Borderlands Wiki
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Tag: Visual edit
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[[File:Borderlandsthepresequel 2.jpg|thumb|300px|Maliwan laser]]
 
[[File:Borderlandsthepresequel 2.jpg|thumb|300px|Maliwan laser]]
  +
 
{{Quotation|Loading screen|Laser weapons never made it to Pandora because of a highly confidential and little-known incident involving Marcus and a straw. If you value your life, don't ask. Anyone. Ever.}}
 
{{Quotation|Loading screen|Laser weapons never made it to Pandora because of a highly confidential and little-known incident involving Marcus and a straw. If you value your life, don't ask. Anyone. Ever.}}
 
'''Lasers''' are a separate weapon type first introduced in ''[[Borderlands: The Pre-Sequel]]''.
 
'''Lasers''' are a separate weapon type first introduced in ''[[Borderlands: The Pre-Sequel]]''.
   
 
== Overview ==
 
== Overview ==
All lasers spawn with an element, [[Incendiary]] being the default and the most common. Exceptions to this rule are the [[E-GUN]] (spawns without an element), [[MINAC's Atonement]] (cycles between {{element|incendiary}}, {{element|shock}} and {{element|corrosive}}), and [[Laser Disker]] (the only {{Element|explosive}} laser). Although lasers are only produced by four manufacturers ([[Hyperion]], [[Dahl]], [[Tediore]] and [[Maliwan]]), each manufacturer produces a very different style of barrel and body which are interchangeable with all laser types, making lasers perhaps the most varied weapon type in the game.
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All lasers spawn with an element, [[Incendiary]] being the default and the most common. Exceptions to this rule are the [[E-GUN]] (formally non-elemental <ref>E-GUN's element is referred as {{part|Laser_Elemental_Egun}} in game code.</ref>), [[MINAC's Atonement]] (cycles between {{element|incendiary}}, {{element|shock}} and {{element|corrosive}}), and [[Laser Disker]] ({{Element|explosive}}). Although lasers are only produced by four manufacturers ([[Hyperion]], [[Dahl]], [[Tediore]] and [[Maliwan]]), each manufacturer produces a very different style of barrel and body which are interchangeable with all laser types, making lasers perhaps the most varied weapon type in the game.
   
 
Being a distinct weapon type, lasers have their own unique ammunition pool (usually referred to as "cells"), represented by a coil icon and a pickup item reminiscent of a battery or power supply. Laser ammo has the highest storage capacity of any type, serving as a sort of universal power source: unlike most weapon types, lasers that use more than one round per shot are the norm rather than the exception, dramatically adding to their variety and versatility.
 
Being a distinct weapon type, lasers have their own unique ammunition pool (usually referred to as "cells"), represented by a coil icon and a pickup item reminiscent of a battery or power supply. Laser ammo has the highest storage capacity of any type, serving as a sort of universal power source: unlike most weapon types, lasers that use more than one round per shot are the norm rather than the exception, dramatically adding to their variety and versatility.
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{| class="wikitable"
 
{| class="wikitable"
 
! rowspan="2" colspan = "2" |
 
! rowspan="2" colspan = "2" |
  +
Body
<nowiki> </nowiki>Body
 
 
! colspan="7" |
 
! colspan="7" |
<nowiki> </nowiki>Barrel
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Barrel
 
|-
 
|-
 
!Dahl (Blaster)
 
!Dahl (Blaster)
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=== Prefix ===
 
=== Prefix ===
 
Laser prefixes are determined solely from the weapon's grip and element. The presence or absence of an accessory (rare, on a laser) has no effect on the weapon's prefix. Lasers can spawn with a melee attachment, though it's rare for it to happen. The [[Excalibastard]] is a case in which this accessory is fixed.
 
Laser prefixes are determined solely from the weapon's grip and element. The presence or absence of an accessory (rare, on a laser) has no effect on the weapon's prefi.
 
   
 
Incendiary lasers, the most common variety, take their prefix from the manufacturer of the grip part. Note that on a laser, the grip part extends horizontally from the left side of the foregrip, where it is difficult to identify in profile. The easily profiled handgrip on the rear of the weapon is part of its buttstock, which affects the weapon's recoil and handling, but not its name.
 
Incendiary lasers, the most common variety, take their prefix from the manufacturer of the grip part. Note that on a laser, the grip part extends horizontally from the left side of the foregrip, where it is difficult to identify in profile. The easily profiled handgrip on the rear of the weapon is part of its buttstock, which affects the weapon's recoil and handling, but not its name.
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A laser's '''Barrel''' gives the weapon its signature firing type.
 
A laser's '''Barrel''' gives the weapon its signature firing type.
 
* [[Dahl]]-barreled [[Blaster (laser)|Blaster]] lasers resemble assault rifles in function, putting out a barrage of blaster bolts that travel at moderate speed with decent accuracy.
 
* [[Dahl]]-barreled [[Blaster (laser)|Blaster]] lasers resemble assault rifles in function, putting out a barrage of blaster bolts that travel at moderate speed with decent accuracy.
* [[Hyperion]]-barreled [[Railgun]] lasers fire a single powerful and accurate beam of energy of a specific element. They, however, suffer from a slow fire rate, usually never surpassing 1 shot per second, and cost 4 ammunition per shot.
+
* [[Hyperion]]-barreled [[Railgun]] lasers fire a single powerful and accurate energy bolt that travels at a moderate velocity. Most railguns consumes 4 laser ammo per shot and the fire rate is often lower than 1.
* [[Maliwan]]-barreled [[Beam]] lasers put out a continuous beam that excel at damaging enemies for a long period of time, but despite their appearance, have a limited range and suffer from massive recoil.
+
* [[Maliwan]]-barreled [[Beam]] lasers put out a continuous beam that excel at damaging enemies for a long period of time. They have a short range, consume ammo quickly, and suffer from massive recoil, causing most Beam lasers to swerve wildly if fired continuously.
* [[Tediore]]-barreled [[Splitter]] lasers fire multiple beams in a spread while consuming multiple ammunition per shot.
+
* [[Tediore]]-barreled [[Splitter]] lasers fire multiple beams in a spread while consuming 3 rounds per shot. Tediore Splitters fire six beams, while Splitters from other manufacturers fire three.
   
 
<gallery position="center">
 
<gallery position="center">
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== Weapon Bodies ==
 
== Weapon Bodies ==
 
Depending on the manufacturer of the laser's body, a laser can spawn with manufacturer-specific gimmicks that either coincide well with the laser's barrel, or barely elevate its usage.
 
Depending on the manufacturer of the laser's body, a laser can spawn with manufacturer-specific gimmicks that either coincide well with the laser's barrel, or barely elevate its usage.
* Lasers with [[Dahl]] bodies have the Dahl gimmick of burst-fire while scoped, along with recoil reduction. However, they also come with the innate ability to penetrate enemy targets, making them useful for crowd-control, especially when used after throwing a [[Singularity Grenade|singularity grenade]]. Most barrels work well with Dahl bodies as there is typically no downside apart from occasional wastage of ammo if a single shot is sufficient to kill a target. However, Dahl-barreled Railguns tend to stray off the crosshair when firing in bursts, unlike Dahl Sniper Rifles.
+
* Lasers with [[Dahl]] bodies have the Dahl gimmick of burst-fire while scoped, along with recoil reduction. However, they also come with the innate ability to penetrate enemy targets, making them useful for crowd-control, especially when used after throwing a [[Singularity Grenade|singularity grenade]]. Most barrels work well with Dahl bodies as there is typically no downside apart from occasional wastage of ammo if a single shot is sufficient to kill a target.
  +
** Dahl Beams fire a brief beam laser when zoomed in, which offers higher stability and burst damage in exchange for the ability to hold down the beam when scoped. Dahl Railguns burst fire when zoomed, ranging from 2-4 shots per burst. They also tend to stray off the crosshairs in a burst when not using a Dahl Blaster Barrel, which reduces the potential a Dahl Body Laser can have.
* Lasers with [[Hyperion]] bodies start off with low accuracy that increase the longer the weapon is fired (reverse recoil). Additionally, they are given a hefty critical hit damage boost, making Hyperion-bodied Railguns extremely useful as a [[Sniper Rifle|sniper rifle]] of sorts. Hyperion Railguns also have perfect (100.0) accuracy indicated on the weapon card; this accuracy, however, is only attained when aiming down the sight. A Beam laser with a Hyperion body offsets the typical huge recoil that Beam lasers suffer from, making them extremely accurate and damaging weapons even at medium-long ranges.
+
* Lasers with [[Hyperion]] bodies start off with low accuracy that increase the longer the weapon is fired (reverse recoil). Additionally, they are given a hefty critical hit damage boost, making Hyperion-bodied Railguns extremely useful as a [[Sniper Rifle|sniper rifle]] of sorts. Hyperion Railguns also have perfect (100.0) accuracy indicated on the weapon card; this accuracy, however, is only attained when aiming down the sight.
* Lasers with [[Maliwan]] bodies come with the highest elemental damage and chance out of all manufacturers, making them reliable for inflicting elemental status effects. They also come with a continuous damage bonus, making their lasers more damaging the longer the trigger is held. This coincides well if a laser spawns purely Maliwan-manufactured, as the beam will be able to rack out significant amounts of damage over a short period of time, which is useful against larger and stronger enemies.
 
  +
** A Beam laser with a Hyperion body offsets the typical huge recoil that Beam lasers suffer from, making them extremely accurate and damaging weapons even at medium-long ranges. Blasters also benefit from this aspect. Splitters do not benefit from the reverse recoil, as the lasers will still stray from the crosshair at max accuracy. Only Hyperion lasers can spawn with a melee accessory.
* Lasers with [[Tediore]] bodies are generally weaker overall that other manufacturers. However, they retain the Tediore gimmick of being thrown like a grenade when reloaded, doing more damage if there is more ammo in the magazine. Additionally, thrown Tediore lasers act like [[Tesla Grenade|Tesla grenades]] upon reload, weakly shocking nearby enemies until the weapon detonates. This makes Tediore-bodied lasers more useful than other Tediore-made weapons at reliably damaging enemies with a reload-throw, as even if the player misses a toss, enemies can still be damaged by the shock from said weapon.
 
 
* Lasers with [[Maliwan]] bodies come with the highest elemental damage and chance out of all manufacturers, making them reliable for inflicting elemental status effects. They also come with a continuous damage bonus, making their lasers more damaging the longer the trigger is held. This coincides well if a laser spawns with a Maliwan Barrel, as the beam will be able to rack out significant amounts of damage over a short period of time, which is useful against larger and stronger enemies.
  +
** Due to Railguns being slow-firing and precision-focused, Maliwan Railguns usually cannot take advantage of the continuous damage bonus as easily as other Laser types.
 
* Lasers with [[Tediore]] bodies are generally weaker overall that other manufacturers, therefore having no synergy with other barrels whatsover. However, they retain the Tediore gimmick of being thrown like a grenade when reloaded, doing more damage if there is more ammo in the magazine. Additionally, thrown Tediore lasers act like [[Tesla Grenade|Tesla grenades]] upon reload, weakly shocking nearby enemies until the weapon detonates. This makes Tediore-bodied lasers more useful than other Tediore-made weapons at reliably damaging enemies with a reload-throw, as even if the player misses a toss, enemies can still be damaged by the shock from said weapon.
  +
** Tediore Splitters will fire six lasers per shot, while other manufacturers will only fire 3 per shot.
   
 
<gallery position="center">
 
<gallery position="center">
 
Dahl Body.jpg|Dahl-bodied Lasers reload by removing a chip-like magazine from the left of the weapon, then replacing a new one, finishing with a twist of a knob on the gun.
 
Dahl Body.jpg|Dahl-bodied Lasers reload by removing a chip-like magazine from the left of the weapon, then replacing a new one, finishing with a twist of a knob on the gun.
Hyperion Body.jpg|Hyperion-bodied lasers reload in a break-action fashion, releasing a capsule inside the gun, slotting a new one in, and closing the weapon.
+
Hyperion Body.jpg|Hyperion-bodied lasers reload in a break-action fashion similar to Jakobs Shotguns, taking out the empty battery, loading a new one in, then closing the weapon.
 
File:Maliwan Body.jpg|Maliwan-bodied lasers eject a capsule from the left side of the weapon, where a new capsule is reloaded.
 
File:Maliwan Body.jpg|Maliwan-bodied lasers eject a capsule from the left side of the weapon, where a new capsule is reloaded.
Tediore Body.jpg|Tediore weapons are thrown in an arc when reloaded, similar to a grenade.
+
Tediore Body.jpg|Tediore-bodied lasers, like all Tediore weapons, are not physicaly reloaded. The weapon is thrown forwards adhering to normal physics, and a new one is digistructed in the user's hands.
 
</gallery>
 
</gallery>
  +
  +
==References==
  +
<references />
   
 
{{Navbox items}}
 
{{Navbox items}}
  +
[[fr:Armes laser]]
 
[[ru:Лазерное_оружие]]
 
[[ru:Лазерное_оружие]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 01:17, 9 December 2019

Borderlandsthepresequel 2

Maliwan laser

Laser weapons never made it to Pandora because of a highly confidential and little-known incident involving Marcus and a straw. If you value your life, don't ask. Anyone. Ever.
— Loading screen

Lasers are a separate weapon type first introduced in Borderlands: The Pre-Sequel.

Overview

All lasers spawn with an element, Incendiary being the default and the most common. Exceptions to this rule are the E-GUN (formally non-elemental [1]), MINAC's Atonement (cycles between incendiary, shock and corrosive), and Laser Disker (explosive). Although lasers are only produced by four manufacturers (Hyperion, Dahl, Tediore and Maliwan), each manufacturer produces a very different style of barrel and body which are interchangeable with all laser types, making lasers perhaps the most varied weapon type in the game.

Being a distinct weapon type, lasers have their own unique ammunition pool (usually referred to as "cells"), represented by a coil icon and a pickup item reminiscent of a battery or power supply. Laser ammo has the highest storage capacity of any type, serving as a sort of universal power source: unlike most weapon types, lasers that use more than one round per shot are the norm rather than the exception, dramatically adding to their variety and versatility.

Naming

Title

Like all weapons in Borderlands, common-rarity lasers take their names from their body and barrel manufacturers.

Body

Barrel

Dahl (Blaster) Hyperion (Railgun) Maliwan, Corrosive (Beam) Maliwan, Cryo (Beam) Maliwan, Incendiary (Beam) Maliwan, Shock (Beam) Tediore (Splitter)
Dahl Blaster Lazer Railgun Scorpion Beam Arctic Fox Beam Beetle Beam Eel Beam Splitter
Hyperion old Revized Blaster Rapier Railgun Destabilizing Beam Glacier Beam Convector Beam Motivator Beam Partitioned Splitter
new Iterated Blaster Lancer Railgun Deconstructor Beam Zero Beam Afterburner Beam Energizer Beam Subdivided Splitter
Maliwan Accelerated Blaster Photon Railgun Venus Beam Comet Beam Mercury Beam Polaris Beam Dichotomized Splitter
Tediore Repeater Blaster Phazer Railgun Paintstripper Beam Coolstream Beam Enkindler Beam Spark Beam Refracted Splitter

Prefix

Laser prefixes are determined solely from the weapon's grip and element. The presence or absence of an accessory (rare, on a laser) has no effect on the weapon's prefix. Lasers can spawn with a melee attachment, though it's rare for it to happen. The Excalibastard is a case in which this accessory is fixed.

Incendiary lasers, the most common variety, take their prefix from the manufacturer of the grip part. Note that on a laser, the grip part extends horizontally from the left side of the foregrip, where it is difficult to identify in profile. The easily profiled handgrip on the rear of the weapon is part of its buttstock, which affects the weapon's recoil and handling, but not its name.

Body

Grip

Dahl Hyperion Maliwan Tediore
Dahl Flashpoint Star Galactic Planetary
Hyperion old Scalding Calescent Feverous Sizzling
new Lensed Hyper Catalyzing Heated
Maliwan Conflagrating Pyrophoric Coruscating Ebullient
Tediore Nuclear Thermal Fusion Torch

Lasers of other elements take their prefix from their element, disregarding the grip manufacturer.

Body

Element

Corrosive Cryo Shock
Dahl Disintegrating Inhibiting Catalyzing
Hyperion old Acerbic Frosted Dazzling
new Destabilizing Niveous Stimulating
Maliwan Oxidizing Cryogenic Ionizing
Tediore Alkaline Refridgerated [sic] Alternating

Weapon Barrels

A laser's Barrel gives the weapon its signature firing type.

  • Dahl-barreled Blaster lasers resemble assault rifles in function, putting out a barrage of blaster bolts that travel at moderate speed with decent accuracy.
  • Hyperion-barreled Railgun lasers fire a single powerful and accurate energy bolt that travels at a moderate velocity. Most railguns consumes 4 laser ammo per shot and the fire rate is often lower than 1.
  • Maliwan-barreled Beam lasers put out a continuous beam that excel at damaging enemies for a long period of time. They have a short range, consume ammo quickly, and suffer from massive recoil, causing most Beam lasers to swerve wildly if fired continuously.
  • Tediore-barreled Splitter lasers fire multiple beams in a spread while consuming 3 rounds per shot. Tediore Splitters fire six beams, while Splitters from other manufacturers fire three.

Weapon Bodies

Depending on the manufacturer of the laser's body, a laser can spawn with manufacturer-specific gimmicks that either coincide well with the laser's barrel, or barely elevate its usage.

  • Lasers with Dahl bodies have the Dahl gimmick of burst-fire while scoped, along with recoil reduction. However, they also come with the innate ability to penetrate enemy targets, making them useful for crowd-control, especially when used after throwing a singularity grenade. Most barrels work well with Dahl bodies as there is typically no downside apart from occasional wastage of ammo if a single shot is sufficient to kill a target.
    • Dahl Beams fire a brief beam laser when zoomed in, which offers higher stability and burst damage in exchange for the ability to hold down the beam when scoped. Dahl Railguns burst fire when zoomed, ranging from 2-4 shots per burst. They also tend to stray off the crosshairs in a burst when not using a Dahl Blaster Barrel, which reduces the potential a Dahl Body Laser can have.
  • Lasers with Hyperion bodies start off with low accuracy that increase the longer the weapon is fired (reverse recoil). Additionally, they are given a hefty critical hit damage boost, making Hyperion-bodied Railguns extremely useful as a sniper rifle of sorts. Hyperion Railguns also have perfect (100.0) accuracy indicated on the weapon card; this accuracy, however, is only attained when aiming down the sight.
    • A Beam laser with a Hyperion body offsets the typical huge recoil that Beam lasers suffer from, making them extremely accurate and damaging weapons even at medium-long ranges. Blasters also benefit from this aspect. Splitters do not benefit from the reverse recoil, as the lasers will still stray from the crosshair at max accuracy. Only Hyperion lasers can spawn with a melee accessory.
  • Lasers with Maliwan bodies come with the highest elemental damage and chance out of all manufacturers, making them reliable for inflicting elemental status effects. They also come with a continuous damage bonus, making their lasers more damaging the longer the trigger is held. This coincides well if a laser spawns with a Maliwan Barrel, as the beam will be able to rack out significant amounts of damage over a short period of time, which is useful against larger and stronger enemies.
    • Due to Railguns being slow-firing and precision-focused, Maliwan Railguns usually cannot take advantage of the continuous damage bonus as easily as other Laser types.
  • Lasers with Tediore bodies are generally weaker overall that other manufacturers, therefore having no synergy with other barrels whatsover. However, they retain the Tediore gimmick of being thrown like a grenade when reloaded, doing more damage if there is more ammo in the magazine. Additionally, thrown Tediore lasers act like Tesla grenades upon reload, weakly shocking nearby enemies until the weapon detonates. This makes Tediore-bodied lasers more useful than other Tediore-made weapons at reliably damaging enemies with a reload-throw, as even if the player misses a toss, enemies can still be damaged by the shock from said weapon.
    • Tediore Splitters will fire six lasers per shot, while other manufacturers will only fire 3 per shot.

References

  1. E-GUN's element is referred as Laser_Elemental_Egun in game code.