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Zane-Hitman

Hitman is the third of Zane's four skill trees. His other skill trees are Under Cover, Doubled Agent, and The Professional.

Focuses: weakening and taking down enemies with SNTNL drone, kill skills.

Starting Skill[]

Skill Type Effect
SNTNL
SNTNL
Action Skill Deploys an SNTNL drone that automatically flies and attacks enemies with machine guns.
  • Duration: 24 seconds
  • Cooldown: 60 seconds

Tier 1[]

Skill Type Ranks Effect
Violent Speed
Violent Speed
Passive 5 Kill Skill. Killing an enemy increases movement speed. This effect stacks twice.
  • Movement Speed: +4% / +8% / +12% / +16% / +20%
  • Duration: 8 seconds
Cold Bore
Cold Bore
Passive 5 Increases weapon swap speed. First shot fired after swapping weapon deals bonus cryo damage.
  • Weapon Swap Speed: +13% / +23% / +31% / +38% / +43%
  • Bonus Cryo Damage: +6% / +12% / +18% / +24% / +30%
Violent Momentum
Violent Momentum
Passive 5 Gun damage increases with movement speed.
  • Gun Damage: +4% / +8% / +12% / +16% / +20% at default walk speed

Tier 2[]

Skill Type Ranks Effect
Winter's Drone
Winter's Drone
Augment - Converts SNTNL's damage to cryo but reduces its damage. Requires SNTNL.
  • Drone Damage: -20%
Cool Hand
Cool Hand
Passive 5 Increases reload speed. Kill Skill. Killing an enemy increases reload speed further. This effect stacks twice.
  • Reload Speed: +2.9% / +5.7% / +8.3% / +10.7% / +13%
  • Reload Speed after Kill: +4% / +7% / +11% / +14% / +17%
  • Duration: 8 seconds
Drone Delivery
Drone Delivery
Passive 1 Allows SNTNL to drop grenades based on Zane's grenade mod.
  • Cooldown: 15 seconds
Salvation
Salvation
Passive 5 Kill Skill. Killing an enemy grants life steal.
  • Life Steal: +2% / +4% / +6% / +8% / +10% of damage dealt
  • Duration: 8 seconds

Tier 3[]

Skill Type Ranks Effect
Bad Dose
Bad Dose
Augment - Allows SNTNL to shoot radiation beam that reduces enemies' movement speed and attack speed. Zane gains increased movement speed and fire rate for each weakened enemy. Requires SNTNL.
  • Fire Rate: +2% per enemy
  • Movement Speed: +6% per enemy
  • Damage: 4 per second
  • Duration: 12 seconds
  • Cooldown: 8 seconds
Seein' Red
Seein' Red
Passive 1 Activates an Action Skill instantly triggers all kill skills.
  • Kill Skill Bonus: +15.0%
Static Field
Static Field
Augment - Allows SNTNL to shoot shock beams at enemies, depleting their shield while recharging Zane's. Requires SNTNL.
  • Shield Damage: 2 per second
  • Cooldown: 2 seconds

Tier 4[]

Skill Type Ranks Effect
Boomsday
Boomsday
Augment - Allows SNTNL to shoot rockets. Requires SNTNL.
  • Rocket Damage: 21
Violent Violence
Violent Violence
Passive 5 Kill Skill. Killing an enemy increases fire rate. This effect stacks twice.
  • Fire Rate: +3% / +6% / +9% / +12% / +15%
  • Duration: 8 seconds
Playing Dirty
Playing Dirty
Passive 5 Kill Skill. Killing an enemy gives next five shots a chance to fire one additional projectile.
  • Extra Shot Chance: +10% / +20% / +30% / +40% / +50%
Almighty Ordnance
Almighty Ordnance
Augment - Allows SNTNL to fire a missile barrage at an area. SNTNL's duration is reset if an enemy is killed. Usable once per Action Skill use. Requires SNTNL.
  • Missile Damage: 32
  • Missiles per Barrage: 4

Tier 5[]

Skill Type Ranks Effect
Good Misfortune
Good Misfortune
Passive 3 Kill Skill. Killing an enemy increases duration of all kill skills. Has diminishing returns.
  • Duration Bonus: 4% / 8% / 12%

Tier 6[]

Skill Type Ranks Effect
Death Follows Close
Death Follows Close
Passive 1 Increases duration and effectiveness of all kill skills.
  • Kill Skill Duration: +7 seconds
  • Kill Skill Bonus: +25%


Zane skills
Under Cover Doubled Agent Hitman The Professional
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