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Attacks: |
Attacks: |
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− | Punch |
+ | Punch: punches the target. |
Pounce: Jumps far producing a [[shock]] shockwave of medium range upon landing. |
Pounce: Jumps far producing a [[shock]] shockwave of medium range upon landing. |
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− | Burning Skulls |
+ | Burning Skulls: spews few [[Incendiary|burning]] projectiles that slowly home on their target and produce an Incendiary field on impact. |
− | Clap shockwave |
+ | Clap shockwave: claps producing shockwave of supposedly unlimited range (goes through walls). |
− | Shock bolt |
+ | Shock bolt: tosses an energy grenade-like bolt of [[shock]] element. Usually at close range. |
− | * Skulls may be destroyed or even evaded |
+ | * Skulls may be destroyed or even evaded. |
+ | * Shockwave can be jumped over but only when it runs low enough. |
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− | * Shockwave may be jumped ove but only when it runs low enough - so generally if it was casted when you were standing on the ground as it is aimed to hit at the waist level. If you jumped during casting, expect shockwave impossible to avoid (may try slide below, good luck with all those props around;). |
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− | ** Naturally if you are above Billy the shockwave can't hit you at all. |
+ | ** Naturally if you are above Billy the shockwave can't hit you at all. He will attempt to close the distance by [[Phasewalk|Phasewalking]] up to you. |
− | * Pounce is easiest to avoid as simply timing the jump correctly protects from it. |
+ | * Pounce is easiest to avoid as simply timing the jump correctly protects from it. |
− | * Billy has no shield, |
+ | * Billy has no shield, so [[Incendiary]] attacks work well. |
− | * |
+ | * As expected, his head is hit [[crit]] spot. |
− | Local [[Fanatic|Fanatics]] may provide [[Crippled|Second Wind]] opportunities |
+ | * Local [[Fanatic|Fanatics]] may provide [[Crippled|Second Wind]] opportunities. |
===Completion=== |
===Completion=== |
Revision as of 23:44, 17 January 2020
[[Category:The Anvil missions]]
Lair of the Harpy is a story mission in Borderlands 3 given by Sir Hammerlock.
Background
- "Aurelia Hammerlock, Sir Hammerlock's sister and CEO of the Jakobs Corporation, is offering to pay you to leave Eden-6. She's invited you to Jakobs Manor to negotiate. It's almost certainly a trap. It's also the only way to find the Eden-6 Vault Key."
Walkthrough
Objectives
- Return to Floodmoor Basin
- Talk to Wainwright
- Go to Jakobs Manor
- Ride lift
- Ring doorbell
- Go to dining hall
- Survive ambush
- Go to theater
- Kill Anointed goliath
- Enter projection booth
- Unlock trap door
- Enter secret room
- Find Vault Key clue
- Take record
- Exit through cellar
- Return to Wainwright
- Give record to Wainwright
Strategy:
Billy, the Anointed is a fearsome foe. Not only he is tough, but also fast and also ignores walls.
Attacks:
Punch: punches the target.
Pounce: Jumps far producing a shock shockwave of medium range upon landing.
Burning Skulls: spews few burning projectiles that slowly home on their target and produce an Incendiary field on impact.
Clap shockwave: claps producing shockwave of supposedly unlimited range (goes through walls).
Shock bolt: tosses an energy grenade-like bolt of shock element. Usually at close range.
- Skulls may be destroyed or even evaded.
- Shockwave can be jumped over but only when it runs low enough.
- Naturally if you are above Billy the shockwave can't hit you at all. He will attempt to close the distance by Phasewalking up to you.
- Pounce is easiest to avoid as simply timing the jump correctly protects from it.
- Billy has no shield, so Incendiary attacks work well.
- As expected, his head is hit crit spot.
- Local Fanatics may provide Second Wind opportunities.
Completion
- "Still can't believe the Calypsos murdered my father. I need to get my record player working, but you know Aurelia's gonna send all those damn zealots to find us. If we're gonna last enough to open that Vault, we'll need an army of our own. I'm talking a Jakobs resistance."
Turn In: Wainwright Jakobs
Notes
- Mission item: Monty's Wooden Record