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[[File:LuneshineInvader.png|thumb|250px|Luneshine Hyperion [[Invader]]]]
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[[File:LuneshineInvader.png|thumb|250px|Luneshine Hyperion Invader]]
'''Luneshine''' effects, which were introduced in [[Borderlands: The Pre-Sequel]], are special effects which can present in any weapon, including [[Legendary]] and are capable of granting varying bonuses. Luneshine weapons have glowing lines across the weapon's body.
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'''{{color|Luneshine}}''' effects are special effects in [[Borderlands: The Pre-Sequel]] which can be found in any weapon, including [[legendary|legendaries]], and grant varying bonuses. Luneshine weapons are marked by glowing lines across the weapon's body, as well as a blue tint on the rest of the weapon.
   
The luneshine effects can only be differentiate from the weapon's card alone, not from the appearance, as all of them have no visual distinct.
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The luneshine effects can only be differentiated from the weapon's card, not from the appearance, as they are all visually indistinct from one another.
   
 
==List of Luneshine bonuses==
 
==List of Luneshine bonuses==
*''Boominator: ''+5% grenade damage
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*''Boominator:'' +5% grenade damage.
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** Explosive weapons, such as Torgue weapons, also receive a 5% bonus to their splash damage.
*''Fast Learner: ''+XP from kills
 
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*** Exceptions include rocket launchers, [[Torpedo]] assault rifles, and the [[KerBoom]]'s main rocket (though its spawned grenade will have the bonus).
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** Maliwan pistols, the [[Hail]], the [[Blowfly]], and the explosive feedback from [[Kinetic Armor]] also receive a bonus.
 
*''Fast Learner:'' +XP from kills
 
*''Harden Up:'' +3% maximum shield capacity
 
*''Harden Up:'' +3% maximum shield capacity
*''Oxygenator:'' +1 {{O2}} unit after damaging an enemy
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*''Oxygenator:'' +1 {{O2}} unit after damaging an enemy.
*''Piercing Rounds:'' +30% chance to ignore shields
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*''Piercing Rounds:'' +30% chance to ignore shields. Have no effect on the [[Longnail]].
*''Punisher: ''+10% critical damage
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*''Punisher: ''+10% critical damage. Does not apply to [[Rocket Launchers]]
*''Safe Guard:'' +3% capacity added to shields on kill
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*''Safe Guard:'' +3% capacity added to shields on kill. Does not reset the shield's recharge delay.
*''Serenity:'' -20% {{O2}} consumption rate
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*''Serenity:'' -20% {{O2}} consumption rate. This bonus works in an atmosphere.
   
 
==Luneshine weapon sources==
 
==Luneshine weapon sources==
*The [[Grinder]] in [[Concordia]]: Grinding with moonstones guarantee the best possible result with a slight chance of generating luneshine weapons.
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*The [[Grinder]] in [[Concordia]]: Grinding with moonstones guarantees the best possible result, with a slight chance of generating luneshine weapons.
*[[Moonstone]] Chests: Each requires 40 moonstones to open and have a chance of containing at least one luneshine weapon.
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*[[Moonstone]] Chests: Each requires 40 moonstones to open, and have a chance of containing at least one luneshine weapon.
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* Bosses and certain minibosses can drop Luneshine variants of weapons blue rarity or higher.
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== Bugs ==
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* In multiplayer The Fast learner effect only applies to your teammate(s) and only if you both damage the same target.
   
 
==Trivia==
 
==Trivia==
* The Luneshine effect is exclusively stored in the secondary accessory part. Which were present but never used in [[Borderlands 2]].
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* The Luneshine effect is stored exclusively in the secondary accessory part, which was present but only used once in ''[[Borderlands 2]]'' for the [[Rapier]].
* All weapons in the game are capable of having a Luneshine bonus, including [[Unique]] as the game treats them as legit weapon. However, Unique weapons can never spawn with a Luneshine bonus in-game. This is only possible with save-file modding.
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* All weapons in the game (except for {{Rarity link|Glitch}} weapons, as they already have the second accessory slot filled) are capable of possessing a Luneshine bonus; this includes [[unique]] weapons, as the game treats them as legitimate. However, unique weapons can never spawn with a Luneshine bonus in-game. This is only possible with save-file modification.
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* [[Marek's Mouth]] has a unique Luneshine effect not shared with any other weapon.
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* Before patch 1.02, the [[Excalibastard]] was not obtainable from the Grinder, which means it couldn't have a legitimate Luneshine bonus as a result.
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{{Rarities}}
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<!-- Interwiki links -->
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[[fr:Éclat lunaire]]
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[[ru:Измельчитель#Бонусы "лунного света"]]
 
[[Category:Borderlands: The Pre-Sequel]]
 
[[Category:Borderlands: The Pre-Sequel]]
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Latest revision as of 01:34, 7 March 2024

LuneshineInvader

Luneshine Hyperion Invader

Luneshine effects are special effects in Borderlands: The Pre-Sequel which can be found in any weapon, including legendaries, and grant varying bonuses. Luneshine weapons are marked by glowing lines across the weapon's body, as well as a blue tint on the rest of the weapon.

The luneshine effects can only be differentiated from the weapon's card, not from the appearance, as they are all visually indistinct from one another.

List of Luneshine bonuses

  • Boominator: +5% grenade damage.
    • Explosive weapons, such as Torgue weapons, also receive a 5% bonus to their splash damage.
      • Exceptions include rocket launchers, Torpedo assault rifles, and the KerBoom's main rocket (though its spawned grenade will have the bonus).
    • Maliwan pistols, the Hail, the Blowfly, and the explosive feedback from Kinetic Armor also receive a bonus.
  • Fast Learner: +XP from kills
  • Harden Up: +3% maximum shield capacity
  • Oxygenator: +1 O2 unit after damaging an enemy.
  • Piercing Rounds: +30% chance to ignore shields. Have no effect on the Longnail.
  • Punisher: +10% critical damage. Does not apply to Rocket Launchers
  • Safe Guard: +3% capacity added to shields on kill. Does not reset the shield's recharge delay.
  • Serenity: -20% O2 consumption rate. This bonus works in an atmosphere.

Luneshine weapon sources

  • The Grinder in Concordia: Grinding with moonstones guarantees the best possible result, with a slight chance of generating luneshine weapons.
  • Moonstone Chests: Each requires 40 moonstones to open, and have a chance of containing at least one luneshine weapon.
  • Bosses and certain minibosses can drop Luneshine variants of weapons blue rarity or higher.

Bugs

  • In multiplayer The Fast learner effect only applies to your teammate(s) and only if you both damage the same target.

Trivia

  • The Luneshine effect is stored exclusively in the secondary accessory part, which was present but only used once in Borderlands 2 for the Rapier.
  • All weapons in the game (except for Glitch weapons, as they already have the second accessory slot filled) are capable of possessing a Luneshine bonus; this includes unique weapons, as the game treats them as legitimate. However, unique weapons can never spawn with a Luneshine bonus in-game. This is only possible with save-file modification.
  • Marek's Mouth has a unique Luneshine effect not shared with any other weapon.
  • Before patch 1.02, the Excalibastard was not obtainable from the Grinder, which means it couldn't have a legitimate Luneshine bonus as a result.