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|Image = Krieg.jpg
 
|Image = Krieg.jpg
 
|Caption = NIPPLE SALADS!
 
|Caption = NIPPLE SALADS!
 
 
|Character Type = Playable character
 
|Character Type = Playable character
|Type Clarifier =
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|Type Clarifier = Borderlands 2
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|Character Type2 =
 
|Type2 Clarifier =
 
 
|Gender = Male
 
|Gender = Male
 
|Race = Human mutant
 
|Race = Human mutant
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|Game = Borderlands 2
 
|Game = Borderlands 2
|Game2 =
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|Game2 = Borderlands 3
 
|Game3 =
 
|Game3 =
|Voice Actor = [[wikipedia:Jason_Douglas|Jason Douglas]]<ref>http://www.digitaltrends.com/gaming/borderlands-2s-most-psychotic-villain-is-playable-as-the-delightfully-badass-krieg</ref>
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|Voice Actor = [[wikipedia:Jason_Douglas|Jason Douglas]]<ref>[http://www.digitaltrends.com/gaming/borderlands-2s-most-psychotic-villain-is-playable-as-the-delightfully-badass-krieg Borderlands 2’s most psychotic villain is playable as the delightfully badass Krieg] – Digitaltrend.</ref>
 
|Skins Link = On
 
|Skins Link = On
 
|Intro = '''Krieg''' is the playable Psycho class character in ''[[Borderlands 2]]''. He is the sixth playable character in the game and was revealed on March 24, 2013 in the [[:File:Borderlands 2 - Krieg Reveal Trailer|Borderlands 2 Krieg the Psycho Character Reveal Trailer]]. He was released on May 14th, 2013 on Steam and PlayStation Network for $9.99, or 800 Microsoft Points on Xbox Live.
 
|Background = {{main|Krieg/A Meat Bicycle Built for Two (Transcript)}}
   
  +
Born to a family of bandits, Krieg endured abuse from his mother who viewed him as a weakling. Spurred by his mother to become stronger, Krieg grew to become one of the strongest members of his family on Pandora. However, his strength was no match for Hyperion's forces when he and many other bandits were taken by [[Dr. Benedict]] as experiments to become [[Psycho (Borderlands 2)|Psychos]] subjected to horrible abuse and experiments with the lucky ones being the first to die as each surviving batch only endured even more inhumane experiments where traits like self-harm, suicidal impulses, and reckless behavior were encouraged. Rather than bringing out his psychotic side and destroying his sanity, it only made him feel more powerless. Eventually, a fractured remnant of his psyche, manifesting itself as an "inner voice" in his mind as a means for Krieg's sane side to maintain hope and the will to survive. Learning that he was to be disposed of with the rest of the subjects and Dr. Benedict plans on using children as the next group, he breaks out of the facility and kills Benedict to prevent them from suffering the same fate. However, by that point, Psycho Krieg became the dominant personality and Krieg could no longer communicate properly.
|Intro = '''Krieg''' is the playable Psycho class character in ''[[Borderlands 2]]''. He is the sixth playable character in the game and was revealed on March 24, 2013, in the [[:File:Borderlands 2 - Krieg Reveal Trailer|Borderlands 2 Krieg the Psycho Character Reveal Trailer]]. He was released on May 14th, 2013 on Steam and PlayStation Network for $9.99, or 800 Microsoft Points on Xbox Live.
 
   
  +
Later on in his life, Krieg had engaged in vault hunter-esque activities and worked for the [[Crimson Raiders]], such as aiding the needy and getting paid with loot. The voice also seeks to control Krieg's lust for murder by limiting his victims to those deserving punishment. However, because of Psycho Krieg's personality, he was unable to establish any meaningful bonds with the Raiders and believed they always hated him and saw him as a weapon towards their enemies
|Background = {{See also|Krieg/A Meat Bicycle Built for Two (Transcript)|A Meat Bicycle Built for Two}}
 
Whatever Krieg went through to make him the blood-drinking, meat-loving killer that he is, it is noted he wasn't always like this. Krieg's psyche has a remnant of who he used to be--a literal inner voice which forces Krieg to ''only'' kill the deserving, and help others. The voice often remarks that he remembers helping people, getting paid with loot, and other Vault-hunter-esque pursuits. It's also informed Krieg that should Krieg ''ever'' kill an innocent person, the inner voice will take over and commit suicide to kill them both as punishment.
 
   
  +
Anthony Burch has described Krieg's psychosis, comparing Krieg to a man driving an out-of-control truck: he cannot stop the truck, but he can try to steer it away from as many innocents as possible<ref>[http://web.archive.org/web/20160412131205/https://www.examiner.com/article/borderlands-2-writer-discusses-creating-the-personality-of-krieg-the-psycho Creating the personality of Krieg on examiner.com]</ref>
In his graphic backstory, Krieg is shown wandering the wastelands of Pandora, wielding only his buzz axe, killing bandits and many other hostiles along the way. The inner voice seemed to have far less influence on his actions in those days, barely able to keep his blood lusting vessel from targeting hostiles over non-combatants. After narrowly avoiding getting splattered by a train, Krieg sees [[Maya]] at the train station. Krieg's inner voice somehow knew she is both a Siren and a [[Vault Hunter]], and told Krieg to ally himself with her and let her take care of him. However, Krieg instead screamed at the top of his lungs, "I'm the conductor of the POOP train!". Maya misinterpreted this as being hostile and opened fire at Krieg, only to attract a pack of [[rat]]s.
 
   
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Players are introduced to Krieg as he wanders through Pandora's wasteland, eliminating bandits with his buzz axe. He encounters [[Maya]], who initially believes him to be hostile; she immediately opens fire on him, inadvertently attracting the attention of a group of [[rats]]. Too focused on Krieg, Maya fails to notice the rats approaching from behind. Krieg salvages the situation by throwing his buzz axe at the rats, saving Maya from peril. Afterward, Maya warms up to Krieg, and the two congregate. Krieg is last seen clinging to the train carrying the original vault hunters to [[Windshear Waste]].
Too focused on Krieg, Maya does not notice the cannibalistic bandits approach from behind. Somehow Krieg's inner voice, with some difficulty, managed to influence his darker side to warn Maya by shouting, "Turn around, pretty lady!" while throwing his buzz axe at one of the rats. After retrieving his axe, Krieg continues by rushing towards the rats to defend Maya, butchering the rats with ease and terrifying one of them unconscious. After helping Krieg finish off the rest of them, Maya softens up to the madman, and Krieg's inner self gains hope that perhaps he can regain himself one day, though his outer self was too preoccupied screaming about ribcages and cockatiels to express it. Afterwards he is seen clinging to the side of the train the Vault Hunters were passengers on, which explains how he ended up in [[Windshear Waste]] after the train explosion.
 
  +
  +
After the events of [[Handsome Jack]]'s attempt to destroy the [[Crimson Raiders]], Krieg exiles himself away in the wastes of Pandora; having become smitten with Maya and wishing to see her again, his "inner voice" tries to coach himself into speaking more coherently and overall act less hostile around others (with limited success). During this time, [[Tiny Tina]] manages to find Krieg and wishes to have him instruct her on behaving like a bandit.
  +
  +
Shortly after the destruction of [[Sanctuary]], he hears about Maya going back to [[Athenas]] and goes to track her down; with some effort, Krieg is able to convey a message to her wishing that she would stay. While upset over her determination to return back to her home planet, Krieg takes some solace in Maya promising to return back to Pandora and see him again.
   
 
|Involvement =
 
|Involvement =
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|Custom Data =
 
|Custom Data =
   
|Appearances = Borderlands 2 - Psycho Pack
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|Appearances =
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*[[Borderlands 2]]
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*[[Borderlands 3]] (voice on ECHOs only)
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*[[Psycho Krieg and the Fantastic Fustercluck]]
   
|Skills = :'''[[{{PAGENAME}}/Skill tree|[Skill tree]]]'''
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|Skills =
Action skill: [[Buzz Axe Rampage]]
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:Action skill: [[Buzz Axe Rampage]]
 
*[Fire] to swing buzz axe, [Aim] + [Fire] to throw buzz axe.
  +
*500% Melee Damage, regain all Health on kill.
 
*Increase movement speed by 33%.
  +
*Duration: 16 seconds (excluding penalties for health lost).
 
*Cooldown: 120 seconds, reduced by taking damage.
   
  +
Krieg has three Skill Trees:
[Fire] to swing buzz axe, [Aim] + [Fire] to throw buzz axe.
 
  +
*[[Bloodlust_(skill_tree)|Bloodlust]]
  +
*[[Mania]]
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*[[Hellborn]]
   
500% Melee Damage, regain all Health on kill.
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==Melee Damage==
  +
Unlike any other character, Krieg has a unique melee damage bonus:
  +
KriegMeleeDMG = MeleeDMG x 0.8 x (1 + 0.02 x Level)
  +
where MeleeDMG is the melee damage other characters do at that level. This means that Krieg gains more melee damage per level than other characters, but up until level 12 Krieg actually does ''less'' damage (81.6% at level 1, 208% at level 80).
   
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A weapon's melee damage bonus overrides Krieg's unique modifier, so Krieg will do the same melee damage as other characters when holding a bladed weapon.
Increase movement speed by 33%.
 
  +
*At level 44, Krieg's modifier amounts to an effective +50.4% bonus. From this point on, Krieg will do ''less'' damage with a "+50% melee damage" weapon than without one.
  +
*At level 80, the modifier amounts to an effective +108% bonus, making it better than the [[Law (Borderlands 2)|Law]]'s +100% bonus, so equipping the Law will reduce melee damage. However, the [[Rapier]]'s +200% bonus will always increase melee damage.
   
  +
==Class Mods==
Duration: ~15 seconds.
 
  +
{{main|Class Mod (Borderlands 2)#Krieg}}
 
Cooldown: 120 seconds, reduced by taking damage.
 
   
 
|Strategy =
 
|Strategy =
 
|Mission =
 
|Mission =
   
|Quotes = ''See [[Krieg/Quotes]]''
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|Quotes = {{main|Krieg/Quotes}}
   
 
|Notes =
 
|Notes =
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*Use of the Law with the [[Order (Borderlands 2)|Order]] creates formidable effects. Half of Krieg's health is instantly regained when melee damage is inflicted, in or out of Buzz Axe Rampage.
*Krieg has a unique kind of melee-bonus without having a bladed weapon equipped. This bonus rises together with his level, but will be overridden by the melee-bonus of a bladed weapon.[http://www.reddit.com/r/Borderlands/comments/1ee990] From Level 45 on, a bladed weapon with a melee-bonus of +50% will weaken his melee attacks, but if you gain other bonuses like the melee bonus from a Roid Damage shield, a bladed weapon will then do more damage when the Roid bonus is active. This makes the [[Law (Borderlands 2)|Law]] and [[Rapier]] viable choices for a very long duration of the game, due to their +100% and +200% melee bonuses, respectively. Use of the Law with the [[Order (Borderlands 2)|Order]] allows Krieg to be a nigh unstoppable force for a very lengthy period of time, due to instantly regaining all health on every hit, in or out of Buzz Axe Rampage.
 
  +
*Unlike bladed weapons, Krieg's unique melee damage modifier does not increase a [[Maylay Shield]]'s roid damage. Therefore, a +50% melee damage weapon may still be viable even at higher levels when using such a shield.
*Krieg is the heaviest Vault Hunter. Gearbox has explained that the reason for this is that Krieg, as a heavily melee-oriented character, would be very frustrating to play if it were as easy for enemies to knock him around as it is for the other playable characters.
 
*Due to Krieg's mass index, Krieg gets slightly less air than other characters during a grenade jump. This can be augmented with a rocket launcher fired directly after the grenade jump. Most known grenade jumps, however, can be achieved by Krieg.
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*Krieg experiences less hang time than other characters during a jump. This 'heaviness' helps to prevent him from getting shoved around from frequent knock-back effects in melee situations.
*In the August 29, 2013 update, Gearbox removed the challenges that are impossible to do with Krieg due to his heft, such as getting atop the Happy Motel Pig sign in [[Three Horns - Valley]] as the geyser can lift Krieg only a few feet up.
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*In the August 29, 2013 update, Gearbox removed the challenges that are impossible to do with Krieg due to his heft, such as getting atop the Happy Motel Pig sign in [[Three Horns - Valley]].
*Krieg's class mod is a custom buzz blade that is attached to the back of his belt, when buzz axe rampage is active however, the class mod is NOT used as the blade in the axe itself.
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*Krieg's class mod is a custom buzz axe blade attached to his belt.
*It is possible to fire guns as normal in the brief time during [[Light the Fuse]] when Krieg has no dynamite in his hands.
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*It is possible to fire guns normally in the brief time during [[Light the Fuse]] when Krieg has no dynamite in his hands. This isn't possible in the PS4 version of The Handsome Collection, but he can still hold the gun for a few seconds.
 
*A bug can occur in which Krieg will remain in Buzz Axe Rampage after it has expired, and Krieg's only available action is to throw his buzz axe. There are two ways to activate this bug.
 
**Getting onto the back of a [[Bandit Technical]], waiting a few seconds, then getting off before the skill ends.
 
**Getting a second wind instantly after entering Fight For Your Life while in Buzz Axe Rampage.
 
*There's also a bug where Krieg will hold his buzz axe after Buzz Axe Rampage ends. It happens if the skill ends while a menu is open. Krieg can't use his axe this way, though he will carry it forever, even after changing location, starting Buzz Axe Rampage again, or dying etc. The axe will disappear after returning to main menu.
 
|Trivia =
 
|Trivia =
 
{{notice|Policy of this wiki requires a link to the trivial reference when it is not a part of this game (franchise). Trivia without links may be removed or redacted at any time by any user.<br />'''NOTE:''' Dr.F <u>will</u> delete any trivia without links. See history to re-instate (with links).}}
 
{{notice|Policy of this wiki requires a link to the trivial reference when it is not a part of this game (franchise). Trivia without links may be removed or redacted at any time by any user.<br />'''NOTE:''' Dr.F <u>will</u> delete any trivia without links. See history to re-instate (with links).}}
   
*Krieg is the only [[Vault Hunter]] intended to use suicidal tactics with [[Silence the Voices]], [[Light the Fuse]], [[Redeem the Soul]] (co-op), [[Pull the Pin]], [[Fuel the Rampage]] (co-op), [[Embrace the Pain]], [[Salt the Wound]], and lighting himself on fire.
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*Krieg is one of the two [[Vault Hunters]] who employs suicidal tactics including [[Silence the Voices]], [[Light the Fuse]], [[Redeem the Soul]] (co-op), [[Pull the Pin]], [[Fuel the Rampage]] (co-op), [[Embrace the Pain]], and [[Salt the Wound]].
 
*Many of Krieg's skills and dialogue are based on [[Psycho (Borderlands)|psycho]] bandit abilities. Abilities include: exploding and throwing explosives ([[Suicide Psycho|suicide psychos]]), breathing fire ([[Burning Psycho|burning psychos]]) and rushing opponents for melee (normal Psychos).
**This is no longer the case, as of ''[[Borderlands: The Pre-Sequel]]'', as [[Claptrap|Fragtrap]]'s [[VaultHunter.EXE]] skill, which randomly selects one of several effects, can bring up an attack called Clap-in-the-Box, which is essentially the same to the post-death effect of Krieg's Light the Fuse; either Fragtrap's bomb causes massive damage to nearby enemies when it explodes, or, if there aren't any enemies around him when it detonates, it blows ''him'' up and he gets downed.
 
 
*Krieg's name means 'War' in German.<!-- prima facie -->
*Krieg's skills [[Strip the Flesh]] and [[Salt the Wound]] are references to one phrase commonly heard from enemy psychos ("strip the flesh, salt the wound").
 
**An interesting thing to note is that Krieg shouts these two crazed statements while hiding behind cover from Maya in his teaser trailer.
 
*Many of Krieg's skills are based on abilities utilized by [[Psycho (Borderlands)|psycho]] bandits. Examples of these include: exploding and throwing explosives ([[Suicide Psycho]]s), breathing fire ([[Burning Psycho]]s) and rushing opponents for melee (normal Psychos). [http://www.youtube.com/watch?v=wXe_41MToO0]
 
*Krieg's name means 'War' in German.<!-- prima facia -->
 
 
*On April 24, 2013, Krieg took over @ECHOcasts [https://twitter.com/ECHOcasts] Twitter (formerly occupied by Sir Hammerlock).
 
*On April 24, 2013, Krieg took over @ECHOcasts [https://twitter.com/ECHOcasts] Twitter (formerly occupied by Sir Hammerlock).
  +
*Krieg seems to suffer from Dissociative Identity Disorder (DID) as he argues with an "inner voice" that was created as result of traumatic experiences, although his case differs significantly from the typical diagnosis in a number of ways:
*Krieg's line "Look at me when I scream into your soul" is a reference to a series of similar lines used by attacking psychos ("Look into my eyes when I stare at you" and "Look at me when I'm charging at you").
 
  +
**Only one personality is active at a given moment in typical DID. For example, "Alice" might be completely unaware of the existence of "Betty" but have full recollection of any actions taken while "Claire" is in the driver's seat; they do not actively "fight over the steering wheel" as Krieg's (to some extent) do, nor do they actively communicate with one another.
*Krieg's line, "It's a bloody business, Bates," is a reference to the series Downton Abbey, wherein a character is being fired for inadequate performance.[http://scriptline.livejournal.com/55704.html] It may also serve as a double entendre, referencing Norman Bates from the movie ''[[wikipedia:Psycho (1960 film)|Psycho]]'', in which the business of murder is quite bloody, given the nature of Krieg's character.
 
  +
**Krieg's alternate personality is implied to be the direct result of Hyperion's experimentation itself, whereas in typical DID the alternate personality/personalities is/are inadvertently created by the patient themselves as a result of trying to cope with trauma by trying to convince themselves that it happened to someone else.
*Krieg suffers from Dissociative Identity Disorder (DID). He argues with himself in some of his quotes, and he has a quieter 'inner voice' which occasionally tells him what to do or comments on his surroundings.
 
**The dominant personality appears to be his violent side.
+
**The dominant personality is the original default one in typical DID, whereas in Krieg's case it is the other way around.
  +
**DID is normally the result of trauma that occurred during early to mid-childhood; trauma occurring during adulthood that produces a mental disorder usually results in PTSD instead.
**His more peaceful side seems to try to keep him in check by threatening that it will take control and commit suicide as soon as he harms an innocent person.
 
  +
**The constructed personalities of normal DID are notably not "complete people". They are one dimensional and entirely incapable of character development; a "shy five-year-old girl" constructed personality will even stay shy and five throughout the patient's life. Krieg's constructed personality not only seems to be a complete individual in his own right, but it also seems that he himself has a separate, additional mental illness somewhat similar to that of the other so-called "psychos".
**He also appears to suffer from psychosis (loss of touch with reality).
 
*Krieg's bounty is $100,000,000,000. No crimes are listed, but in the launch trailer the poster has "Property of Hyperion" written on it.
+
*Krieg's bounty is $100,000,000,000. No crimes are listed, and he is branded as "Property of Hyperion". However, his quick-change head "I WANNA BE WANTED" lists indecent exposure as his offence.
 
*Krieg's quote "You woke the wrong dog!" alludes to [[Nine-Toes]] from ''Borderlands'', who uses the same line when he is introduced.
**The wanted poster Krieg staples to his face for the I WANNA BE WANTED head lists "Indecent Exposure" as his crime.
 
*When Krieg dies, regardless of whether he has [[Light the Fuse]] or not, he will attempt to say the lines he uses when detonating the bundle of dynamite that accompanies Light The Fuse. These lines will usually be at least partially cut off.
 
*Krieg's quote, "You woke the wrong dog!" is a nod to [[Nine-Toes]] from ''Borderlands'', who uses the same line when he is introduced.
 
*Krieg references ''[[Wikipedia:Day of the Tentacle|Day of the Tentacle]]'', a 1993 graphic adventure game also known as Maniac Mansion II: Day of the Tentacle, when he rants "Gone are the days of the tentacle..."
 
 
*Krieg has no lines while under the effects of the [[Handsome Jack]] voice modulator, though he does make the same stock grunts. Additionally, enemies will not react if Krieg activates Buzz Axe Rampage.
 
*Krieg has no lines while under the effects of the [[Handsome Jack]] voice modulator, though he does make the same stock grunts. Additionally, enemies will not react if Krieg activates Buzz Axe Rampage.
 
*Krieg often breaks the fourth wall with his quotes.
 
*Krieg often breaks the fourth wall with his quotes.
 
*Based on his quotes, Krieg seems concerned with several different women. His quotes involving "she" are highly inconsistent and cannot be linked.
**"Too... Many... Icons..." shows that skills are connected to skill icons.
 
 
*[[{{BASEPAGENAME}}/Krieg's Buzz Axe|Krieg's Buzz Axe]] is [[Bandit (manufacturer)|bandit]] made and has various visual upgrades depending on what [[skill]]s Krieg has investments in.
**"See the numbers, taste the violence..." shows that items are connected to numbers.
 
 
*Krieg's line "It's a bloody business, Bates" is a reference to the series Downton Abbey, wherein a character is being fired for inadequate performance.[http://scriptline.livejournal.com/55704.html] It may also serve as a double entendre, referencing Norman Bates from ''[[wikipedia:Psycho (1960 film)|Psycho]]''.
*The "Box cover, box cover!" rant is Krieg speaking to the psycho depicted on the box art for ''Borderlands'' and ''Borderlands 2''.
 
 
*Krieg references ''[[Wikipedia:Day of the Tentacle|Day of the Tentacle]]'', a 1993 adventure game when he rants "Gone are the days of the tentacle...".
 
*The quote "Looks like them Duke boys are in a peck of trouble" is a reference to ''[[wikipedia:The Dukes of Hazzard|The Dukes of Hazzard]]''.
 
*The quote "Looks like them Duke boys are in a peck of trouble" is a reference to ''[[wikipedia:The Dukes of Hazzard|The Dukes of Hazzard]]''.
*The line, "Bloody sand, give me back my skull!" is a reference to the game ''[[wikipedia:50 Cent: Blood on the Sand|50 Cent: Blood on the Sand]]'', in which 50 Cent is trying to retrieve his diamond-encrusted skull.
+
*The line "Bloody sand, give me back my skull!" is a reference to the game ''[[wikipedia:50 Cent: Blood on the Sand|50 Cent: Blood on the Sand]]'', in which 50 Cent tries to retrieve his diamond-encrusted skull.
 
*Krieg's quote "From Hell's heart, I stab at thee," is from ''[[wikipedia:Moby Dick|Moby Dick]]'' by Herman Melville.
*Based on his quotes, Krieg seems concerned with several different females. His quotes involving "she" are scattered and inconsistent. Within his ramblings, several stories can be imagined, but not logically tied together.
 
 
*Krieg's quote while opening a chest "What an amazing chest, Gwynevere!" is a reference to the game ''[[wikipedia:Dark Souls|Dark Souls]]'', in which a giant sized character named Gwynevere appears. Often players will find messages from other players using an in-game system reading "Amazing chest ahead!", referencing her ample bosom.
*Krieg has the most lines for kill streaks, a total of thirteen.
 
*[[{{BASEPAGENAME}}/Krieg's Buzz Axe|Krieg's Buzz Axe]] is [[Bandit (manufacturer)|Bandit]]-made and has various visual upgrades depending on what [[skill]]s Krieg has investments in.
 
*Krieg's quote, "From Hell's heart, I stab at thee," is from ''[[wikipedia:Moby Dick|Moby Dick]]'' by Herman Melville.
 
*Krieg's dominant personality seems to possess traits from both the personality types displayed by normal psychos. His dialogue swings back and forth between nonsensical, humorous rambling and bloodthirsty rage completely at random, although the two combine at times.
 
*Krieg's inner voice is compared to a man driving an out-of-control semi truck by Anthony Burch. [http://www.examiner.com/article/borderlands-2-writer-discusses-creating-the-personality-of-krieg-the-psycho] He cannot stop the truck, but he can try and steer it away from as many innocents as possible.
 
*Krieg's quote while opening a chest: "What an amazing chest, Gwynevere!" is a reference to the game ''[[wikipedia:Dark Souls|Dark Souls]]'', in which a giant sized character named Gwynevere appears. Often players will find messages from other players using an in-game system saying, "Amazing chest ahead!" referencing her ample bosom.
 
 
*Krieg's quote "Naha, It's like Arbor Day!" is a reference to Roland's quote from ''Borderlands'' when finding loot, "It's like Christmas."
 
*Krieg's quote "Naha, It's like Arbor Day!" is a reference to Roland's quote from ''Borderlands'' when finding loot, "It's like Christmas."
*Krieg's quote: "The voices said empty, hollow, and thud!" is a reference to the [[wikipedia:Rosenhan_experiment|Rosehan Experiment]] where volunteers pretended to be insane to see if psychological diagnostics were valid.
+
*Krieg's quote "The voices said empty, hollow, and thud!" is a reference to the [[wikipedia:Rosenhan_experiment|Rosehan Experiment]] where volunteers pretended to be insane to see if psychological diagnostics were valid.
*Krieg's quote, "RED RUUUMMMM!" is "murder" spelled backwards, which was a plot device from [[Wikipedia:The Shining (novel)|''The Shining'']].
+
*Krieg's quote "RED RUUUMMMM!" is "murder" spelled backwards, which was a plot device from [[Wikipedia:The Shining (novel)|''The Shining'']].
*Krieg's quote when winning a duel, "You were fantastic, SO WAS I!" is a reference to the Doctor Who episode, 'The Parting of Ways,' in which the Doctor says this line to Rose before regenerating into his next reincarnation.
+
*Krieg's quote "I don't want to go!" is a reference to the Tenth Doctor's [http://www.imdb.com/title/tt1415017/quotes final words]before regenerating.
 
*Krieg's "Salt the Wound" quote "HURT ME MORE!" is a direct quote taken from the game [[wikipedia:Metal_Gear_Solid|"Metal Gear Solid"]] where it's spoken by the character [http://metalgear.wikia.com/wiki/Gray_Fox "Gray Fox"] during a fist fight with the game's protagonist.
*Krieg's quote: "I don't want to go!" is a reference to the Tenth Doctor's [http://www.imdb.com/title/tt1415017/quotes final words] before regenerating.
 
  +
*A glitch can occur with Krieg in which he will remain in Buzz Axe Rampage after it has expired. During this glitch, Krieg can only throw his Buzz-axe. There are two ways to activate this glitch.
 
**Getting onto the back of a Bandit car, waiting a few seconds, then getting off before the skill ends.
 
**Getting a second wind instantly after entering Fight For Your Life while in Buzz Axe Rampage.
 
*There's also a glitch where Krieg will hold his Buzz Axe after Buzz Axe Rampage ends. It happens if the skill ends while Krieg is in the quest taking/completing menu. Krieg can't use his Axe this way, though, he will carry it forever, even after changing location, or starting Buzz Axe Rampage again, dying etc. The axe will disappear after returning to main menu.
 
*Kriegs "Salt the Wound" quote "HURT ME MORE!" is a direct quote taken from the game [http://en.wikipedia.org/wiki/Metal_Gear_Solid "Metal Gear Solid"], in which it is spoken by the character [http://metalgear.wikia.com/wiki/Gray_Fox "Gray Fox"] during a fist fight with the games protagonist.
 
 
==Media==
 
==Media==
 
<gallery position="center" hideaddbutton="true">
 
<gallery position="center" hideaddbutton="true">
Psycho Pack Launch Trailer|Psycho launch trailer
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Psycho Pack Launch Trailer
Krieg A Meat Bicycle Built for Two-2|A Meat Bicycle Built for Two
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Krieg A Meat Bicycle Built for Two
 
</gallery>
 
</gallery>
 
<gallery position="center" hideaddbutton="true" spacing="small">
 
<gallery position="center" hideaddbutton="true">
 
 
Krieg2.jpg
 
Krieg2.jpg
 
Krieg Promo.jpg
 
Krieg Promo.jpg
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BL2KriegDLCPrvw04.jpg
 
BL2KriegDLCPrvw04.jpg
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* [[Psycho (Borderlands 2)]]
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Revision as of 04:40, 18 September 2020

Krieg is the playable Psycho class character in Borderlands 2. He is the sixth playable character in the game and was revealed on March 24, 2013 in the Borderlands 2 Krieg the Psycho Character Reveal Trailer. He was released on May 14th, 2013 on Steam and PlayStation Network for $9.99, or 800 Microsoft Points on Xbox Live.

Background

Main article: Krieg/A Meat Bicycle Built for Two (Transcript)

Born to a family of bandits, Krieg endured abuse from his mother who viewed him as a weakling. Spurred by his mother to become stronger, Krieg grew to become one of the strongest members of his family on Pandora. However, his strength was no match for Hyperion's forces when he and many other bandits were taken by Dr. Benedict as experiments to become Psychos subjected to horrible abuse and experiments with the lucky ones being the first to die as each surviving batch only endured even more inhumane experiments where traits like self-harm, suicidal impulses, and reckless behavior were encouraged. Rather than bringing out his psychotic side and destroying his sanity, it only made him feel more powerless. Eventually, a fractured remnant of his psyche, manifesting itself as an "inner voice" in his mind as a means for Krieg's sane side to maintain hope and the will to survive. Learning that he was to be disposed of with the rest of the subjects and Dr. Benedict plans on using children as the next group, he breaks out of the facility and kills Benedict to prevent them from suffering the same fate. However, by that point, Psycho Krieg became the dominant personality and Krieg could no longer communicate properly.

Later on in his life, Krieg had engaged in vault hunter-esque activities and worked for the Crimson Raiders, such as aiding the needy and getting paid with loot. The voice also seeks to control Krieg's lust for murder by limiting his victims to those deserving punishment. However, because of Psycho Krieg's personality, he was unable to establish any meaningful bonds with the Raiders and believed they always hated him and saw him as a weapon towards their enemies

Anthony Burch has described Krieg's psychosis, comparing Krieg to a man driving an out-of-control truck: he cannot stop the truck, but he can try to steer it away from as many innocents as possible[2]

Players are introduced to Krieg as he wanders through Pandora's wasteland, eliminating bandits with his buzz axe. He encounters Maya, who initially believes him to be hostile; she immediately opens fire on him, inadvertently attracting the attention of a group of rats. Too focused on Krieg, Maya fails to notice the rats approaching from behind. Krieg salvages the situation by throwing his buzz axe at the rats, saving Maya from peril. Afterward, Maya warms up to Krieg, and the two congregate. Krieg is last seen clinging to the train carrying the original vault hunters to Windshear Waste.

After the events of Handsome Jack's attempt to destroy the Crimson Raiders, Krieg exiles himself away in the wastes of Pandora; having become smitten with Maya and wishing to see her again, his "inner voice" tries to coach himself into speaking more coherently and overall act less hostile around others (with limited success). During this time, Tiny Tina manages to find Krieg and wishes to have him instruct her on behaving like a bandit.

Shortly after the destruction of Sanctuary, he hears about Maya going back to Athenas and goes to track her down; with some effort, Krieg is able to convey a message to her wishing that she would stay. While upset over her determination to return back to her home planet, Krieg takes some solace in Maya promising to return back to Pandora and see him again.

Appearances

Skills

Action skill: Buzz Axe Rampage
  • [Fire] to swing buzz axe, [Aim] + [Fire] to throw buzz axe.
  • 500% Melee Damage, regain all Health on kill.
  • Increase movement speed by 33%.
  • Duration: 16 seconds (excluding penalties for health lost).
  • Cooldown: 120 seconds, reduced by taking damage.

Krieg has three Skill Trees:

Melee Damage

Unlike any other character, Krieg has a unique melee damage bonus:

KriegMeleeDMG = MeleeDMG x 0.8 x (1 + 0.02 x Level)

where MeleeDMG is the melee damage other characters do at that level. This means that Krieg gains more melee damage per level than other characters, but up until level 12 Krieg actually does less damage (81.6% at level 1, 208% at level 80).

A weapon's melee damage bonus overrides Krieg's unique modifier, so Krieg will do the same melee damage as other characters when holding a bladed weapon.

  • At level 44, Krieg's modifier amounts to an effective +50.4% bonus. From this point on, Krieg will do less damage with a "+50% melee damage" weapon than without one.
  • At level 80, the modifier amounts to an effective +108% bonus, making it better than the Law's +100% bonus, so equipping the Law will reduce melee damage. However, the Rapier's +200% bonus will always increase melee damage.

Class Mods

Main article: Class Mod (Borderlands 2)#Krieg

Quotes

Main article: Krieg/Quotes

Notes

  • Use of the Law with the Order creates formidable effects. Half of Krieg's health is instantly regained when melee damage is inflicted, in or out of Buzz Axe Rampage.
  • Unlike bladed weapons, Krieg's unique melee damage modifier does not increase a Maylay Shield's roid damage. Therefore, a +50% melee damage weapon may still be viable even at higher levels when using such a shield.
  • Krieg experiences less hang time than other characters during a jump. This 'heaviness' helps to prevent him from getting shoved around from frequent knock-back effects in melee situations.
  • In the August 29, 2013 update, Gearbox removed the challenges that are impossible to do with Krieg due to his heft, such as getting atop the Happy Motel Pig sign in Three Horns - Valley.
  • Krieg's class mod is a custom buzz axe blade attached to his belt.
  • It is possible to fire guns normally in the brief time during Light the Fuse when Krieg has no dynamite in his hands. This isn't possible in the PS4 version of The Handsome Collection, but he can still hold the gun for a few seconds.
  • A bug can occur in which Krieg will remain in Buzz Axe Rampage after it has expired, and Krieg's only available action is to throw his buzz axe. There are two ways to activate this bug.
    • Getting onto the back of a Bandit Technical, waiting a few seconds, then getting off before the skill ends.
    • Getting a second wind instantly after entering Fight For Your Life while in Buzz Axe Rampage.
  • There's also a bug where Krieg will hold his buzz axe after Buzz Axe Rampage ends. It happens if the skill ends while a menu is open. Krieg can't use his axe this way, though he will carry it forever, even after changing location, starting Buzz Axe Rampage again, or dying etc. The axe will disappear after returning to main menu.

Trivia

  • Krieg is one of the two Vault Hunters who employs suicidal tactics including Silence the Voices, Light the Fuse, Redeem the Soul (co-op), Pull the Pin, Fuel the Rampage (co-op), Embrace the Pain, and Salt the Wound.
  • Many of Krieg's skills and dialogue are based on psycho bandit abilities. Abilities include: exploding and throwing explosives (suicide psychos), breathing fire (burning psychos) and rushing opponents for melee (normal Psychos).
  • Krieg's name means 'War' in German.
  • On April 24, 2013, Krieg took over @ECHOcasts [1] Twitter (formerly occupied by Sir Hammerlock).
  • Krieg seems to suffer from Dissociative Identity Disorder (DID) as he argues with an "inner voice" that was created as result of traumatic experiences, although his case differs significantly from the typical diagnosis in a number of ways:
    • Only one personality is active at a given moment in typical DID. For example, "Alice" might be completely unaware of the existence of "Betty" but have full recollection of any actions taken while "Claire" is in the driver's seat; they do not actively "fight over the steering wheel" as Krieg's (to some extent) do, nor do they actively communicate with one another.
    • Krieg's alternate personality is implied to be the direct result of Hyperion's experimentation itself, whereas in typical DID the alternate personality/personalities is/are inadvertently created by the patient themselves as a result of trying to cope with trauma by trying to convince themselves that it happened to someone else.
    • The dominant personality is the original default one in typical DID, whereas in Krieg's case it is the other way around.
    • DID is normally the result of trauma that occurred during early to mid-childhood; trauma occurring during adulthood that produces a mental disorder usually results in PTSD instead.
    • The constructed personalities of normal DID are notably not "complete people". They are one dimensional and entirely incapable of character development; a "shy five-year-old girl" constructed personality will even stay shy and five throughout the patient's life. Krieg's constructed personality not only seems to be a complete individual in his own right, but it also seems that he himself has a separate, additional mental illness somewhat similar to that of the other so-called "psychos".
  • Krieg's bounty is $100,000,000,000. No crimes are listed, and he is branded as "Property of Hyperion". However, his quick-change head "I WANNA BE WANTED" lists indecent exposure as his offence.
  • Krieg's quote "You woke the wrong dog!" alludes to Nine-Toes from Borderlands, who uses the same line when he is introduced.
  • Krieg has no lines while under the effects of the Handsome Jack voice modulator, though he does make the same stock grunts. Additionally, enemies will not react if Krieg activates Buzz Axe Rampage.
  • Krieg often breaks the fourth wall with his quotes.
  • Based on his quotes, Krieg seems concerned with several different women. His quotes involving "she" are highly inconsistent and cannot be linked.
  • Krieg's Buzz Axe is bandit made and has various visual upgrades depending on what skills Krieg has investments in.
  • Krieg's line "It's a bloody business, Bates" is a reference to the series Downton Abbey, wherein a character is being fired for inadequate performance.[2] It may also serve as a double entendre, referencing Norman Bates from Psycho.
  • Krieg references Day of the Tentacle, a 1993 adventure game when he rants "Gone are the days of the tentacle...".
  • The quote "Looks like them Duke boys are in a peck of trouble" is a reference to The Dukes of Hazzard.
  • The line "Bloody sand, give me back my skull!" is a reference to the game 50 Cent: Blood on the Sand, in which 50 Cent tries to retrieve his diamond-encrusted skull.
  • Krieg's quote "From Hell's heart, I stab at thee," is from Moby Dick by Herman Melville.
  • Krieg's quote while opening a chest "What an amazing chest, Gwynevere!" is a reference to the game Dark Souls, in which a giant sized character named Gwynevere appears. Often players will find messages from other players using an in-game system reading "Amazing chest ahead!", referencing her ample bosom.
  • Krieg's quote "Naha, It's like Arbor Day!" is a reference to Roland's quote from Borderlands when finding loot, "It's like Christmas."
  • Krieg's quote "The voices said empty, hollow, and thud!" is a reference to the Rosehan Experiment where volunteers pretended to be insane to see if psychological diagnostics were valid.
  • Krieg's quote "RED RUUUMMMM!" is "murder" spelled backwards, which was a plot device from The Shining.
  • Krieg's quote "I don't want to go!" is a reference to the Tenth Doctor's final wordsbefore regenerating.
  • Krieg's "Salt the Wound" quote "HURT ME MORE!" is a direct quote taken from the game "Metal Gear Solid" where it's spoken by the character "Gray Fox" during a fist fight with the game's protagonist.

Media

See Also

External Links