Examples are on the talk page.
Special Weapon Effects
12 bullets invade your skull – Unloads the entire magazine when scoped.
Usage & Description
The Invader effect only activates when scoped; it gains a big increase in fire rate, and pulling the trigger once will result in the weapon firing until the magazine is empty. It can be interrupted by using a melee attack, reloading, or otherwise un-scoping. Notice that while the flavor text says "12" bullets, the Invader will empty its entire clip, be 12, 18 or 20 rounds (or more with extra mod/skill effects). The Invader's high accuracy lends it to be used at medium range as a possible combat rifle or SMG substitute.
- The Invader effect is equivalent to the Destroyer combat rifle effect.
- The Invader is one of the three pre-Knoxx Pearlescent weapons.
- The Invader in action .
- Despite the flavor text, the Invader can have magazines much larger than 12 bullets.
- Similar to Sledge's Shotgun, the Invader has a special property of +10,000% burst fire count, meaning it could fire a burst of 100 rounds if it's magazine were big enough. This could theoretically be reached with Lilith's Phoenix triggering often enough.
The Invader effect comes from the sight5_Hyperion_Invader sight. Apart from the weapon effect, its stats are equivalent to the standard sight5. For an explanation on how to interpret the information on the following table, please see the stat modifiers page.
|Zoom End FOV: -300%
Tech Level: +1
Fire Rate: +250% (scoped)
Burst Count: +10,000%(scoped)
|Zoom End FOV: -300%|
Tech Level: +1