Law is a unique aftermarket pistol manufactured by Jakobs. It can be obtained as a mission reward from Marshall Friedman after completing Won't Get Fooled Again or as a rare drop from the Sheriff of Lynchwood.
Special Weapon Effects
De Da. – +100% melee damage bonus and fixed melee accessory. If the Order shield is equipped, melee attacks with the Law will restore the character's health at a rate of 25% of the damage dealt. +100% accuracy when zoomed in.
Usage & Description
Law always spawns with a bayonet which gives it +100% melee damage and is one of only two weapons in the game with a melee bonus higher than 50% (the other being the Rapier). This makes it very useful for melee-focused characters such as Zer0's Bloodshed or Krieg's Mania builds.
The Law also has an invisible +100% accuracy bonus when scoped, giving it accuracy comparable to a sniper rifle. This can be utilized by a Mechromancer invested in the Ordered Chaos tree. Since the negative accuracy of an Anarchy stack is countered by the bonus on the Law, Mechromancers can retain perfect accuracy with up to 57 stacks of Anarchy.
- The Law's unique accessory does not give it the "Bowie" prefix. It takes its prefix instead from its grip.
- The name and flavor text can be read together as "Law De Da", a play on the verbal expression, "La-dee-da" (notably used as the catchphrase in the 1977 movie Annie Hall).
- Law's relation to the Order shield is a reference to the phrase "Law & Order" popular in Western culture, dating back to at least the 1700s. That shield also makes reference to the TV franchise named for the phrase.
- Melee attacks with Law will result in a red mist particle affect not seen anywhere else, and the game will display the amount healed.