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Zane-Hitman

Hitman is the third of Zane's three skill trees. His other skill trees are Under Cover and Doubled Agent.

Focuses: weakening and taking down enemies with SNTNL drone, kill skills.

Starting Skill

Skill Type Effect
SNTNL
SNTNL
Action Skill Deploys an SNTNL drone that automatically flies and attacks enemies with machine guns.
  • Duration: 24 seconds
  • Cooldown: 60 seconds

Tier 1

Skill Type Ranks Effect
Violent Speed
Violent Speed
Passive 5 Kill Skill. Killing an enemy increases movement speed. This effect stacks twice.
  • Movement Speed: +4% / +8% / +12% / +16% / +20%
  • Duration: 8 seconds
Cold Bore
Cold Bore
Passive 5 Increases weapon swap speed. First shot fired after swapping weapon deals bonus cryo damage.
  • Weapon Swap Speed: +13% / +23% / +31% / +38% / +43%
  • Bonus Cryo Damage: +6% / +12% / +18% / +24% / +30%
Violent Momentum
Violent Momentum
Passive 5 Gun damage increases with movement speed.
  • Gun Damage: +4% / +8% / +12% / +16% / +20% at default walk speed

Tier 2

Skill Type Ranks Effect
Winter's Drone
Winter's Drone
Augment - Converts SNTNL's damage to cryo but reduces its damage. Requires SNTNL.
  • Drone Damage: -20%
Cool Hand
Cool Hand
Passive 5 Increases reload speed. Kill Skill. Killing an enemy increases reload speed further. This effect stacks twice.
  • Reload Speed: +2.9% / +5.7% / +8.3% / +10.7% / +13%
  • Reload Speed after Kill: +4% / +7% / +11% / +14% / +17%
  • Duration: 8 seconds
Drone Delivery
Drone Delivery
Passive 1 Allows SNTNL to drop grenades based on Zane's grenade mod.
  • Cooldown: 15 seconds
Salvation
Salvation
Passive 5 Kill Skill. Killing an enemy grants life steal.
  • Life Steal: +2% / +4% / +6% / +8% / +10% of damage dealt
  • Duration: 8 seconds

Tier 3

Skill Type Ranks Effect
Bad Dose
Bad Dose
Augment - Allows SNTNL to shoot radiation beam that reduces enemies' movement speed and attack speed. Zane gains increased movement speed and fire rate for each weakened enemy. Requires SNTNL.
  • Fire Rate: +2% per enemy
  • Movement Speed: +6% per enemy
  • Damage: 4 per second
  • Duration: 12 seconds
  • Cooldown: 8 seconds
Death Follows Close
Death Follows Close
Passive 1 Increases duration and effectiveness of all kill skills.
  • Kill Skill Duration: +7 seconds
  • Kill Skill Bonus: +25%
Static Field
Static Field
Augment - Allows SNTNL to shoot shock beams at enemies, depleting their shield while recharging Zane's. Requires SNTNL.
  • Shield Damage: 2 per second
  • Cooldown: 2 seconds

Tier 4

Skill Type Ranks Effect
Boomsday
Boomsday
Augment - Allows SNTNL to shoot rockets. Requires SNTNL.
  • Rocket Damage: 21
Violent Violence
Violent Violence
Passive 5 Kill Skill. Killing an enemy increases fire rate. This effect stacks twice.
  • Fire Rate: +3% / +6% / +9% / +12% / +15%
  • Duration: 8 seconds
Playing Dirty
Playing Dirty
Passive 5 Kill Skill. Killing an enemy gives next five shots a chance to fire one additional projectile.
  • Extra Shot Chance: +10% / +20% / +30% / +40% / +50%
Almighty Dronance
Almighty Dronance
Augment - Allows SNTNL to fire a missile barrage at an area. SNTNL's duration is reset if an enemy is killed. Usable once per Action Skill use. Requires SNTNL.
  • Missile Damage: 32
  • Missiles per Barrage: 4

Tier 5

Skill Type Ranks Effect
Good Misfortune
Good Misfortune
Passive 3 Kill Skill. Killing an enemy increases duration of all kill skills. Has diminishing returns.
  • Duration Bonus: 4% / 8% / 12%

Tier 6

Skill Type Ranks Effect
Seein' Red
Seein' Red
Passive 1 Activates an Action Skill instantly triggers all kill skills.


Zane skills
Under Cover Doubled Agent Hitman The Professional
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