter-spacing: -1px; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em; text-indent: 10px" align="left" | ''Mayhem Mode''
  +
! colspan="1" style="font-size:125%; border-style: outset; border-width: 3px; border-color:rgba(243, 160, 27, 0.50); background-color:rgba(243, 160, 27, 1.00); color:rgba(0, 0, 0, 1); letter-spacing: -1px; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em" align="center" | ''LEVEL 2''
  +
|-
  +
| colspan="6" style="font-size:110%; border-style: ridge; border-width: 3px; border-color: #001e3d; background-color: #003367; text-shadow: 1px 1px 5px black; padding-top: 0.6em; padding-bottom: 0.6em; line-height:1.2em; text-indent: 10px" align="left" valign="top"|
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="These buffs will apply regardless of the selected Random Modifiers.">Enemy Stats</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | These buffs will apply regardless of the selected Random Modifiers.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; background-color: #003367"
  +
|-
  +
| '''400%''' increased [[Health]] for all enemy entities
  +
|-
  +
| '''400%''' increased [[Shield]] for all enemy entities
  +
|-
  +
| '''400%''' increased Armor for all enemy entities
  +
|}
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.">Modifiers</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; border-style: hidden; border-color: #001e3d; background-color: #003367"
  +
|-
  +
| '''1 Easy Modifier''' is selected and applied.
  +
|-
  +
| '''1 Medium Modifier''' is selected and applied.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Hard Modifiers''' are selected.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Very Hard Modifiers''' are selected.
  +
|}
  +
  +
|- style="background-color:#000c19" align="center" valign="top"
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Experience Points|EXP]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +40%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="7%" | [[Money|$]] / [[Eridium|E]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +40%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Loot|Loot]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +300%
  +
|}
  +
  +
|-|Level 3=
  +
{| style="font-size:100%; width:100%"
  +
|-
  +
! colspan="5" style="font-size:150%; border-style: outset; border-width: 3px; border-color:rgba(242, 154, 26, 0.50); background-color:rgba(242, 154, 26, 1.00); color:rgba(0, 0, 0, 1); letter-spacing: -1px; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em; text-indent: 10px" align="left" | ''Mayhem Mode''
  +
! colspan="1" style="font-size:125%; border-style: outset; border-width: 3px; border-color:rgba(242, 154, 26, 0.50); background-color:rgba(242, 154, 26, 1.00); color:rgba(0, 0, 0, 1); letter-spacing: -1px; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em" align="center" | ''LEVEL 3''
  +
|-
  +
| colspan="6" style="font-size:110%; border-style: ridge; border-width: 3px; border-color: #001e3d; background-color: #003367; text-shadow: 1px 1px 5px black; padding-top: 0.6em; padding-bottom: 0.6em; line-height:1.2em; text-indent: 10px" align="left" valign="top"|
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="These buffs will apply regardless of the selected Random Modifiers.">Enemy Stats</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | These buffs will apply regardless of the selected Random Modifiers.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; background-color: #003367"
  +
|-
  +
| '''600%''' increased [[Health]] for all enemy entities
  +
|-
  +
| '''600%''' increased [[Shield]] for all enemy entities
  +
|-
  +
| '''600%''' increased Armor for all enemy entities
  +
|}
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.">Modifiers</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; border-style: hidden; border-color: #001e3d; background-color: #003367"
  +
|-
  +
| '''1 Easy Modifier''' is selected and applied.
  +
|-
  +
| '''2 Medium Modifiers''' are selected and applied.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Hard Modifiers''' are selected.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Very Hard Modifiers''' are selected.
  +
|}
  +
  +
|- style="background-color:#000c19" align="center" valign="top"
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Experience Points|EXP]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +60%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="7%" | [[Money|$]] / [[Eridium|E]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +60%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Loot|Loot]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +500%
  +
|}
  +
  +
|-|Level 4=
  +
{| style="font-size:100%; width:100%"
  +
|-
  +
! colspan="5" style="font-size:150%; border-style: outset; border-width: 3px; border-color:rgba(241, 142, 24, 0.50); background-color:rgba(241, 142, 24, 1.00); color:rgba(0, 0, 0, 1); letter-spacing: -1px; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em; text-indent: 10px" align="left" | ''Mayhem Mode''
  +
! colspan="1" style="font-size:125%; border-style: outset; border-width: 3px; border-color:rgba(241, 142, 24, 0.50); background-color:rgba(241, 142, 24, 1.00); color:rgba(0, 0, 0, 1); letter-spacing: -1px; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em" align="center" | ''LEVEL 4''
  +
|-
  +
| colspan="6" style="font-size:110%; border-style: ridge; border-width: 3px; border-color: #001e3d; background-color: #003367; text-shadow: 1px 1px 5px black; padding-top: 0.6em; padding-bottom: 0.6em; line-height:1.2em; text-indent: 10px" align="left" valign="top"|
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="These buffs will apply regardless of the selected Random Modifiers.">Enemy Stats</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | These buffs will apply regardless of the selected Random Modifiers.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; background-color: #003367"
  +
|-
  +
| '''800%''' increased [[Health]] for all enemy entities
  +
|-
  +
| '''800%''' increased [[Shield]] for all enemy entities
  +
|-
  +
| '''800%''' increased Armor for all enemy entities
  +
|}
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.">Modifiers</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; border-style: hidden; border-color: #001e3d; background-color: #003367"
  +
|-
  +
| '''1 Easy Modifier''' is selected and applied.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Medium Modifiers''' are selected.
  +
|-
  +
| '''1 Hard Modifier''' is selected and applied.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Very Hard Modifiers''' are selected.
  +
|}
  +
  +
|- style="background-color:#000c19" align="center" valign="top"
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Experience Points|EXP]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +80%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="7%" | [[Money|$]] / [[Eridium|E]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +80%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Loot|Loot]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +750%
  +
|}
  +
  +
|-|Level 5=
  +
{| style="font-size:100%; width:100%"
  +
|-
  +
! colspan="5" style="font-size:150%; border-style: outset; border-width: 3px; border-color:rgba(239, 119, 20, 0.50); background-color:rgba(239, 119, 20, 1.00); color:rgba(0, 0, 0, 1); letter-spacing: -1px; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em; text-indent: 10px" align="left" | ''Mayhem Mode''
  +
! colspan="1" style="font-size:125%; border-style: outset; border-width: 3px; border-color:rgba(239, 119, 20, 0.50); background-color:rgba(239, 119, 20, 1.00); color:rgba(0, 0, 0, 1); letter-spacing: -1px; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em" align="center" | ''LEVEL 5''
  +
|-
  +
| colspan="6" style="font-size:110%; border-style: ridge; border-width: 3px; border-color: #001e3d; background-color: #003367; text-shadow: 1px 1px 5px black; padding-top: 0.6em; padding-bottom: 0.6em; line-height:1.2em; text-indent: 10px" align="left" valign="top"|
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="These buffs will apply regardless of the selected Random Modifiers.">Enemy Stats</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | These buffs will apply regardless of the selected Random Modifiers.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; background-color: #003367"
  +
|-
  +
| '''1,500%''' increased [[Health]] for all enemy entities
  +
|-
  +
| '''1,500%''' increased [[Shield]] for all enemy entities
  +
|-
  +
| '''1,500%''' increased Armor for all enemy entities
  +
|}
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.">Modifiers</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; border-style: hidden; border-color: #001e3d; background-color: #003367"
  +
|-
  +
| '''1 Easy Modifier''' is selected and applied.
  +
|-
  +
| '''1 Medium Modifier''' is selected and applied.
  +
|-
  +
| '''1 Hard Modifier''' is selected and applied.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Very Hard Modifiers''' are selected.
  +
|}
  +
  +
|- style="background-color:#000c19" align="center" valign="top"
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Experience Points|EXP]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +100%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="7%" | [[Money|$]] / [[Eridium|E]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +100%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Loot|Loot]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +1,000%
  +
|}
  +
  +
|-|Level 6=
  +
{| style="font-size:100%; width:100%"
  +
|-
  +
! colspan="5" style="font-size:150%; border-style: outset; border-width: 3px; border-color:rgba(237, 95, 16, 0.50); background-color:rgba(237, 95, 16, 1.00); color:rgba(255, 255, 255, 1); letter-spacing: -1px; text-shadow: 0px 1px #000000; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em; text-indent: 10px" align="left" | ''Mayhem Mode''
  +
! colspan="1" style="font-size:125%; border-style: outset; border-width: 3px; border-color:rgba(237, 95, 16, 0.50); background-color:rgba(237, 95, 16, 1.00); color:rgba(255, 255, 255, 1); letter-spacing: -1px; text-shadow: 0px 1px #000000; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em" align="center" | ''LEVEL 6''
  +
|-
  +
| colspan="6" style="font-size:110%; border-style: ridge; border-width: 3px; border-color: #001e3d; background-color: #003367; text-shadow: 1px 1px 5px black; padding-top: 0.6em; padding-bottom: 0.6em; line-height:1.2em; text-indent: 10px" align="left" valign="top"|
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="These buffs will apply regardless of the selected Random Modifiers.">Enemy Stats</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | These buffs will apply regardless of the selected Random Modifiers.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; background-color: #003367"
  +
|-
  +
| '''3,000%''' increased [[Health]] for all enemy entities
  +
|-
  +
| '''3,000%''' increased [[Shield]] for all enemy entities
  +
|-
  +
| '''3,000%''' increased Armor for all enemy entities
  +
|}
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.">Modifiers</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; border-style: hidden; border-color: #001e3d; background-color: #003367"
  +
|-
  +
| '''1 Easy Modifier''' is selected and applied.
  +
|-
  +
| '''2 Medium Modifiers''' are selected and applied.
  +
|-
  +
| '''1 Hard Modifiers''' is selected and applied.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Very Hard Modifiers''' are selected.
  +
|}
  +
  +
|- style="background-color:#000c19" align="center" valign="top"
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Experience Points|EXP]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +120%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="7%" | [[Money|$]] / [[Eridium|E]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +120%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Loot|Loot]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +1,300%
  +
|}
  +
  +
|-|Level 7=
  +
{| style="font-size:100%; width:100%"
  +
|-
  +
! colspan="5" style="font-size:150%; border-style: outset; border-width: 3px; border-color:rgba(235, 71, 12, 0.50); background-color:rgba(235, 71, 12, 1.00); color:rgba(255, 255, 255, 1); letter-spacing: -1px; text-shadow: 0px 1px #000000; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em; text-indent: 10px" align="left" | ''Mayhem Mode''
  +
! colspan="1" style="font-size:125%; border-style: outset; border-width: 3px; border-color:rgba(235, 71, 12, 0.50); background-color:rgba(235, 71, 12, 1.00); color:rgba(255, 255, 255, 1); letter-spacing: -1px; text-shadow: 0px 1px #000000; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em" align="center" | ''LEVEL 7''
  +
|-
  +
| colspan="6" style="font-size:110%; border-style: ridge; border-width: 3px; border-color: #001e3d; background-color: #003367; text-shadow: 1px 1px 5px black; padding-top: 0.6em; padding-bottom: 0.6em; line-height:1.2em; text-indent: 10px" align="left" valign="top"|
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="These buffs will apply regardless of the selected Random Modifiers.">Enemy Stats</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | These buffs will apply regardless of the selected Random Modifiers.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; background-color: #003367"
  +
|-
  +
| '''5,000%''' increased [[Health]] for all enemy entities
  +
|-
  +
| '''5,000%''' increased [[Shield]] for all enemy entities
  +
|-
  +
| '''5,000%''' increased Armor for all enemy entities
  +
|}
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.">Modifiers</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; border-style: hidden; border-color: #001e3d; background-color: #003367"
  +
|-
  +
| '''1 Easy Modifier''' is selected and applied.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Medium Modifiers''' are selected.
  +
|-
  +
| '''2 Hard Modifiers''' are selected and applied.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Very Hard Modifiers''' are selected.
  +
|}
  +
  +
|- style="background-color:#000c19" align="center" valign="top"
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Experience Points|EXP]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +140%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="7%" | [[Money|$]] / [[Eridium|E]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +140%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Loot|Loot]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +1,600%
  +
|}
  +
  +
|-|Level 8=
  +
{| style="font-size:100%; width:100%"
  +
|-
  +
! colspan="5" style="font-size:150%; border-style: outset; border-width: 3px; border-color:rgba(234, 54, 9, 0.50); background-color:rgba(234, 54, 9, 1.00); color:rgba(255, 255, 255, 1); letter-spacing: -1px; text-shadow: 0px 1px #000000; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em; text-indent: 10px" align="left" | ''Mayhem Mode''
  +
! colspan="1" style="font-size:125%; border-style: outset; border-width: 3px; border-color:rgba(234, 54, 9, 0.50); background-color:rgba(234, 54, 9, 1.00); color:rgba(255, 255, 255, 1); letter-spacing: -1px; text-shadow: 0px 1px #000000; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em" align="center" | ''LEVEL 8''
  +
|-
  +
| colspan="6" style="font-size:110%; border-style: ridge; border-width: 3px; border-color: #001e3d; background-color: #003367; text-shadow: 1px 1px 5px black; padding-top: 0.6em; padding-bottom: 0.6em; line-height:1.2em; text-indent: 10px" align="left" valign="top"|
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="These buffs will apply regardless of the selected Random Modifiers.">Enemy Stats</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | These buffs will apply regardless of the selected Random Modifiers.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; background-color: #003367"
  +
|-
  +
| '''7,500%''' increased [[Health]] for all enemy entities
  +
|-
  +
| '''7,500%''' increased [[Shield]] for all enemy entities
  +
|-
  +
| '''7,500%''' increased Armor for all enemy entities
  +
|}
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.">Modifiers</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; border-style: hidden; border-color: #001e3d; background-color: #003367"
  +
|-
  +
| '''1 Easy Modifier''' is selected and applied.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Medium Modifiers''' are selected.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Hard Modifiers''' are selected.
  +
|-
  +
| '''1 Very Hard Modifier''' is selected and applied.
  +
|}
  +
  +
|- style="background-color:#000c19" align="center" valign="top"
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Experience Points|EXP]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +160%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="7%" | [[Money|$]] / [[Eridium|E]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +160%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Loot|Loot]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +1,900%
  +
|}
  +
  +
|-|Level 9=
  +
{| style="font-size:100%; width:100%"
  +
|-
  +
! colspan="5" style="font-size:150%; border-style: outset; border-width: 3px; border-color:rgba(232, 27, 5, 0.50); background-color:rgba(232, 27, 5, 1.00); color:rgba(255, 255, 255, 1); letter-spacing: -1px; text-shadow: 0px 1px #000000; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em; text-indent: 10px" align="left" | ''Mayhem Mode''
  +
! colspan="1" style="font-size:125%; border-style: outset; border-width: 3px; border-color:rgba(232, 27, 5, 0.50); background-color:rgba(232, 27, 5, 1.00); color:rgba(255, 255, 255, 1); letter-spacing: -1px; text-shadow: 0px 1px #000000; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em" align="center" | ''LEVEL 9''
  +
|-
  +
| colspan="6" style="font-size:110%; border-style: ridge; border-width: 3px; border-color: #001e3d; background-color: #003367; text-shadow: 1px 1px 5px black; padding-top: 0.6em; padding-bottom: 0.6em; line-height:1.2em; text-indent: 10px" align="left" valign="top"|
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="These buffs will apply regardless of the selected Random Modifiers.">Enemy Stats</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | These buffs will apply regardless of the selected Random Modifiers.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; background-color: #003367"
  +
|-
  +
| '''10,000%''' increased [[Health]] for all enemy entities
  +
|-
  +
| '''10,000%''' increased [[Shield]] for all enemy entities
  +
|-
  +
| '''10,000%''' increased Armor for all enemy entities
  +
|}
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.">Modifiers</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; border-style: hidden; border-color: #001e3d; background-color: #003367"
  +
|-
  +
| '''1 Easy Modifier''' is selected and applied.
  +
|-
  +
| '''1 Medium Modifier''' is selected and applied.
  +
|-
  +
| style="color:rgba(128, 128, 128, 0.75)" | '''No Hard Modifiers''' are selected.
  +
|-
  +
| '''1 Very Hard Modifier''' is selected and applied.
  +
|}
  +
  +
|- style="background-color:#000c19" align="center" valign="top"
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Experience Points|EXP]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +180%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="7%" | [[Money|$]] / [[Eridium|E]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +180%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Loot|Loot]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +2,200%
  +
|}
  +
  +
|-|Level 10=
  +
{| style="font-size:100%; width:100%"
  +
|-
  +
! colspan="5" style="font-size:150%; border-style: outset; border-width: 3px; border-color:rgba(229, 0, 0, 0.50); background-color:rgba(229, 0, 0, 1.00); color:rgba(255, 255, 255, 1); letter-spacing: -1px; text-shadow: 0px 1px #000000; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em; text-indent: 10px" align="left" | ''Mayhem Mode''
  +
! colspan="1" style="font-size:125%; border-style: outset; border-width: 3px; border-color:rgba(229, 0, 0, 0.50); background-color:rgba(229, 0, 0, 1.00); color:rgba(255, 255, 255, 1); letter-spacing: -1px; text-shadow: 0px 1px #000000; padding-top: 0.4em; padding-bottom: 0.4em; line-height:0.8em" align="center" | ''LEVEL 10''
  +
|-
  +
| colspan="6" style="font-size:110%; border-style: ridge; border-width: 3px; border-color: #001e3d; background-color: #003367; text-shadow: 1px 1px 5px black; padding-top: 0.6em; padding-bottom: 0.6em; line-height:1.2em; text-indent: 10px" align="left" valign="top"|
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="These buffs will apply regardless of the selected Random Modifiers.">Enemy Stats</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | These buffs will apply regardless of the selected Random Modifiers.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; background-color: #003367"
  +
|-
  +
| '''12,500%''' increased [[Health]] for all enemy entities
  +
|-
  +
| '''12,500%''' increased [[Shield]] for all enemy entities
  +
|-
  +
| '''12,500%''' increased Armor for all enemy entities
  +
|}
  +
  +
{| class="mw-collapsible mw-collapsed article-table" style="text-size:100%; float:right; width: 95%; background-color: #003367" data-expandtext="Mobile" data-collapsetext="Mobile"
  +
! style="border-style: hidden; border-color: #001e3d; background-color: #003367" | <abbr title="Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.">Modifiers</abbr>
  +
|-
  +
| style="border-style: hidden; border-color: #001e3d; background-color: #003367" | Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
  +
|}
  +
  +
{| class= "article-table" style="width: 100%; border-style: hidden; border-color: #001e3d; background-color: #003367"
  +
|-
  +
| '''1 Easy Modifier''' is selected and applied.
  +
|-
  +
| '''1 Medium Modifier''' is selected and applied.
  +
|-
  +
| '''1 Hard Modifier''' is selected and applied.
  +
|-
  +
| '''1 Very Hard Modifier''' is selected and applied.
  +
|}
  +
  +
|- style="background-color:#000c19" align="center" valign="top"
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Experience Points|EXP]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +200%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="7%" | [[Money|$]] / [[Eridium|E]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +200%
  +
! style="border-style: double hidden double double; border-width: 3px; border-color: #003367" width="6%" | [[Loot|Loot]]
  +
| style="border-style: double double double hidden; border-width: 3px; border-color: #003367" width="27%" align="right" | +2,500%
  +
|}
  +
</tabber>
  +
  +
==Mayhem Modifiers==
  +
For the sake of keeping information clear and understandable to the reader, some effects had their description rearranged, such as removing flavor text, or grammatical structure checks. Their name, however, is kept untouched.
  +
  +
{| class="wikitable" style="width=100%"
  +
! colspan="2" style="font-size:125%; background-color:rgba(50, 50, 50, 1.00)" | Easy Modifiers
  +
|-
  +
! width="25%" style="background-color:rgba(25, 25, 25, 1.00)" | Name
  +
! style="background-color:rgba(25, 25, 25, 1.00)" | Special Effect
  +
|-
  +
| Big Kick Energy
  +
|
  +
*Gun damage is increased by 25%.
  +
*Recoil is increased by 100%.
  +
*Weapon spread is increased by 100%.
  +
|-
  +
| Galaxy Brain
  +
|
  +
*Enemy head size, and its hitbox, is increased by 100%.
  +
|-
  +
| Lootsplosion
  +
|
  +
*Killed enemies have a 10% chance of a large loot drop.
  +
**Critical kills guarantee this effect.
  +
|-
  +
| Speed Demon
  +
|
  +
*On kill, movement speed is increased by 50% for 10 seconds.
  +
**Can stack up to 3 times, for a total of up to 150% increased movement speed.
  +
|-
  +
| More Than Okay Boomer
  +
|
  +
*Grenade damage is increased by 25%.
  +
*Enemies drop grenade ammo on death.
  +
**Chance of dropping a live grenade, injuring nearby enemies.
  +
|-
  +
| Slayer
  +
|
  +
*When a non-boss enemy is at 15% or below on shield, armor, or health, they will glow blue. Effect fades away if any of the three is regenerated.
  +
**On melee hit on a blue glowing enemy, said enemy will be dealt a gargantuan amount of damage (~32million) and are instantly defeated, dropping shield and health boosters.
  +
|-
  +
  +
! colspan="2" style="font-size:125%; background-color:rgba(50, 50, 50, 1.00)" | Medium Modifiers
  +
|-
  +
! width="25%" style="background-color:rgba(25, 25, 25, 1.00)" | Name
  +
! style="background-color:rgba(25, 25, 25, 1.00)" | Special Effect
  +
|-
  +
| Healy Avenger
  +
|
  +
*On enemy death, a heart will spawn on top of its corpse, slowly starting to move towards an enemy. If the power-up reaches an enemy, the receiver will be healed back to 100%.
  +
**The powerup can be damaged and destroyed by any weapon.
  +
<!--**If the power-up is destroyed before reaching an enemy, Vault Hunters will receive bonuses. What bonuses?-->
  +
|-
  +
| Charred Mode
  +
|
  +
*Passive chance that enemies will spawn infused with elemental Incendiary. Affected enemies give off a red pulsing effect.
  +
**If spawn as so, entity is immune to Incendiary damage and effects.
  +
**On kill, a nova of said element is created.
  +
|-
  +
| High Voltage
  +
|
  +
*Passive chance that enemies will spawn infused with elemental Shock. Affected enemies give off a blue pulsing effect.
  +
**If spawn as so, entity is immune to Shock elemental damage and effects.
  +
**On kill, a nova of said element is created.
  +
|-
  +
| Acid Reign
  +
|
  +
*Passive chance that enemies will spawn infused with elemental Corrosive. Affected enemies give off a green pulsing effect.
  +
**If spawn as so, entity is immune to Corrosive elemental damage and effects.
  +
**On kill, a nova of said element is created.
  +
|-
  +
| Chilling Them Softly
  +
|
  +
*Passive chance that enemies will spawn infused with elemental Cryo. Affected enemies give off a white pulsing effect.
  +
**If spawn as so, entity is immune to Cryo elemental damage and effects.
  +
**On kill, a nova of said element is created.
  +
|-
  +
| Totally Radical
  +
|
  +
*Passive chance that enemies will spawn infused with elemental Radiation. Affected enemies give off a yellow pulsing effect.
  +
**If spawn as so, entity is immune to Radiation elemental damage and effects.
  +
**On kill, a nova of said element is created.
  +
|-
  +
| Mob Mentality
  +
|
  +
*If an enemy is near another enemy or several, they receive the following boosts:
  +
**30% increased damage.
  +
**30% increased fire rate.
  +
|-
  +
| Freeze Tag
  +
|
  +
*On kill, there is a chance a Cryo Orb will be spawned where the enemy died.
  +
**Cryo Orbs constantly release Cryo Novas, but can be slowed down if damaged and eventually defeated, though it takes significant damage to do so. Cryo Orbs self-destruct after some time.
  +
**This effect can damage both enemies and Vault Hunters.
  +
|-
  +
| Floor is Lava
  +
|
  +
* If a Vault Hunter stands still in combat, an Incendiary elemental damage pool is created beneath their feet.
  +
**What counts as "in combat" is very inconsistent, as pools may still be created for some time after clearing an area.
  +
|-
  +
| Pain Tolerance
  +
|
  +
*On enemy hit, the injured enemy gains a 3% damage reduction against the type of damage received for 3 seconds.
  +
**Can stack up to 20 times, for a total of up to 60% damage reduction.
  +
  +
|-
  +
! colspan="2" style="font-size:125%; background-color:rgba(50, 50, 50, 1.00)" | Hard Modifiers
  +
|-
  +
! width="25%" style="background-color:rgba(25, 25, 25, 1.00)" | Name
  +
! style="background-color:rgba(25, 25, 25, 1.00)" | Special Effect
  +
|-
  +
| Chain Gang
  +
|
  +
*If an enemy is near another enemy, a damaging elemental beam is linked between them.
  +
**Effect can link between several enemies.
  +
|-
  +
| Drone Ranger
  +
|
  +
Temporarily removed from the selection pool as per [https://borderlands.com/en-US/news/2020-04-30-borderlands-3-hotfixes-apr-30/ Hotfix April 30]
  +
*Passive chance that enemies may spawn with a Healing Drone. The drone will support them through the course of the combat. The drones can be shot at and eventually defeated.
  +
**If the original carrier is killed, it'll switch from healing target.
  +
**Multiple drones can heal an individual enemy.
  +
|-
  +
| Pool Party
  +
|
  +
*On shield, armor, and/or health depletion, enemies will fling arcing projectiles around themselves that generate damaging elemental pools.
  +
**When depleted of shield, a Shock elemental pool is spawned.
  +
**When depleted of armor, a Corrosive elemental pool is spawned.
  +
**When depleted of health, an Incendiary elemental pool is spawned.
  +
|-
  +
| Laser Fare
  +
|
  +
*On enemy hit, the enemy has a chance to spawn a Spinner trap.
  +
**Spinner traps emit elemental damage laser beans. These can be jumped over. The Spinners can be destroyed but will take significant damage.
  +
|-
  +
| Boundary Issues
  +
|
  +
Temporarily removed from the selection pool as per [https://borderlands.com/en-US/news/2020-04-30-borderlands-3-hotfixes-apr-30/ Hotfix April 30]
  +
*At close range, enemies will immediately attach a damaging elemental beam to the player, constantly damaging them.
  +
**Beams will generate from defeated [[Anointed (enemy)|Anointed enemies]] until they are smashed.
  +
|-
  +
| Ticked Off
  +
|
  +
*Elemental Status Effect damage against enemies is reduced by 90%.
  +
  +
|-
  +
! colspan="2" style="font-size:125%; background-color:rgba(50, 50, 50, 1.00)" | Very Hard Modifiers
  +
|-
  +
! width="25%" style="background-color:rgba(25, 25, 25, 1.00)" | Name
  +
! style="background-color:rgba(25, 25, 25, 1.00)" | Special Effect
  +
|-
  +
| Buddy System
  +
|
  +
*Passive chance that enemies may spawn with an Invulnerability Drone, making them immune to damage until the drone is destroyed.
  +
**The drone may spawn inside level geometry, making it and the enemy it is guarding unkillable.
  +
|-
  +
| Post Mortem
  +
|
  +
*On kill, there is a chance that Death, a floating black skull entity, will spawn on the enemy's corpse. Death will slowly chase the Vault Hunter until it makes contact.
  +
**On contact, the Vault Hunter is immediately incapacitated and enters Fight For Your Life mode.
  +
**Death can be destroyed, although these entities are somewhat study and may prove annoying to take down in close range scenarios.
  +
|-
  +
| Dazed and Infused
  +
|
  +
*Passive chance that enemies will spawn infused with a random elemental type.
  +
**If infused, the enemy will be immune to said elemental damage type.
  +
**On kill, a nova will be created of the same elemental damage type.
  +
|-
  +
| Rogue Lite
  +
|
  +
*Fight For Your Life is disabled; Insta-death.
  +
**Amara's [[Guardian Angel (Amara)|Guardian Angel]] does not function.<!--To be confirmed-->
  +
*On kill, enemies will always drop health pickups.
  +
|-
  +
| Not the Face
  +
|
  +
*Critical Hit damage is reduced by 75%.
  +
|-
  +
| Holy Crit
  +
|
  +
*Critical Hit damage is increased by 25%.
  +
*Non-Critical Hit damage is reduced by 50%.
  +
|}
  +
  +
==Trivia==
  +
*Several of the Mayhem 2.0 modifiers are pop culture references.
  +
**'''Big Kick Energy''' is a play of words from "Big Dick Energy", a phrase used for doing something with full confidence.<ref>neptuneestate (June 26, 2018). [https://www.urbandictionary.com/define.php?term=big%20dick%20energy "big dick energy"] ''Urban Dictionary''. Retrieved April 27, 2020.</ref>
  +
**'''Galaxy Brain''' is a reference to the Galaxy Brain/Expanding Brain meme.<ref>''Multiple Sources'' (February 17, 2017). [https://knowyourmeme.com/memes/galaxy-brain "Galaxy Brain"] ''Know Your Meme''. Retrieved April 27, 2020</ref>
  +
***Its modifier, the comical big head, is based off "Big Head Mode", a common completion reward in early 3D games.<ref>''Collaboration'' (October 30, 2011). [https://tvtropes.org/pmwiki/pmwiki.php/Main/BigHeadMode "Big Head Mode"] ''TV Tropes''. Retrieved May 1, 2020.</ref>
  +
**'''Speed Demon''' is a reference to the 1989 single ''[[Wikipedia:Speed_Demon_(song)|Speed Demon]]'' by the pop singer [[Wikipedia:Michael_Jackson|Michael Jackson]].
  +
**'''More Than Okay Boomer''' references [[Wikipedia:OK_Boomer|"OK Boomer"]], a catchphrase used to mock the stereotypes attributed to the baby boomer, or "Boomers", generation.
  +
**'''Slayer''''s name and effect are a reference to the protagonist of [[Wikipedia:Doom_(2016_video_game)|''DOOM (2016)'']] and its gameplay mechanic, Glory Kills.
  +
**'''Chilling Them Softly''' is a reference to the 1996 album song ''[[wikipedia:Killing_Me_Softly_with_His_Song#Fugees_version|Killing Me Softly]]'' by the hip hop group [[Wikipedia:Fugees|Fugees]].
  +
**'''Chain Gang''' may be a reference to the 1960 single ''[[Wikipedia:Chain_Gang_(song)|Chain Gang]]'' by the R&B singer [[Wikipedia:Sam_Cooke|Sam Cooke]]. Otherwise, based on its literal definition.
  +
**'''Dazed and Infused''' may be a reference to the 1967 single ''[[Wikipedia:Dazed_and_Confused_(song)|Dazed and Confused]]'' by American writer [[Wikipedia:Jake_Holmes|Jake Holmes]], although popularized by the English rock band ''[[Wikipedia:Led_Zeppelin|Led Zeppelin]]'' released in 1969.
  +
***Otherwise, could be a reference to the 1993 comedy film of the same name, ''[[Wikipedia:Dazed_and_Confused_(film)|Dazed and Confused]]''.
  +
  +
==References==
  +
<references />
 
[[Category:Borderlands 3]]
 
[[Category:Borderlands 3]]

Revision as of 22:09, 23 May 2020

Mayhem Mode

Pre-Mayhem 2.0 UI

Mayhem Mode is a game mode introduced in Borderlands 3. Mayhem Mode can be activated upon the completion of the main story of the game, or at any time in Vault Hunter mode.

Upon said completion, Vault Hunters are now able to interact with a mysterious Eridian terminal aboard Sanctuary III, enabling Mayhem Mode that allows for up to 10 different levels to choose from. Taking on one of these modes ups the ante on risks and rewards across all worlds: Enemies get increased health, shields, and armor, in exchange for bonus cash, Eridium, experience points, and the drop amount and quality of loot.

Originally, Mayhem Mode had only 4 levels and the modifiers were chosen at random each time a new area was loaded. The April 23, 2020 overhaul, known as Mayhem 2.0,[1] made significant changes to the modifier system as well as drastically increased the difficulty of enemies.

Mayhem 2.0 Levels

MayhemMode UI

Mayhem 2.0 Mode menu, displaying information, and customization options

Once enabled, Mayhem Mode determines a random selection of modifiers for each Mayhem level. With each level, the difficulty of the modifiers increases (from Easy to Very Hard) and the amount increases (from 1 to 4). Modifiers are separate for each level and can be rerolled at any time via the Mayhem menu tab. Rerolling one level will reroll the entire pool across all levels. Modifiers will remain permanent for each character's save file until they are changed. Changing levels will not reroll the modifiers. Rerolling or changing levels requires reloading of the area if not aboard Sanctuary III.

As with the original Mayhem mode, each increasing level will see enemies' health, shields, and armor increase accordingly. Enemies' damage to players is not increased, barring any applicable modifiers. This can lead to some disparity between player-to-enemy damage ratios, which makes certain effects (such as damage reflection) deal negligible amounts of damage at higher levels.

Mayhem Mode LEVEL 1
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
200% increased Health for all enemy entities
200% increased Shield for all enemy entities
200% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
No Medium Modifiers are selected.
No Hard Modifiers are selected.
No Very Hard Modifiers are selected.
EXP +20% $ / E +20% Loot +100%

Mayhem Mode LEVEL 2
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
400% increased Health for all enemy entities
400% increased Shield for all enemy entities
400% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
1 Medium Modifier is selected and applied.
No Hard Modifiers are selected.
No Very Hard Modifiers are selected.
EXP +40% $ / E +40% Loot +300%

Mayhem Mode LEVEL 3
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
600% increased Health for all enemy entities
600% increased Shield for all enemy entities
600% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
2 Medium Modifiers are selected and applied.
No Hard Modifiers are selected.
No Very Hard Modifiers are selected.
EXP +60% $ / E +60% Loot +500%

Mayhem Mode LEVEL 4
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
800% increased Health for all enemy entities
800% increased Shield for all enemy entities
800% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
No Medium Modifiers are selected.
1 Hard Modifier is selected and applied.
No Very Hard Modifiers are selected.
EXP +80% $ / E +80% Loot +750%

Mayhem Mode LEVEL 5
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
1,500% increased Health for all enemy entities
1,500% increased Shield for all enemy entities
1,500% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
1 Medium Modifier is selected and applied.
1 Hard Modifier is selected and applied.
No Very Hard Modifiers are selected.
EXP +100% $ / E +100% Loot +1,000%

Mayhem Mode LEVEL 6
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
3,000% increased Health for all enemy entities
3,000% increased Shield for all enemy entities
3,000% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
2 Medium Modifiers are selected and applied.
1 Hard Modifiers is selected and applied.
No Very Hard Modifiers are selected.
EXP +120% $ / E +120% Loot +1,300%

Mayhem Mode LEVEL 7
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
5,000% increased Health for all enemy entities
5,000% increased Shield for all enemy entities
5,000% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
No Medium Modifiers are selected.
2 Hard Modifiers are selected and applied.
No Very Hard Modifiers are selected.
EXP +140% $ / E +140% Loot +1,600%

Mayhem Mode LEVEL 8
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
7,500% increased Health for all enemy entities
7,500% increased Shield for all enemy entities
7,500% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
No Medium Modifiers are selected.
No Hard Modifiers are selected.
1 Very Hard Modifier is selected and applied.
EXP +160% $ / E +160% Loot +1,900%

Mayhem Mode LEVEL 9
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
10,000% increased Health for all enemy entities
10,000% increased Shield for all enemy entities
10,000% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
1 Medium Modifier is selected and applied.
No Hard Modifiers are selected.
1 Very Hard Modifier is selected and applied.
EXP +180% $ / E +180% Loot +2,200%

Mayhem Mode LEVEL 10
Enemy Stats
These buffs will apply regardless of the selected Random Modifiers.
12,500% increased Health for all enemy entities
12,500% increased Shield for all enemy entities
12,500% increased Armor for all enemy entities
Modifiers
Effects are completely arbitrary, although one can reroll the random number generator and get a new listing.
1 Easy Modifier is selected and applied.
1 Medium Modifier is selected and applied.
1 Hard Modifier is selected and applied.
1 Very Hard Modifier is selected and applied.
EXP +200% $ / E +200% Loot +2,500%

Mayhem Modifiers

For the sake of keeping information clear and understandable to the reader, some effects had their description rearranged, such as removing flavor text, or grammatical structure checks. Their name, however, is kept untouched.

Easy Modifiers
Name Special Effect
Big Kick Energy
  • Gun damage is increased by 25%.
  • Recoil is increased by 100%.
  • Weapon spread is increased by 100%.
Galaxy Brain
  • Enemy head size, and its hitbox, is increased by 100%.
Lootsplosion
  • Killed enemies have a 10% chance of a large loot drop.
    • Critical kills guarantee this effect.
Speed Demon
  • On kill, movement speed is increased by 50% for 10 seconds.
    • Can stack up to 3 times, for a total of up to 150% increased movement speed.
More Than Okay Boomer
  • Grenade damage is increased by 25%.
  • Enemies drop grenade ammo on death.
    • Chance of dropping a live grenade, injuring nearby enemies.
Slayer
  • When a non-boss enemy is at 15% or below on shield, armor, or health, they will glow blue. Effect fades away if any of the three is regenerated.
    • On melee hit on a blue glowing enemy, said enemy will be dealt a gargantuan amount of damage (~32million) and are instantly defeated, dropping shield and health boosters.
Medium Modifiers
Name Special Effect
Healy Avenger
  • On enemy death, a heart will spawn on top of its corpse, slowly starting to move towards an enemy. If the power-up reaches an enemy, the receiver will be healed back to 100%.
    • The powerup can be damaged and destroyed by any weapon.
Charred Mode
  • Passive chance that enemies will spawn infused with elemental Incendiary. Affected enemies give off a red pulsing effect.
    • If spawn as so, entity is immune to Incendiary damage and effects.
    • On kill, a nova of said element is created.
High Voltage
  • Passive chance that enemies will spawn infused with elemental Shock. Affected enemies give off a blue pulsing effect.
    • If spawn as so, entity is immune to Shock elemental damage and effects.
    • On kill, a nova of said element is created.
Acid Reign
  • Passive chance that enemies will spawn infused with elemental Corrosive. Affected enemies give off a green pulsing effect.
    • If spawn as so, entity is immune to Corrosive elemental damage and effects.
    • On kill, a nova of said element is created.
Chilling Them Softly
  • Passive chance that enemies will spawn infused with elemental Cryo. Affected enemies give off a white pulsing effect.
    • If spawn as so, entity is immune to Cryo elemental damage and effects.
    • On kill, a nova of said element is created.
Totally Radical
  • Passive chance that enemies will spawn infused with elemental Radiation. Affected enemies give off a yellow pulsing effect.
    • If spawn as so, entity is immune to Radiation elemental damage and effects.
    • On kill, a nova of said element is created.
Mob Mentality
  • If an enemy is near another enemy or several, they receive the following boosts:
    • 30% increased damage.
    • 30% increased fire rate.
Freeze Tag
  • On kill, there is a chance a Cryo Orb will be spawned where the enemy died.
    • Cryo Orbs constantly release Cryo Novas, but can be slowed down if damaged and eventually defeated, though it takes significant damage to do so. Cryo Orbs self-destruct after some time.
    • This effect can damage both enemies and Vault Hunters.
Floor is Lava
  • If a Vault Hunter stands still in combat, an Incendiary elemental damage pool is created beneath their feet.
    • What counts as "in combat" is very inconsistent, as pools may still be created for some time after clearing an area.
Pain Tolerance
  • On enemy hit, the injured enemy gains a 3% damage reduction against the type of damage received for 3 seconds.
    • Can stack up to 20 times, for a total of up to 60% damage reduction.
Hard Modifiers
Name Special Effect
Chain Gang
  • If an enemy is near another enemy, a damaging elemental beam is linked between them.
    • Effect can link between several enemies.
Drone Ranger

Temporarily removed from the selection pool as per Hotfix April 30

  • Passive chance that enemies may spawn with a Healing Drone. The drone will support them through the course of the combat. The drones can be shot at and eventually defeated.
    • If the original carrier is killed, it'll switch from healing target.
    • Multiple drones can heal an individual enemy.
Pool Party
  • On shield, armor, and/or health depletion, enemies will fling arcing projectiles around themselves that generate damaging elemental pools.
    • When depleted of shield, a Shock elemental pool is spawned.
    • When depleted of armor, a Corrosive elemental pool is spawned.
    • When depleted of health, an Incendiary elemental pool is spawned.
Laser Fare
  • On enemy hit, the enemy has a chance to spawn a Spinner trap.
    • Spinner traps emit elemental damage laser beans. These can be jumped over. The Spinners can be destroyed but will take significant damage.
Boundary Issues

Temporarily removed from the selection pool as per Hotfix April 30

  • At close range, enemies will immediately attach a damaging elemental beam to the player, constantly damaging them.
Ticked Off
  • Elemental Status Effect damage against enemies is reduced by 90%.
Very Hard Modifiers
Name Special Effect
Buddy System
  • Passive chance that enemies may spawn with an Invulnerability Drone, making them immune to damage until the drone is destroyed.
    • The drone may spawn inside level geometry, making it and the enemy it is guarding unkillable.
Post Mortem
  • On kill, there is a chance that Death, a floating black skull entity, will spawn on the enemy's corpse. Death will slowly chase the Vault Hunter until it makes contact.
    • On contact, the Vault Hunter is immediately incapacitated and enters Fight For Your Life mode.
    • Death can be destroyed, although these entities are somewhat study and may prove annoying to take down in close range scenarios.
Dazed and Infused
  • Passive chance that enemies will spawn infused with a random elemental type.
    • If infused, the enemy will be immune to said elemental damage type.
    • On kill, a nova will be created of the same elemental damage type.
Rogue Lite
  • Fight For Your Life is disabled; Insta-death.
  • On kill, enemies will always drop health pickups.
Not the Face
  • Critical Hit damage is reduced by 75%.
Holy Crit
  • Critical Hit damage is increased by 25%.
  • Non-Critical Hit damage is reduced by 50%.

Trivia

  • Several of the Mayhem 2.0 modifiers are pop culture references.
    • Big Kick Energy is a play of words from "Big Dick Energy", a phrase used for doing something with full confidence.[2]
    • Galaxy Brain is a reference to the Galaxy Brain/Expanding Brain meme.[3]
      • Its modifier, the comical big head, is based off "Big Head Mode", a common completion reward in early 3D games.[4]
    • Speed Demon is a reference to the 1989 single Speed Demon by the pop singer Michael Jackson.
    • More Than Okay Boomer references "OK Boomer", a catchphrase used to mock the stereotypes attributed to the baby boomer, or "Boomers", generation.
    • Slayer's name and effect are a reference to the protagonist of DOOM (2016) and its gameplay mechanic, Glory Kills.
    • Chilling Them Softly is a reference to the 1996 album song Killing Me Softly by the hip hop group Fugees.
    • Chain Gang may be a reference to the 1960 single Chain Gang by the R&B singer Sam Cooke. Otherwise, based on its literal definition.
    • Dazed and Infused may be a reference to the 1967 single Dazed and Confused by American writer Jake Holmes, although popularized by the English rock band Led Zeppelin released in 1969.
      • Otherwise, could be a reference to the 1993 comedy film of the same name, Dazed and Confused.

References

  1. Gearbox Software (April 23, 2020). "Borderlands 3 Patch and Hotfixes: April 23, 2020" Borderlands Official Website. Retrieved April 23, 2020.
  2. neptuneestate (June 26, 2018). "big dick energy" Urban Dictionary. Retrieved April 27, 2020.
  3. Multiple Sources (February 17, 2017). "Galaxy Brain" Know Your Meme. Retrieved April 27, 2020
  4. Collaboration (October 30, 2011). "Big Head Mode" TV Tropes. Retrieved May 1, 2020.