“Look out, everybody, things are about to get awesome!”
Special Weapon Effects
Some say it can lead you to your fate. – Always shock. Fires a large sphere that slowly travels a set distance before exploding, damaging nearby enemies. Consumes 4 ammo per shot.
Usage & Description
The Kill-o'-the-Wisp's special effect makes it practical only against slow-moving or stationary enemies as mobile enemies will only receive a small amount of damage.
Amara's Ties that Bind skill and Nimbus class mod can be used in conjunction with the weapon for crowd control and to deal large amounts of elemental status damage. The Electric Banjo class mod can also be used to deal additional shock damage.
Because of high damage per pellet and fairly good elemental chance, this is a very good weapon for Zane's Playing Dirty especially when paired with the Praemunitus skill and a magazine size bonus from an artifact. Since the spheres do not require too much aiming (or rather aiming is impossible with their slow speed and the angular deviation from Playing Dirty is much more severe on slow-moving projectiles) the Kill o' the Wisp can be used to blanket fire an area in rapid succession, by aiming above the enemies and switching to different weapon immediately after the magazine is empty. This strips shields from a majority of foes, allowing effective use of incendiary or cryo damage.
- The flavor text and the name of the gun are references to The Will o' the Wisps from the 2012 movie Brave.