Borderlands Wiki
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m (WarBlade moved page Timothy Lawrence/Skill tree to Jack/Skill tree over redirect: Restoring player character name)
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==The Hero of This Story==
+
==[[The Hero of This Story]]==
 
This skill tree focuses primarily on increasing the resilience and damage of both Jack and his Digi-Jacks, with a few skills that heavily promote the use of grenades in general combat.
 
This skill tree focuses primarily on increasing the resilience and damage of both Jack and his Digi-Jacks, with a few skills centered on grenade usage included as well.
 
   
 
{| class="borderlands" style="width:100%; text-align:center;"
 
{| class="borderlands" style="width:100%; text-align:center;"
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!Effect
 
!Effect
 
|-
 
|-
| {{SkillIcon1.5|Best Foot Forward}}
+
| {{SkillIcon1.5|Best Foot Forward}}{{SkillLink1.5|Best Foot Forward}}
 
{{SkillLink1.5|Best Foot Forward}}
 
 
| 1
 
| 1
 
| 5
 
| 5
 
| style="text-align:left" | Killing an enemy while [[Expendable Assets]] is active extends its duration, initially by 0.5 seconds per rank, but adding a reduced amount of time per kill as more enemies are killed.
 
| style="text-align:left" | Killing an enemy while [[Expendable Assets]] is active extends its duration, initially by 0.5 seconds per rank, but adding a reduced amount of time per kill as more enemies are killed.
 
|-
 
|-
| {{SkillIcon1.5|Bolster}}
+
| {{SkillIcon1.5|Bolster}}{{SkillLink1.5|Bolster}}
 
{{SkillLink1.5|Bolster}}
 
 
| 1
 
| 1
 
| 5
 
| 5
 
| style="text-align:left" | Increases your Maximum Health by 3% per rank and the Maximum Health of your Digi-Jacks by 6% per rank. Additionally, each individual Digi-Jack will gain a Damage bonus of 2% per rank for each second that it survives.
 
| style="text-align:left" | Increases your Maximum Health by 3% per rank and the Maximum Health of your Digi-Jacks by 6% per rank. Additionally, each individual Digi-Jack will gain a Damage bonus of 2% per rank for each second that it survives.
 
|-
 
|-
| {{SkillIcon1.5|Just Compensation}}
+
| {{SkillIcon1.5|Just Compensation}}{{SkillLink1.5|Just Compensation}}
 
{{SkillLink1.5|Just Compensation}}
 
 
| 2
 
| 2
 
| 5
 
| 5
 
| style="text-align:left" | Receive bonus Magazine Size (up to 12% per rank) and Grenade Damage (up to 8% per rank), increasing for every Grenade missing from your supply. If you are carrying the maximum number of Grenades, you receive no bonus.
 
| style="text-align:left" | Receive bonus Magazine Size (up to 12% per rank) and Grenade Damage (up to 8% per rank), increasing for every Grenade missing from your supply. If you are carrying the maximum number of Grenades, you receive no bonus.
 
|-
 
|-
| {{SkillIcon1.5|You Have My Shield}}
+
| {{SkillIcon1.5|You Have My Shield}}{{SkillLink1.5|You Have My Shield}}
 
{{SkillLink1.5|You Have My Shield}}
 
 
| 2
 
| 2
 
| 1
 
| 1
 
| style="text-align:left" | Your Digi-Jacks are granted a copy of your [[Shield]].
 
| style="text-align:left" | Your Digi-Jacks are granted a copy of your [[Shield]].
 
|-
 
|-
| {{SkillIcon1.5|Take Their Freedom}}
+
| {{SkillIcon1.5|Take Their Freedom}}{{SkillLink1.5|Take Their Freedom}}
 
{{SkillLink1.5|Take Their Freedom}}
 
 
| 2
 
| 2
 
| 5
 
| 5
 
| style="text-align:left" | Whenever you or your Digi-Jacks kill an enemy, you and your Digi-Jacks are healed by 2.5% of your Max Health per rank.
 
| style="text-align:left" | Whenever you or your Digi-Jacks kill an enemy, you and your Digi-Jacks are healed by 2.5% of your Max Health per rank.
 
|-
 
|-
| {{SkillIcon1.5|Jack's Cache}}
+
| {{SkillIcon1.5|Jack's Cache}}{{SkillLink1.5|Jack's Cache}}
 
{{SkillLink1.5|Jack's Cache}}
 
 
| 3
 
| 3
 
| 1
 
| 1
 
| style="text-align:left" | When you or your Digi-Jacks kill an enemy, you gain a stack of Cache. Throwing a Grenade when you have 4 Cache stacks consumes these stacks in place of a Grenade.
 
| style="text-align:left" | When you or your Digi-Jacks kill an enemy, you gain a stack of Cache. Throwing a Grenade when you have 4 Cache stacks consumes these stacks in place of a Grenade.
 
|-
 
|-
| {{SkillIcon1.5|Inspire}}
+
| {{SkillIcon1.5|Inspire}}{{SkillLink1.5|Inspire}}
 
{{SkillLink1.5|Inspire}}
 
 
| 3
 
| 3
 
| 1
 
| 1
 
| style="text-align:left" | Jack will occasionally monologue, at the end of which a star will travel across the screen with a rainbow trail, leaving the word "INSPIRED" behind it. This skill has no other effect on gameplay.
 
| style="text-align:left" | Jack will occasionally monologue, at the end of which a star will travel across the screen with a rainbow trail, leaving the word "INSPIRED" behind it. This skill has no other effect on gameplay.
 
|-
 
|-
| {{SkillIcon1.5|On My Mark}}
+
| {{SkillIcon1.5|On My Mark}}{{SkillLink1.5|On My Mark}}
 
{{SkillLink1.5|On My Mark}}
 
 
| 4
 
| 4
 
| 1
 
| 1
 
| style="text-align:left" | Pressing (Action Skill button) during your Action Skill causes your Digi-Jacks to throw a copy of your Grenade at an enemy under your crosshairs. You can do this once per Action Skill Activation.
 
| style="text-align:left" | Pressing (Action Skill button) during your Action Skill causes your Digi-Jacks to throw a copy of your Grenade at an enemy under your crosshairs. You can do this once per Action Skill Activation.
 
|-
 
|-
| {{SkillIcon1.5|Hero Pose}}
+
| {{SkillIcon1.5|Hero Pose}}{{SkillLink1.5|Hero Pose}}
 
{{SkillLink1.5|Hero Pose}}
 
 
| 4
 
| 4
 
| 5
 
| 5
 
| style="text-align:left" | +4% Shield Capacity and Shield Recharge Rate per rank. -4% Shield Recharge Delay per rank.
 
| style="text-align:left" | +4% Shield Capacity and Shield Recharge Rate per rank. -4% Shield Recharge Delay per rank.
 
|-
 
|-
| {{SkillIcon1.5|Lean On Me}}
+
| {{SkillIcon1.5|Lean On Me}}{{SkillLink1.5|Lean On Me}}
 
{{SkillLink1.5|Lean On Me}}
 
 
| 4
 
| 4
 
| 5
 
| 5
 
| style="text-align:left" | +7% Fire Rate. Your Digi-Jacks have up to a 7% chance per rank to fire a bonus Corrosive shot based on how high your health is.
 
| style="text-align:left" | +7% Fire Rate. Your Digi-Jacks have up to a 7% chance per rank to fire a bonus Corrosive shot based on how high your health is.
 
|-
 
|-
| {{SkillIcon1.5|Persistence}}
+
| {{SkillIcon1.5|Persistence}}{{SkillLink1.5|Persistence}}
 
{{SkillLink1.5|Persistence}}
 
 
| 5
 
| 5
 
| 5
 
| 5
 
| style="text-align:left" | While your Action Skill is cooling down, you gain +8% Shield Capacity per rank and regenerate up to +2% of your Maximum Health per second per rank. The lower your Health, the stronger the regeneration.
 
| style="text-align:left" | While your Action Skill is cooling down, you gain +8% Shield Capacity per rank and regenerate up to +2% of your Maximum Health per second per rank. The lower your Health, the stronger the regeneration.
 
|-
 
|-
| {{SkillIcon1.5|Resolute}}
+
| {{SkillIcon1.5|Resolute}}{{SkillLink1.5|Resolute}}
 
{{SkillLink1.5|Resolute}}
 
 
| 5
 
| 5
 
| 5
 
| 5
 
| style="text-align:left" | You and your Digi-Jacks gain +4% Damage Resistance per rank and +7% Weapon Damage per rank for a few seconds after you take damage.
 
| style="text-align:left" | You and your Digi-Jacks gain +4% Damage Resistance per rank and +7% Weapon Damage per rank for a few seconds after you take damage.
 
|-
 
|-
| {{SkillIcon1.5|Promote the Ranks}}
+
| {{SkillIcon1.5|Promote the Ranks}}{{SkillLink1.5|Promote the Ranks}}
 
{{SkillLink1.5|Promote the Ranks}}
 
 
| 6
 
| 6
 
| 1
 
| 1
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|}
 
|}
   
== Greater Good ==
+
== [[Greater Good]] ==
This skill tree focuses primarily on Digi-Jacks and teammates dying and taking damage while you avoid it.
+
This skill tree focuses primarily on Digi-Jacks and teammates dying and taking damage while Jack avoids it. Additionally, it grants his Digi-Jacks a stronger close-range game via shotgun lasers and several area-of-effect attacks upon spawning or dying,
   
 
{| class="borderlands" style="width:100%; text-align:center;"
 
{| class="borderlands" style="width:100%; text-align:center;"
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!Effect
 
!Effect
 
|-
 
|-
| {{SkillIcon1.5|Integrity}}
+
| {{SkillIcon1.5|Integrity}}{{SkillLink1.5|Integrity}}
 
{{SkillLink1.5|Integrity}}
 
 
| 1
 
| 1
 
| 5
 
| 5
 
| style="text-align:left" | You deal 8% bonus Weapon Damage per rank against enemies who are below 40% health. Additionally, if you haven't damaged an enemy before and they are under 40% health, your Weapon Damage is increased by 300%.
 
| style="text-align:left" | You deal 8% bonus Weapon Damage per rank against enemies who are below 40% health. Additionally, if you haven't damaged an enemy before and they are under 40% health, your Weapon Damage is increased by 300%.
 
|-
 
|-
| {{SkillIcon1.5|Collaborate}}
+
| {{SkillIcon1.5|Collaborate}}{{SkillLink1.5|Collaborate}}
 
{{SkillLink1.5|Collaborate}}
 
 
| 1
 
| 1
 
| 5
 
| 5
| style="text-align:left" | Whenever one of your Digi-Jacks dies, you gain a stack of Collaborate, up to a cap of 10 stacks. You and your Digi-Jacks recieve a 1% damage bonus per rank for each stack of Collaborate. All stacks are lost when your Action Skill ends.
+
| style="text-align:left" | Whenever one of your Digi-Jacks dies, you gain a stack of Collaborate, up to a cap of 10 stacks. You and your Digi-Jacks receive a 1% damage bonus per rank for each stack of Collaborate. All stacks are lost when your Action Skill ends.
 
|-
 
|-
| {{SkillIcon1.5|Diversify}}
+
| {{SkillIcon1.5|Diversify}}{{SkillLink1.5|Diversify}}
 
{{SkillLink1.5|Diversify}}
 
 
| 2
 
| 2
 
| 1
 
| 1
 
| style="text-align:left" | Each Digi-Jack will now fire shotgun laser blasts from their wrists instead of their normal laser.
 
| style="text-align:left" | Each Digi-Jack will now fire shotgun laser blasts from their wrists instead of their normal laser.
 
|-
 
|-
| {{SkillIcon1.5|Synergy}}
+
| {{SkillIcon1.5|Synergy}}{{SkillLink1.5|Synergy}}
 
{{SkillLink1.5|Synergy}}
 
 
| 2
 
| 2
 
| 5
 
| 5
 
| style="text-align:left" | Killing an enemy grants you 6% bonus Weapon Damage and Critical Damage per rank for a short time.
 
| style="text-align:left" | Killing an enemy grants you 6% bonus Weapon Damage and Critical Damage per rank for a short time.
 
|-
 
|-
| {{SkillIcon1.5|Teamwork}}
+
| {{SkillIcon1.5|Teamwork}}{{SkillLink1.5|Teamwork}}
 
{{SkillLink1.5|Teamwork}}
 
 
| 2
 
| 2
 
| 5
 
| 5
 
| style="text-align:left" | Whenever an ally enters [[Crippled|Fight For Your Life]] or a Digi-Jack dies, you regenerate 0.5% of your Maximum Health per rank for a few seconds. This effect can stack up to 10 times.
 
| style="text-align:left" | Whenever an ally enters [[Crippled|Fight For Your Life]] or a Digi-Jack dies, you regenerate 0.5% of your Maximum Health per rank for a few seconds. This effect can stack up to 10 times.
 
|-
 
|-
| {{SkillIcon1.5|Commitment}}
+
| {{SkillIcon1.5|Commitment}}{{SkillLink1.5|Commitment}}
 
{{SkillLink1.5|Commitment}}
 
 
| 3
 
| 3
 
| 1
 
| 1
 
| style="text-align:left" | Whenever an ally enters [[Crippled|Fight For Your Life]] or a Digi-Jack dies, you gain a stack of Commitment. Stacks gained from Digi-Jacks dying last 6 seconds. You will continually gain stacks while an ally is in Fight For Your Life, but stacks gained in this way are quickly lost when the ally exits Fight For Your Life. Each stack of Commitment increases Fire Rate by 2% and Reload Speed by 4%.
 
| style="text-align:left" | Whenever an ally enters [[Crippled|Fight For Your Life]] or a Digi-Jack dies, you gain a stack of Commitment. Stacks gained from Digi-Jacks dying last 6 seconds. You will continually gain stacks while an ally is in Fight For Your Life, but stacks gained in this way are quickly lost when the ally exits Fight For Your Life. Each stack of Commitment increases Fire Rate by 2% and Reload Speed by 4%.
 
|-
 
|-
| {{SkillIcon1.5|Accountability}}
+
| {{SkillIcon1.5|Accountability}}{{SkillLink1.5|Accountability}}
 
{{SkillLink1.5|Accountability}}
 
 
| 4
 
| 4
 
| 1
 
| 1
 
| style="text-align:left" | When an ally or Digi-Jack takes damage, you gain a stack of Accountability, up to a maximum of 50 stacks. However, if you take damage, you lose half of your Accountability stacks, and if you enter [[Crippled|Fight For Your Life]] you lose ALL Accountability stacks. Each Accountability stack increases your Fire Rate by 1% and Reload Speed by 2%.
 
| style="text-align:left" | When an ally or Digi-Jack takes damage, you gain a stack of Accountability, up to a maximum of 50 stacks. However, if you take damage, you lose half of your Accountability stacks, and if you enter [[Crippled|Fight For Your Life]] you lose ALL Accountability stacks. Each Accountability stack increases your Fire Rate by 1% and Reload Speed by 2%.
 
|-
 
|-
| {{SkillIcon1.5|Winning}}
+
| {{SkillIcon1.5|Winning}}{{SkillLink1.5|Winning}}
 
{{SkillLink1.5|Winning}}
 
 
| 4
 
| 4
 
| 5
 
| 5
 
| style="text-align:left" | Killing an enemy instantly restores your [[Shield]] by 5% of its maximum capacity per rank, while also increasing your Movement Speed by 4% per rank for a short time.
 
| style="text-align:left" | Killing an enemy instantly restores your [[Shield]] by 5% of its maximum capacity per rank, while also increasing your Movement Speed by 4% per rank for a short time.
 
|-
 
|-
| {{SkillIcon1.5|Optimism}}
+
| {{SkillIcon1.5|Optimism}}{{SkillLink1.5|Optimism}}
 
{{SkillLink1.5|Optimism}}
 
 
| 4
 
| 4
 
| 5
 
| 5
 
| style="text-align:left" | Digi-Jacks now explode on death, dealing damage that increases with each rank of Optimism. After a Digi-Jack has died in this way, the next Digi-Jack to spawn will have lower health than normal.
 
| style="text-align:left" | Digi-Jacks now explode on death, dealing damage that increases with each rank of Optimism. After a Digi-Jack has died in this way, the next Digi-Jack to spawn will have lower health than normal.
 
|-
 
|-
| {{SkillIcon1.5|Potential}}
+
| {{SkillIcon1.5|Potential}}{{SkillLink1.5|Potential}}
 
{{SkillLink1.5|Potential}}
 
 
| 5
 
| 5
 
| 1
 
| 1
 
| style="text-align:left" | Digi-Jacks create a Shock Nova upon spawning. Additionally, you can now use [[Expendable Assets]] while in [[Crippled|Fight For Your Life]].
 
| style="text-align:left" | Digi-Jacks create a Shock Nova upon spawning. Additionally, you can now use [[Expendable Assets]] while in [[Crippled|Fight For Your Life]].
 
|-
 
|-
| {{SkillIcon1.5|Believe}}
+
| {{SkillIcon1.5|Believe}}{{SkillLink1.5|Believe}}
 
{{SkillLink1.5|Believe}}
 
 
| 5
 
| 5
 
| 5
 
| 5
 
| style="text-align:left" | For a short time after killing an enemy, your Weapon Damage is increased by 5% per rank while your Fire Rate, Reload Speed, and Accuracy are increased by 4% per rank.
 
| style="text-align:left" | For a short time after killing an enemy, your Weapon Damage is increased by 5% per rank while your Fire Rate, Reload Speed, and Accuracy are increased by 4% per rank.
 
|-
 
|-
| {{SkillIcon1.5|Delegation}}
+
| {{SkillIcon1.5|Delegation}}{{SkillLink1.5|Delegation}}
 
{{SkillLink1.5|Delegation}}
 
 
| 5
 
| 5
 
| 5
 
| 5
 
| style="text-align:left" | 5% per rank of damage dealt to you is instead redistributed to your Digi-Jacks.
 
| style="text-align:left" | 5% per rank of damage dealt to you is instead redistributed to your Digi-Jacks.
 
|-
 
|-
| {{SkillIcon1.5|Leadership}}
+
| {{SkillIcon1.5|Leadership}}{{SkillLink1.5|Leadership}}
 
{{SkillLink1.5|Leadership}}
 
 
| 6
 
| 6
 
| 1
 
| 1
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|}
 
|}
   
== Free Enterprise ==
+
== [[Free Enterprise]] ==
This tree relies on swapping between weapon slots mid-combat for maximum effectiveness, along with a couple skills to generally enhance your survivability and damage output.
+
This tree relies on swapping between weapon slots mid-combat for maximum effectiveness, with an emphasis on increasing fire rate and granting free shots. Also introduces [[Money is Power]], which improves Jack's damage as he collects money pickups.
   
 
{| class="borderlands" style="width:100%; text-align:center;"
 
{| class="borderlands" style="width:100%; text-align:center;"
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!Effect
 
!Effect
 
|-
 
|-
| {{SkillIcon1.5|High Frequency Trading}}
+
| {{SkillIcon1.5|High Frequency Trading}}{{SkillLink1.5|High Frequency Trading}}
 
{{SkillLink1.5|High Frequency Trading}}
 
 
| 1
 
| 1
 
| 5
 
| 5
 
| style="text-align:left" | +15% Weapon Swap Speed per rank.
 
| style="text-align:left" | +15% Weapon Swap Speed per rank.
 
|-
 
|-
| {{SkillIcon1.5|Incentives}}
+
| {{SkillIcon1.5|Incentives}}{{SkillLink1.5|Incentives}}
 
{{SkillLink1.5|Incentives}}
 
 
| 1
 
| 1
 
| 5
 
| 5
 
| style="text-align:left" | Swapping weapons gives you a stack of Incentives, up to a cap of 4 stacks. Each stack lasts 10 seconds. Each stack increases Fire Rate by 2% per rank.
 
| style="text-align:left" | Swapping weapons gives you a stack of Incentives, up to a cap of 4 stacks. Each stack lasts 10 seconds. Each stack increases Fire Rate by 2% per rank.
 
|-
 
|-
| {{SkillIcon1.5|Compound Interest}}
+
| {{SkillIcon1.5|Compound Interest}}{{SkillLink1.5|Compound Interest}}
 
{{SkillLink1.5|Compound Interest}}
 
 
| 2
 
| 2
 
| 5
 
| 5
 
| style="text-align:left" | Shooting an enemy applies Compound Interest to them, causing them to "accrue interest" at a rate of 14% per second per rank for 5 seconds. Shooting this enemy with a different gun consumes Compound Interest, dealing bonus Explosive Damage based on both your skill rank and the amount of "interest" the enemy has accrued. This only works with Bullet and Laser guns.
 
| style="text-align:left" | Shooting an enemy applies Compound Interest to them, causing them to "accrue interest" at a rate of 14% per second per rank for 5 seconds. Shooting this enemy with a different gun consumes Compound Interest, dealing bonus Explosive Damage based on both your skill rank and the amount of "interest" the enemy has accrued. This only works with Bullet and Laser guns.
 
|-
 
|-
| {{SkillIcon1.5|Marginal Benefits}}
+
| {{SkillIcon1.5|Marginal Benefits}}{{SkillLink1.5|Marginal Benefits}}
 
{{SkillLink1.5|Marginal Benefits}}
 
 
| 2
 
| 2
 
| 5
 
| 5
 
| style="text-align:left" | +9% chance per rank to reload all equipped weapons when you throw a Grenade.
 
| style="text-align:left" | +9% chance per rank to reload all equipped weapons when you throw a Grenade.
 
|-
 
|-
| {{SkillIcon1.5|Money Is Power}}
+
| {{SkillIcon1.5|Money Is Power}}{{SkillLink1.5|Money is Power}}
 
{{SkillLink1.5|Money Is Power}}
 
 
| 3
 
| 3
 
| 1
 
| 1
 
| style="text-align:left" | Picking up [[Money]] grants a stack of Money Is Power, up to cap of 999. Each Money Is Power stack increases your Gun Damage by 0.25%. All stacks are lost upon dying or spending money.
 
| style="text-align:left" | Picking up [[Money]] grants a stack of Money Is Power, up to cap of 999. Each Money Is Power stack increases your Gun Damage by 0.25%. All stacks are lost upon dying or spending money.
 
|-
 
|-
| {{SkillIcon1.5|Merger}}
+
| {{SkillIcon1.5|Merger}}{{SkillLink1.5|Merger}}
 
{{SkillLink1.5|Merger}}
 
 
| 4
 
| 4
 
| 1
 
| 1
 
| style="text-align:left" | Melee Override Skill. Pressing Melee causes you to fire Shock lasers from your wrists in front of you. Cooldown is 20 seconds.
 
| style="text-align:left" | Melee Override Skill. Pressing Melee causes you to fire Shock lasers from your wrists in front of you. Cooldown is 20 seconds.
 
|-
 
|-
| {{SkillIcon1.5|Company Man}}
+
| {{SkillIcon1.5|Company Man}}{{SkillLink1.5|Company Man (Jack)}}
 
{{SkillLink1.5|Company Man}}
 
 
| 4
 
| 4
 
| 5
 
| 5
 
| style="text-align:left" | +1.5% Accuracy and +2% Critical Damage per rank per [[Hyperion]] brand piece of gear equipped.
 
| style="text-align:left" | +1.5% Accuracy and +2% Critical Damage per rank per [[Hyperion]] brand piece of gear equipped.
 
|-
 
|-
| {{SkillIcon1.5|Taxation of Trade Routes}}
+
| {{SkillIcon1.5|Taxation of Trade Routes}}{{SkillLink1.5|Taxation of Trade Routes}}
 
{{SkillLink1.5|Taxation of Trade Routes}}
 
 
| 4
 
| 4
 
| 5
 
| 5
 
| style="text-align:left" | Increases Fire Rate by up to 12% per rank. The emptier the magazines of all your equipped weapons, the greater the bonus.
 
| style="text-align:left" | Increases Fire Rate by up to 12% per rank. The emptier the magazines of all your equipped weapons, the greater the bonus.
 
|-
 
|-
| {{SkillIcon1.5|Laser Surplus}}
+
| {{SkillIcon1.5|Laser Surplus}}{{SkillLink1.5|Laser Surplus}}
 
{{SkillLink1.5|Laser Surplus}}
 
 
| 5
 
| 5
 
| 1
 
| 1
 
| style="text-align:left" | When you [[Oz Kit#Slam|Slam]], you shoot a cone of lasers in front of you.
 
| style="text-align:left" | When you [[Oz Kit#Slam|Slam]], you shoot a cone of lasers in front of you.
 
|-
 
|-
| {{SkillIcon1.5|Absolute Advantage}}
+
| {{SkillIcon1.5|Absolute Advantage}}{{SkillLink1.5|Absolute Advantage}}
 
{{SkillLink1.5|Absolute Advantage}}
 
 
| 5
 
| 5
 
| 5
 
| 5
 
| style="text-align:left" | Upon killing an enemy, shots fired from all non-[[Rocket Launcher]] guns have an 8% per rank chance to not consume ammo, while shots fired from Rocket Launchers have a 4% per rank chance to not consume ammo.
 
| style="text-align:left" | Upon killing an enemy, shots fired from all non-[[Rocket Launcher]] guns have an 8% per rank chance to not consume ammo, while shots fired from Rocket Launchers have a 4% per rank chance to not consume ammo.
 
|-
 
|-
| {{SkillIcon1.5|Supply and Demand}}
+
| {{SkillIcon1.5|Supply and Demand}}{{SkillLink1.5|Supply and Demand}}
 
{{SkillLink1.5|Supply and Demand}}
 
 
| 5
 
| 5
 
| 5
 
| 5
 
| style="text-align:left" | You regenerate up to 1% Maximum Health per rank per second, and your allies regenerate up to 0.2% Maximum health per rank per second. The lower your health, the more powerful the regeneration.
 
| style="text-align:left" | You regenerate up to 1% Maximum Health per rank per second, and your allies regenerate up to 0.2% Maximum health per rank per second. The lower your health, the more powerful the regeneration.
 
|-
 
|-
| {{SkillIcon1.5|Sponsored By...}}
+
| {{SkillIcon1.5|Sponsored By...}}{{SkillLink1.5|Sponsored By...}}
 
{{SkillLink1.5|Sponsored By...}}
 
 
| 6
 
| 6
 
| 1
 
| 1
 
| style="text-align:left" | You receive a bonus based on the manufacturer of the last gun you held in your hands.
 
| style="text-align:left" | You receive a bonus based on the manufacturer of the last gun you held in your hands.
Dahl: +50% Recoil Reduction
 
 
Hyperion: +30% Accuracy
 
 
Jakobs: +30% Weapon Damage
 
 
Maliwan: +25% Weapon Damage as Elemental
 
 
Scav: +35% Magazine Size
 
 
Tediore: +35% Reload Speed
 
 
Torgue: +25% Weapon Damage as Explosive
 
   
Vladof: +35% Fire Rate
+
*Dahl: +50% Recoil Reduction
 
*Hyperion: +30% Accuracy
 
*Jakobs: +30% Weapon Damage
 
*Maliwan: +25% Weapon Damage as Elemental
 
*Scav: +35% Magazine Size
 
*Tediore: +35% Reload Speed
 
*Torgue: +25% Weapon Damage as Explosive
  +
*Vladof: +35% Fire Rate
 
|}
 
|}
   
 
[[ru:Двойник Джека (Borderlands: The Pre-Sequel)/Дерево навыков]]
 
[[ru:Двойник Джека (Borderlands: The Pre-Sequel)/Дерево навыков]]
  +
[[fr:Jack_(sosie)/Compétences]]
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Jack skills]]
 
[[Category:Jack skills]]

Revision as of 04:10, 28 December 2019

The Hero of This Story

This skill tree focuses primarily on increasing the resilience and damage of both Jack and his Digi-Jacks, with a few skills that heavily promote the use of grenades in general combat.

Skill Tier Levels Effect
Best Foot Forward
Best Foot Forward
1 5 Killing an enemy while Expendable Assets is active extends its duration, initially by 0.5 seconds per rank, but adding a reduced amount of time per kill as more enemies are killed.
Bolster
Bolster
1 5 Increases your Maximum Health by 3% per rank and the Maximum Health of your Digi-Jacks by 6% per rank. Additionally, each individual Digi-Jack will gain a Damage bonus of 2% per rank for each second that it survives.
Just Compensation
Just Compensation
2 5 Receive bonus Magazine Size (up to 12% per rank) and Grenade Damage (up to 8% per rank), increasing for every Grenade missing from your supply. If you are carrying the maximum number of Grenades, you receive no bonus.
You Have My Shield
You Have My Shield
2 1 Your Digi-Jacks are granted a copy of your Shield.
Take Their Freedom
Take Their Freedom
2 5 Whenever you or your Digi-Jacks kill an enemy, you and your Digi-Jacks are healed by 2.5% of your Max Health per rank.
Jack's Cache
Jack's Cache
3 1 When you or your Digi-Jacks kill an enemy, you gain a stack of Cache. Throwing a Grenade when you have 4 Cache stacks consumes these stacks in place of a Grenade.
Inspire
Inspire
3 1 Jack will occasionally monologue, at the end of which a star will travel across the screen with a rainbow trail, leaving the word "INSPIRED" behind it. This skill has no other effect on gameplay.
On My Mark
On My Mark
4 1 Pressing (Action Skill button) during your Action Skill causes your Digi-Jacks to throw a copy of your Grenade at an enemy under your crosshairs. You can do this once per Action Skill Activation.
Hero Pose
Hero Pose
4 5 +4% Shield Capacity and Shield Recharge Rate per rank. -4% Shield Recharge Delay per rank.
Lean On Me
Lean On Me
4 5 +7% Fire Rate. Your Digi-Jacks have up to a 7% chance per rank to fire a bonus Corrosive shot based on how high your health is.
Persistence
Persistence
5 5 While your Action Skill is cooling down, you gain +8% Shield Capacity per rank and regenerate up to +2% of your Maximum Health per second per rank. The lower your Health, the stronger the regeneration.
Resolute
Resolute
5 5 You and your Digi-Jacks gain +4% Damage Resistance per rank and +7% Weapon Damage per rank for a few seconds after you take damage.
Promote the Ranks
Promote the Ranks
6 1 Your first Digi-Jack spawned will be a Badass that deals increased Damage, has increased Maximum Health, and can launch a powerful Digi-Missile Barrage. Each Digi-Jack spawned afterwards has a 33% chance to be a Badass.

Greater Good

This skill tree focuses primarily on Digi-Jacks and teammates dying and taking damage while Jack avoids it. Additionally, it grants his Digi-Jacks a stronger close-range game via shotgun lasers and several area-of-effect attacks upon spawning or dying,

Skill Tier Levels Effect
Integrity
Integrity
1 5 You deal 8% bonus Weapon Damage per rank against enemies who are below 40% health. Additionally, if you haven't damaged an enemy before and they are under 40% health, your Weapon Damage is increased by 300%.
Collaborate
Collaborate
1 5 Whenever one of your Digi-Jacks dies, you gain a stack of Collaborate, up to a cap of 10 stacks. You and your Digi-Jacks receive a 1% damage bonus per rank for each stack of Collaborate. All stacks are lost when your Action Skill ends.
Diversify
Diversify
2 1 Each Digi-Jack will now fire shotgun laser blasts from their wrists instead of their normal laser.
Synergy
Synergy
2 5 Killing an enemy grants you 6% bonus Weapon Damage and Critical Damage per rank for a short time.
Teamwork
Teamwork
2 5 Whenever an ally enters Fight For Your Life or a Digi-Jack dies, you regenerate 0.5% of your Maximum Health per rank for a few seconds. This effect can stack up to 10 times.
Commitment
Commitment
3 1 Whenever an ally enters Fight For Your Life or a Digi-Jack dies, you gain a stack of Commitment. Stacks gained from Digi-Jacks dying last 6 seconds. You will continually gain stacks while an ally is in Fight For Your Life, but stacks gained in this way are quickly lost when the ally exits Fight For Your Life. Each stack of Commitment increases Fire Rate by 2% and Reload Speed by 4%.
Accountability
Accountability
4 1 When an ally or Digi-Jack takes damage, you gain a stack of Accountability, up to a maximum of 50 stacks. However, if you take damage, you lose half of your Accountability stacks, and if you enter Fight For Your Life you lose ALL Accountability stacks. Each Accountability stack increases your Fire Rate by 1% and Reload Speed by 2%.
Winning
Winning
4 5 Killing an enemy instantly restores your Shield by 5% of its maximum capacity per rank, while also increasing your Movement Speed by 4% per rank for a short time.
Optimism
Optimism
4 5 Digi-Jacks now explode on death, dealing damage that increases with each rank of Optimism. After a Digi-Jack has died in this way, the next Digi-Jack to spawn will have lower health than normal.
Potential
Potential
5 1 Digi-Jacks create a Shock Nova upon spawning. Additionally, you can now use Expendable Assets while in Fight For Your Life.
Believe
Believe
5 5 For a short time after killing an enemy, your Weapon Damage is increased by 5% per rank while your Fire Rate, Reload Speed, and Accuracy are increased by 4% per rank.
Delegation
Delegation
5 5 5% per rank of damage dealt to you is instead redistributed to your Digi-Jacks.
Leadership
Leadership
6 1 Whenever a Digi-Jack dies, it counts as if you had killed an enemy. This can only grant a Second Wind once per activation of Expendable Assets.

Free Enterprise

This tree relies on swapping between weapon slots mid-combat for maximum effectiveness, with an emphasis on increasing fire rate and granting free shots. Also introduces Money is Power, which improves Jack's damage as he collects money pickups.

Skill Tier Levels Effect
High Frequency Trading
High Frequency Trading
1 5 +15% Weapon Swap Speed per rank.
Incentives
Incentives
1 5 Swapping weapons gives you a stack of Incentives, up to a cap of 4 stacks. Each stack lasts 10 seconds. Each stack increases Fire Rate by 2% per rank.
Compound Interest
Compound Interest
2 5 Shooting an enemy applies Compound Interest to them, causing them to "accrue interest" at a rate of 14% per second per rank for 5 seconds. Shooting this enemy with a different gun consumes Compound Interest, dealing bonus Explosive Damage based on both your skill rank and the amount of "interest" the enemy has accrued. This only works with Bullet and Laser guns.
Marginal Benefits
Marginal Benefits
2 5 +9% chance per rank to reload all equipped weapons when you throw a Grenade.
Money Is Power
Money is Power
3 1 Picking up Money grants a stack of Money Is Power, up to cap of 999. Each Money Is Power stack increases your Gun Damage by 0.25%. All stacks are lost upon dying or spending money.
Merger
Merger
4 1 Melee Override Skill. Pressing Melee causes you to fire Shock lasers from your wrists in front of you. Cooldown is 20 seconds.
Company Man
Company Man (Jack)
4 5 +1.5% Accuracy and +2% Critical Damage per rank per Hyperion brand piece of gear equipped.
Taxation of Trade Routes
Taxation of Trade Routes
4 5 Increases Fire Rate by up to 12% per rank. The emptier the magazines of all your equipped weapons, the greater the bonus.
Laser Surplus
Laser Surplus
5 1 When you Slam, you shoot a cone of lasers in front of you.
Absolute Advantage
Absolute Advantage
5 5 Upon killing an enemy, shots fired from all non-Rocket Launcher guns have an 8% per rank chance to not consume ammo, while shots fired from Rocket Launchers have a 4% per rank chance to not consume ammo.
Supply and Demand
Supply and Demand
5 5 You regenerate up to 1% Maximum Health per rank per second, and your allies regenerate up to 0.2% Maximum health per rank per second. The lower your health, the more powerful the regeneration.
Sponsored By...
Sponsored By...
6 1 You receive a bonus based on the manufacturer of the last gun you held in your hands.
  • Dahl: +50% Recoil Reduction
  • Hyperion: +30% Accuracy
  • Jakobs: +30% Weapon Damage
  • Maliwan: +25% Weapon Damage as Elemental
  • Scav: +35% Magazine Size
  • Tediore: +35% Reload Speed
  • Torgue: +25% Weapon Damage as Explosive
  • Vladof: +35% Fire Rate