Load 'n' Splode is a tier 4 skill in Claptrap's Boomtrap skill tree.
Whenever a weapon reloads, you gain increased explosive damage for a few seconds. Stacks up to 5 times.
Effects[]
- Explosive damage: +4% per stack per skill level
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Explosive damage | |||||
per 1 Stack | +4% | +8% | +12% | +16% | +20% |
per 5 Stacks | +20% | +40% | +60% | +80% | +100% |
- Additional levels may be acquired by using Loose Cannon or Celestial Fragtrap class mods.
Level | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|
Explosive damage | ||||||
per 1 Stack | +24% | +28% | +32% | +36% | +40% | +44% |
per 5 Stacks | +120% | +140% | +160% | +180% | +200% | +220% |
Notes[]
- This skill pairs extremely well with non-elemental Tediore brand guns, as they allow stacks to be built rapidly while massively increasing the damage of reloads. Note that this is not necessarly the case with elemental variants, as the thrown weapon will not deal explosive damage, instead corresponding to the weapon's element.
- Stacks of Load 'n' Splode last 14 seconds, or twice the duration of a kill skill. However, each stack decays individually, meaning that when a stack is gained, that stack will be lost after 14 seconds. Thus, is it impossible to maintain 5 stacks for more than a few seconds at a time without repeatedly reloading, because the older stacks will disappear.
- Load 'n' Splode increases the damage of several of Claptrap's other skills, including Start with a Bang and Repulsive.
- Load 'n' Splode's damage bonus is multiplicative, meaning that other relevant damage bonuses will be multiplied with the current stack bonus instead of added. With grenade or gun damage bonuses, this can allow Load 'n' Splode to grant huge increases to damage output.