The Incendiary elemental property adds the effect of fire to weapons, grenade mods, shields, and some enemies. It is most effective against unshielded fleshy enemies, such as bruisers and younger skags. Incendiary bullets burst into flames on impact. When an incendiary elemental chance successfully triggers, the enemy is ignited with the "Burn" status effect, dealing damage over time. If the enemy dies due to fire damage, their corpse will burn away. If the enemy is wearing armor, the armor will not burn and is left on the ground.The flames of certain weapons have a splash effect and can spread from enemy to enemy and the effect will stack. Weapons with Incendiary elemental properties often have red or scarlet coloring on parts of the weapon's model.
Barrels which are red in color contain flammable material and explode and release a large bursts of flame when destroyed.
Incendiary attacks inflict:
- 120% damage against (unshielded) flesh
- 50% against shields,
- 80% against armor.
- Lilith has skills and class mods specifically tuned to enhancing incendiary damage.
- Burning Psychos are resistant to incendiary damage.
- 150% damage against unshielded flesh
- 75% damage against shields
- 75% damage against armor.
True Vault Hunter and Ultimate Vault Hunter Modes
- 175% damage against unshielded flesh
- 40% damage against shields
- 40% damage against armor.
- Nomad Pyros are resistant to incendiary damage.
Borderlands: The Pre-Sequel
In Borderlands: The Pre-Sequel, the incendiary element mechanics are identical to those in Borderlands 2, except for the following point: the game contains whole areas without atmosphere, and the enemies inside them cannot be ignited. The lack of atmosphere does not preclude direct incendiary damage.