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The Hyperion Guard is a member of the Hyperion Recon Team.

Appearance

Hyperion Guards wear heavy armour making them very durable but also very slow, capable of only moving at a walking pace. In addition to their body armour they carry heavy, bullet-proof riot shields. In their other hand they wield a sidearm, usually a Repeater Pistol or Revolver. They frequently have shields on top of their heavy armour, adding to their already impressive durability. Hyperion Guards wear a helmet that resembles a gas mask while their Claptrapped counterparts (see below) wear a balaclava.

Hyp Helmet

Strategy

Hyperion Guards show no interest in seeking cover, preferring instead to rely on their riot shields. When under fire they will move slowly forward or back, covering themselves closely with their shields, thus presenting a dramatically reduced targeting opportunity for enemies in front of them.

While their shields are bullet-proof and protect a large portion of their body, shots to their shield will cause the Guard to flinch and recoil his shield, making him temporarily vulnerable. Sniper rifles and semi-automatic weapons are most effective on Guards. Sniper rifles can strike with distance precision at their head, while semi-automatic weapons can knock the shield aside and damage them with critical hits and body shots. As with many armored units, corrosive corrosive weaponry is highly effective against Guards.

Nomenclature

  • Playthrough 1: Guard
  • Playthrough 2: Beefeater
  • Playthrough 2.5: Custodian

Hyperion Guard-Traps

File:Fry hyperion custodian-trap.png

Hyperion Custodian-Trap

The Hyperion recon team soon falls victim to the Robot Revolution and becomes claptrapped to swell the ranks of the rebel Claptrap army. "-Trapped" soldiers act exactly the same as their normal counterparts but their appearance will differ slightly. Guard-traps wear the "claptrapped" headgear of an assimilated human and have one eye replaced or augmented by a Claptrap-type red reticle. Claptrapped Hyperion Guards may be found in Sanders Gorge, the Dividing Faults, and the Hyperion Dump (upon returning to the dump after the Hyperion 'Super-Bad' Soldier is killed).

Nomenclature

  • Playthrough 1: Guard-Trap
  • Playthrough 2: Beefeater-Trap
  • Playthrough 2.5: Custodian-Trap

Quotes

  • "Hyperion soldiers. Engage the enemy!"
  • "Hyperion thanks you for your undying cooperation."
  • "I die for Hyperion!"
  • "In your face."
  • "Thats gotta hurt."
  • "Ahhh!" (sustaining damage)
  • "Argh!" (sustaining damage)
  • "Do you really want to hurt me?" (sustaining damage)
  • "Feels good." (sustaining damage)
  • "Good, now I can feel some pain." (sustaining damage)
  • "Hit me again...harder." (sustaining damage)
  • "I like it!" (sustaining damage)
  • "Nice shot!" (sustaining damage)
  • "Oh! Feels good." (sustaining damage)
  • "Oh yeah!"(sustaining damage)
  • "Pain is my friend!" (sustaining damage)
  • "Pain is my ally." (sustaining damage)
  • "Thank you! May I have another?" (sustaining damage)
  • "The academy didn't train me for this part." (upon dying)
  • "You made me bleed my own blood." (sustaining damage)
  • "This...uh...is the end." (upon dying)
  • "I wasn't all that I could be." (upon dying)

Trivia

  • The quote "You made me bleed my own blood." is a reference to The Simpsons where Bart hits Nelson and Nelson says "You made me bleed my own blood."
  • The quote: "I wasn't all I could be." is a reference to the slogan "Be all that you can be." used by the United States Army for its recruitment campaigns.
  • The quote Thank you! May I have another? is a reference to the movie National Lampoon's Animal House.

See Also

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