There are twelve official manufacturers in Borderlands, each with their own characteristics and trademarks. The manufacturers produce all of the offensive and defensive equipment encountered throughout the game. Each manufacturer also classifies weapons based on their strength which can be seen here.
- 1 Borderlands
- 2 Borderlands 2 & The Pre-Sequel
- 3 Media
- 4 Borderlands 3
Appearance note: The appearances listed here are accurate with most weapons, and vary according to Material Grade.
- Atlas - Above average damage and magazine capacity.
- Appearance: White, with more black detailing at higher material grades.
- Marcus: "Buy an Atlas and you too can see what it feels like to hold the power of the gods in your hands."
- Marcus: "Atlas spares no expense in making guns that excel in every area."
- Dahl - High recoil reduction, at the cost of accuracy.
- Appearance: Various camouflage patterns differing across material grades.
- Marcus: "Dahl's guns absorb a lot of recoil, allowing you to stay accurate throughout the fight!
- Marcus: "Dahl make guns for professional Mercs. They're heavy, accurate, and effective... assuming you're strong enough to hold one."
- Eridian - Alien weaponry, deals generally high damage with unlimited ammunition but often suffers from slow recharge.
- Appearance: Organic, easily told apart from normal weapons.
- Hyperion - Very high recoil reduction and accuracy.
- Appearance: Red, darker and more metallic at higher material grades.
- Marcus: "Hyperion asks, "What good is a gun that doesn't shoot where you point?" Get a gun that's as accurate as you are!"
- Marcus: "Enemies only die if you hit em'. So buy Hyperion today."
- Jakobs - Never manufactures elemental weapons. Very high damage, but with lower fire rate and recoil reduction.
- Appearance: Orange and brown, with wooden gloss finishes at higher material grades.
- Marcus: "If it took more than one shot, you weren't using a Jakobs!"
- Marcus: "Jakobs guns do one thing really well, power!... and honestly, what else do you need?"
- Maliwan - Only manufactures elemental weapons, which have much higher tech regeneration rates. Also benefits from marginal increases to accuracy and reload speed.
- Appearance: Hues of blue, brighter colors at higher material grades.
- Marcus: "Is shooting bullets just not cool enough for you? Get a Maliwan and light some people on fire!"
- Marcus: "Maliwan guns shoot more lightning than the next leading competitor."
- S&S Munitions - Very high magazine capacity. Usually manufactures elemental weapons.
- Appearance: Yellow and black, more contrast at higher material grades.
- Marcus: "The S&S philosophy is: Tech plus Ammo Capacity equals I WIN!"
- Marcus: "If you find that your gun just doesn't hold enough bullets, then S&S has the solution! More bullets! All S&S guns have extended magazines."
- Tediore - Extremely fast reload speed, with a slight compromise on damage and accuracy.
- Appearance: Matte gray, lighter gray to beige at higher material grades
- Marcus: "Cheap, reliable, lightweight and incredibly fast reload speeds. Tediore makes an easy to use gun."
- Marcus: "If you're on a budget, Tediore is always the way to go!"
- Torgue - High damage and slightly higher fire rate, but suffers from much lower accuracy and recoil reduction.
- Appearance: Dark gray to black, darker and more metallic at higher material grades.
- Marcus: "400 percent more awesome! Also, Torgue doesn't make their guns out of freakin' wood!"
- Marcus: "Torgue combines good damage, high firerate, and recoil reduction into one lethal weapon."
- Vladof - Very high fire rate, good recoil reduction, but suffers from much lower accuracy.
- Appearance: Orange and black, more contrast at higher material grades.
- Marcus: "Vladof: you don't need to be a better shot, you just need to shoot more bullets!"
- Marcus: "Wanna shoot a lot of bullets really fast? Vladof has your needs covered!"
Not all weapons are produced by a given manufacturer; each manufacturer produces only several types of weapons.
|Semi-auto Sniper Rifle||X||X||X||X|
|Pump-action Sniper Rifle||X||X||X||X|
- Anshin - Transfusion grenades and rapidly recharging shields.
- Pangolin - Rubberized Grenades and high-capacity shields.
Special items bearing the game-developer's mark can be found in the game. The best known example of this is the Rider sniper rifle.
- Gearbox - Manufacturer using the name of Borderlands development studio. All weapon types have a Gearbox variant and statistically have increased damage and slightly higher recoil.
- Appearance: Bright, unorthodox colors varying by grade.
- Stock - No mark appears but the items exist the manufacturer is used for health vials and packs as well as stock weapons (The guns enemies use that they don't drop)
So far only one manufacturer has been found that has been cut from the game.
- Corazza - Likely shield energy leeching grenade mods and some form of useful shield ability.
In the character info tab, behind the character is the logo of a "favorite manufacturer". This means that the character has fired the most bullets from that specific manufacturer.
Class mods, grenade mods, shields and Action Skills do not affect this. Therefore, it is impossible to get Anshin or Pangolin as a favorite manufacturer.
Most Outrunner-weapons, including those from The Secret Armory of General Knoxx, and the Mulciber Mk2 are considered Tediore-weapons. The only exceptions on this rule are the Blast and Mine seat from the Lancer, which are manufactured by Atlas.
Material Grade Notes
Generally, a weapon of a higher Material Grade will be better in all aspects than exactly the same weapon with a lower grade. However, several manufacturers have a few distinct differences between grades 2 and 3 that do not apply to this general rule.
- With Jakobs manufactured weapons, weapons of grade 2 are more accurate than the other grades, have a reduced rate-of-fire and have a lower damage boost than grade 1. Grade 2 also boosts the weapon's zoom level slightly. Grade 3 has the largest damage boost the lowest accuracy and gives the weapon's projectiles a knockback effect.
- Hyperion weapons with grade 2 have a rate of fire bonus that grade 3 weapons do not have, on the other hand the same weapon in grade 3 has a reload speed bonus instead as well as even further increased accuracy over grade 2.
Some manufacturers materials also specify the prefix of their weapons' names (e.g., Hyperion Crimson, Atlas Pearl). At priority level 3, these prefixes often override other would-be beneficial prefixes. For example, a Hyperion "Genocide Destroyer" becomes a "Crimson Destroyer" when material 3 is present, losing the effect of the "Genocide" prefix.
- Manufacturers that exhibit this naming behavior are: Atlas, Dahl, Hyperion, Maliwan and Torgue.
- Manufacturers that do not exhibit this behavior are Jakobs, S&S Munitions, Tediore and Vladof.
Borderlands 2 & The Pre-Sequel
|Bandit / Scav||
- Atlas did not return in Borderlands 2, due to events in Borderlands.
- Eridian relics have been observed, but no weapons. Instead, E-tech weapons seem to be Eridian-based technology instead.
- S&S Munitions did not return in Borderlands 2, having been put out of business by the bandits.
Not all weapon types are made by all manufacturers:
|Manufacturer||Pistol||Assault Rifle||Rocket Launcher||Shotgun||SMG||Sniper Rifle||Laser|
|Bandit / Scav||X||X||X||X||X|
|Bandit||Bouncing Betty: Sprays bullets.|
MIRV: Splits into multiple child grenades.
Standard: No special effects.
|Dahl||Bouncing Betty: Sprays bullets.|
|Hyperion||Singularity: Pulls enemies towards the grenade before exploding.|
|Maliwan||Transfusion: Sends out child grenades that steal health and return it to the thrower.|
|Tediore||Standard: No special effects.|
|Torgue||MIRV: Splits into multiple child grenades.|
|Vladof||Area of Effect: Deals constant elemental damage in an area.|
|Anshin||Adaptive: Shield grants changing elemental resistance to the last elemental damage received. Increases health.|
|Bandit||Roid: Increases melee damage when depleted.|
|Hyperion||Amplify: When fully charged, damage dealt from weapons is increased.|
|Maliwan||Elemental Spike: Shield damages nearby enemies with elemental attacks.
Elemental Nova: Shield unleashes an elemental explosion upon depletion.
|Torgue||Explosive Spike: Shield damages nearby enemies with explosions.
Explosive Nova: Shield unleashes an explosion upon depletion.
|Tediore||Standard: No special effects, high recharge rate and low recharge delay.|
|Pangolin||Turtle: Health is reduced in exchange for high capacity.|
|Vladof||Absorption: Shield may absorb incoming bullets and add them to Vault Hunters' ammunition reserves.|
|Dahl||Booster: Upon damage, shield has a chance to drop a Shield Booster which may be picked up to recharge the shield.|
Oz Kit Manufacturers
|Hyperion||Acrobat: Enhances air control and melee damage while airborne. Boosts movement after a slam.
Precision: Increases accuracy and critical damage while airborne.
|Torgue||Bomber: Grenades thrown while airborne sometimes don't consume ammo. Increases grenade damage.
Juggernaut: Grants resistance to one or more elemental damage types. Slam shatters enemy air masks. High slam damage.
|Tediore||Hyperventilator: Increases fire rate and movement speed for each unit of O2 missing.
Tranquility: Increases gun damage for every unit of O2 possessed.
|Vladof||Clear Skies: Increases damage against airborne opponents. Increases fire rate after killing an airborne enemy.
Strafing Run: Increases fire rate and reload speed while airborne.
|Dahl||Duality: Provides different bonuses between vacuum and atmosphere.|
- [*] Unconfirmed
- [**] From data-mining
Like prior games, not all manufacturers make weapons for all classes of weapon:
|Manufacturer||Pistol||Assault Rifle||Rocket Launcher||Shotgun||SMG||Sniper Rifle|