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{{infobox mission
{{Infobox quest
 
| name = Jaynistown: Cleaning Up Your Mess
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| name = Jaynistown:<br />Cleaning Up Your Mess
| location = [[Rust Commons East]]
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| location = [[Rust Commons East]]
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| image = Jaynistown Cleaning Up Your Mess.jpg
| given = [[Helena Pierce]]
 
| level = 29
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| imagewidth =
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| caption =
| rewards = $20062<br />13391 XP
 
 
| given = [[Helena Pierce]]
| previous = [[Jaynistown: Unintended Consequences]]
 
  +
| level = 29
| next = [[Another Piece Of The Puzzle]]
 
  +
| rewards = 13392 XP, $20062
}}
 
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| level2 = 47
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| rewards2 = 25401 XP, $154279
 
| previous = [[Jaynistown: Unintended Consequences]]
 
| next = [[Another Piece Of The Puzzle]]
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| game = Borderlands
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| dlc =
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| type = Story mission
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}}'''Jaynistown: Unintended Consequences''' is a story mission in ''[[Borderlands]]'' given by [[Helena Pierce]].
   
== Objectives ==
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==Background==
 
:''"An idiot [[Vault Hunter]] follows the direction of [[Patricia Tannis|an insane archeologist]], and the result is disaster. [[Jaynis Kobb|Jaynis]] was no angel, but under Taylor's rule, [[Jaynistown]] is a greater threat than ever. You caused this mess, so you can clean it up by killing Taylor Kobb. If reaching the [[Trash Coast]] is so blasted important, his hacked Claptrap should allow you to pass once he's dead."''
Kill [[Taylor Kobb]], then talk to his [[Claptrap]].
 
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==Walkthrough==
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[[Image:Jaynistown Cleaning Up Your Mess|300px|right|Video walkthrough]]
   
== Description ==
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===Objectives===
 
:Kill Taylor Kobb, then talk to his Claptrap.
An idiot [[Vault]] Hunter follows the direction of [[Patricia Tannis|an insane archeologist]], and the result is disaster. [[Jaynis Kobb|Jaynis]] was no angel, but under Taylor's rule, [[Jaynistown]] is a greater threat than ever. You caused this mess, so you can clean it up by killing Taylor Kobb. If reaching the [[Trash Coast]] is so blasted important, his hacked claptrap should allow you to pass once he's dead.
 
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:*Taylor Kobb killed
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:*Claptrap talked to
   
== Notes ==
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===Strategy===
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It is immediately apparent that a series of [[Gatling Turret]]s have sprung up in "Taylortown". They can be destroyed from various covered positions with a sniper rifle or corrosive/explosive weapon and destroying them promptly before entering the town is always a beneficial way to proceed. Bandits can, and will, crawl out of doorways, potentially catching intruders by surprise, so be on the lookout for new arrivals to the conflict at all times.
When talking to the Claptrap:
 
*"Without a master I have two options. I can listen to you move your disgusting meat flaps... OR... I could stick an electrode up my back panel and call it paradise. I will comply with what you need, then get out of my scan range.
 
   
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Once the town has been sufficiently cleared of bandits, the next stage is an open gate leading into an area with a large rock and a clifftop building. Two Rocket Turrets will emerge from the roof of the building as intruders approach, and two [[Bruiser (enemy)|Bruisers]] will spawn along with Taylor Kobb. Another bandit or two may also spawn nearby when the bruisers appear.
The following missions will be available once you've completed the mission:
 
*[[Bait And Switch]] ([[Middle Of Nowhere Bounty Board]])
 
*[[House Hunting]] ([[Middle Of Nowhere Bounty Board]])
 
*[[Earl's Best Friend]] ([[Crazy Earl]])
 
   
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It is suicidal to enter the area with the five enemies present, as the rockets launched from the turrets have rough homing capabilities, along with the weapons the Brusiers use, which can deal considerably high damage. The Brusiers may attempt to chase the Vault Hunters outside the area, though they may also get stuck behind the fences.
   
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Deal with the Rocket Turrets first, before killing the Bruisers if they haven't been killed already. The only remaining enemy should be Taylor Kobb, who is armed with [[The Roaster]] - a Maliwan rocket launcher imbued with heavy incendiary elements and burst fires three rockets in rapid succession. It's considerably less accurate than the rockets fired from Bruisers, but can still pack a heavy punch if a direct hit lands. Taylor Kobb will not attempt to melee players, but it should be quite easy to take him down once he is alone.
   
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Once Taylor is killed, head back to where he was first met and turn the mission in to his [[Taylor Kobb's Claptrap|Claptrap]].
== Trivia ==
 
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Both "Jaynistown", and "Kobb" are Firefly references; in Firefly, Adam Baldwin's character was called [http://en.wikipedia.org/wiki/Jayne_Cobb#Jayne_Cobb Jayne Cobb]. In fact, there was an episode called [http://en.wikipedia.org/wiki/Jaynestown Jaynestown] in Firefly too.
 
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===Completion===
[[Category:Story Missions]]
 
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:''"With Taylor Kobb dead, his hacked Claptrap should have reverted to his original programming. He should be willing to open the passage to the Trash Coast now."''
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==Nearby Missions==
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*[[Bait And Switch]]
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*[[House Hunting]]
 
*[[Earl's Best Friend]]
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==Notes==
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*Taylor Kobb drops [[The Roaster]] upon death, which deals high fire damage and often shoots multiple rockets at once. There is also a red chest to be looted at the top of the stairs behind him.
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*In co-op mode, if the host talks to the claptrap (turn-in), all party members will receive the follow-up mission [[Another Piece Of The Puzzle]], even if they have completed the story line mission already. Effectively unlocking the [[Hidden Basement]] again.
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*After finishing Kobb, you can recover the two items on the rooftops of the buildings just below Kobb's shed by climbing the stairs up to the shed, then sprinting at an angle toward each building and jumping at just the right time.
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{{Missions}}
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[[ru:Джейнистаун: Уборка грязи]]

Revision as of 05:45, 6 December 2019

[[Category:Rust Commons East missions]] Jaynistown: Unintended Consequences is a story mission in Borderlands given by Helena Pierce.

Background

"An idiot Vault Hunter follows the direction of an insane archeologist, and the result is disaster. Jaynis was no angel, but under Taylor's rule, Jaynistown is a greater threat than ever. You caused this mess, so you can clean it up by killing Taylor Kobb. If reaching the Trash Coast is so blasted important, his hacked Claptrap should allow you to pass once he's dead."

Walkthrough

Objectives

Kill Taylor Kobb, then talk to his Claptrap.
  • Taylor Kobb killed
  • Claptrap talked to

Strategy

It is immediately apparent that a series of Gatling Turrets have sprung up in "Taylortown". They can be destroyed from various covered positions with a sniper rifle or corrosive/explosive weapon and destroying them promptly before entering the town is always a beneficial way to proceed. Bandits can, and will, crawl out of doorways, potentially catching intruders by surprise, so be on the lookout for new arrivals to the conflict at all times.

Once the town has been sufficiently cleared of bandits, the next stage is an open gate leading into an area with a large rock and a clifftop building. Two Rocket Turrets will emerge from the roof of the building as intruders approach, and two Bruisers will spawn along with Taylor Kobb. Another bandit or two may also spawn nearby when the bruisers appear.

It is suicidal to enter the area with the five enemies present, as the rockets launched from the turrets have rough homing capabilities, along with the weapons the Brusiers use, which can deal considerably high damage. The Brusiers may attempt to chase the Vault Hunters outside the area, though they may also get stuck behind the fences.

Deal with the Rocket Turrets first, before killing the Bruisers if they haven't been killed already. The only remaining enemy should be Taylor Kobb, who is armed with The Roaster - a Maliwan rocket launcher imbued with heavy incendiary elements and burst fires three rockets in rapid succession. It's considerably less accurate than the rockets fired from Bruisers, but can still pack a heavy punch if a direct hit lands. Taylor Kobb will not attempt to melee players, but it should be quite easy to take him down once he is alone.

Once Taylor is killed, head back to where he was first met and turn the mission in to his Claptrap.

Completion

"With Taylor Kobb dead, his hacked Claptrap should have reverted to his original programming. He should be willing to open the passage to the Trash Coast now."

Nearby Missions

Notes

  • Taylor Kobb drops The Roaster upon death, which deals high fire damage and often shoots multiple rockets at once. There is also a red chest to be looted at the top of the stairs behind him.
  • In co-op mode, if the host talks to the claptrap (turn-in), all party members will receive the follow-up mission Another Piece Of The Puzzle, even if they have completed the story line mission already. Effectively unlocking the Hidden Basement again.
  • After finishing Kobb, you can recover the two items on the rooftops of the buildings just below Kobb's shed by climbing the stairs up to the shed, then sprinting at an angle toward each building and jumping at just the right time.