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{{infobox mission
<!---"Mission page template"--->
 
  +
| name =
 
 
| location = Dead Haven
<!--- "This is the mission infobox template specific to Borderlands Wikia" --->
 
 
| image = Hitching A Ride.jpg
{{infobox quest
 
  +
| imagewidth =
 
  +
| caption =
|name = Hitching A Ride
 
 
| given = Jakobs ECHO
|location = [[Dead Haven]]
 
 
| level = 26 (variable)
|given = Jakobs ECHO
 
  +
| rewards = 6719 XP, $4760<br />[[Revolver (Borderlands)|Revolver]]
|level = Level 26 (Variable)
 
  +
| level2 = 43
|rewards = 6719XP, $4760, [[Pistol]]
 
  +
| rewards2 = 12960 XP, $32682<br />[[Revolver (Borderlands)|Revolver]]
|previous = [[Jakobs_Fodder_(mission)|Jakobs Fodder]]
+
| previous = [[Jakobs_Fodder_(mission)|Jakobs Fodder]]
|next = [[A Bridge Too Ned]]
+
| next = [[A Bridge Too Ned]]
  +
| game = Borderlands
  +
| dlc = The Zombie Island of Dr. Ned
  +
| type = Story mission
 
}}
 
}}
  +
'''Hitching A Ride''' is a story mission in ''[[The Zombie Island of Dr. Ned]]'' given by Jakobs ECHO.
 
 
<!---"Several sentence lead section with bolded mention of '''article name'''."--->
 
'''Hitching A Ride''' requires you to head back to [[Jakobs Cove]].
 
 
   
 
==Background==
 
==Background==
 
:''"You told Jakobs what Ned's been up to. They have hired you to take care of Ned, but first you need to return to Jakobs Cove. Send a signal to Jakobs so they can send you a ride back to the island. Once you get back to the island, find the Jakobs representative in town."''
<!--- "What's it all about. Who, what, where, why, when. This section is optional and if used should provide information that is not duplicated in the sections below."--->
 
 
 
 
==Walkthrough==
 
==Walkthrough==
  +
[[File:Hitching A Ride|thumb|right|300 px|Video Walkthrough]]
<!---"Brief Synopsis goes here."--->
 
   
===Objective===
+
===Objectives===
 
:Go back to the island and meet the [[Jakobs Representative Claptrap|Jakobs representative]]
<!--- "Objective as it appears in-game in your mission log" --->
 
 
:*Signal sent
: Go back to the island and meet the Jakobs representative
 
 
:*Survived
 
 
:*Take a ride
:* Signal sent: 0/1
 
:* Survived: 0/1
 
:* Take a ride: 0/1
 
 
 
:''"You told Jakobs what Ned's been up to. They have hired you to take care of Ned, but first you need to return to Jakobs Cove. Send a signal to Jakobs so they can send you a ride back to the island. Once you get back to the island, find the Jakobs representative in town."''
 
   
 
===Strategy===
 
===Strategy===
 
#Head to the waypoint on your map. It is at the southern complex.
<!--- "This is where you layout the specific steps necessary to complete this mission." --->
 
 
#Locate and activate the signal device. After the signal device is active you will receive a message from the Jakobs ECHO stating your ride is on the way and to avoid the landing zone. The landing zone is marked with a glowing red exclamation point.
: 1. Head to the waypoint on your map. It is at the southern complex.
 
 
#You will have to fight off three waves of zombies who crawl out of every available location. It may be possible to cross back across the small metal walkway and use that as a choke point. After each wave you will receive an ECHO message updating you of the progress of the dropship.
 
  +
#It is also possible to walk on the western edge of the top level of the Crimson Lance base to get to the back where a chest is found. By peeking out from there, you can safely shoot at the zombies below. Because all the zombies spawned by the mission will try to get close to you, they will follow you and congregate at the level below but will be unable to follow you on that narrow ledge or climb up on it. This strategy allows you to kill them all in relative safety.
: 2. Locate and activate the signal device. After the signal device is active you will receive a message from the Jakob ECHO stating your ride is on the way and to avoid the landing zone. The landing zone is marked with a glowing red exclamation point.
 
 
#Once the ride arrives climb up to and activate the transition and you will be returned to the [[Dead Haven]] transition point in [[Jakobs Cove]].
 
 
#Head back into Jakobs Cove where you will be met by a new Claptrap.
: 3. You will have to fight off three waves of zombies who crawl out of every available location. It may be possible to cross back across the small metal walkway and use that as a choke point. After each wave you will receive an ECHO message updating you of the progress of the dropship.
 
 
: 4. Once the ride arrives climb up to and activate the transition and you will be returned to the [[Dead Haven]] transition point in [[Jakobs Cove]].
 
 
: 5. Head back into Jakobs Cove where you will be met by a new Claptrap.
 
   
 
===Completion===
 
===Completion===
 
:''"A claptrap from Jakobs is awaiting your arrival. It appears he has more information for you."''
<!--- "Text that appears on mission turn in screen goes here." --->
 
:''" A claptrap from Jakobs is awaiting your arrival. It appears he has more information for you. "''
 
 
==Additional Information==
 
<!--- "This section is for information that is related to a specific mission but not necessary to complete it" --->
 
===Notes===
 
<!--- "Helpful information pertaining to the mission." --->
 
<!--- "This section is optional" --->
 
* When you return to Jakobs Cove you will witness the new Jakobs Company Claptrap execute [[Jakobs Cove Claptrap]].
 
* The new Claptrap is painted in [[Jakobs]] company color scheme. He will automatically provide you with a device to lower the drawbridge leading to the lumber mill.
 
* Completing this mission opens up three new missions at the [[Jakobs Cove Bounty Board]].
 
 
   
===Nearby Missions===
+
==Nearby Missions==
  +
*[[Claptrap Rescue: The Lumber Yard]]
<!--- "List other missions which the player can accomplish while in the area performing the current mission." --->
 
<!--- "This section is optional" --->
 
   
 
==Notes==
===2nd Playthrough===
 
 
*When you return to Jakobs Cove you will witness the new Jakobs Company Claptrap execute the Jakobs Cove Claptrap.
<!--- "Provide specific information pertaining to the second playthrough." --->
 
 
*The new Claptrap is painted in [[Jakobs]] company color scheme. He will automatically provide you with a device to lower the drawbridge leading to the lumber mill.
:* Level = ?
 
  +
<!-- Proof Required! - (there are no such missions)
:* Reward = XP, Money, Item
 
 
*Completing this mission opens up three new missions at the [[Jakobs Cove Bounty Board]]. -->
  +
*If there is a zombie underneath the dropship when it arrives (in my particular example a [[Suicide Zombie]]), its descent may get blocked and it may get stuck levitating above the ground. This can cause the travel icon to not appear inside the ship, and prevent you from completing the last objective. Simple fix is to exit the area via the boat you came in on, come back, and call the dropship again. Unfortunately, pretty much every zombie you killed is back again, causing you to grind through the area once more.
  +
*The "Ride" is the same tactical insertion pod that the [[Crimson Lance]] use.
   
===Trivia===
+
==Trivia==
 
*There is a Green Day song off the album "Nimrod" under the same name.
<!--- "If something about the mission is a reference to a famous/ well-known piece of information." --->
 
* There is a Green Day song off the album "Nimrod" under the same name.
 
   
==See also==
+
==Transcript==
  +
[[Image:JakobsCorp.jpg|thumb|210px|The very picture of corporate red tape and inefficiency.]]
  +
*Jakobs Corp, upon accepting the mission: "The Jakobs corporation would like to extend a warm and friendly thank you for informing us of Dr. Ned's malfeasance. Money has been wired to your account as a show of gratification. Your non-verbal acceptance of this tender enters you into a contractual obligation as an employee of the Jakobs corporation and you now need to return to Jakobs Cove and await further instructions under duress of termination. Like, we'll kill you. We've sent a contact to meet you there. Get moving."
  +
*Jakobs Corp, 1st message, after sending the signal:<br />"We see your signal and your transportation is inbound. Be sure to avoid the satellite marked landing zone. Anything standing in that location will have its face melted off. The Jakobs corporation would marginally regret it if that face was yours."
  +
*Jakobs Corp, 2nd message:<br />"There apparently was a clerical error and your ride hasn't been dispatched yet. I'm working to resolve the problem. Sorry about that."
  +
*Jakobs Corp, 3rd message:<br />"So, funny story. I forgot to fill out TKP request form 3882 so the fleet, get this, wouldn't send out your transportation. I've taken care of that issue. Ride's inbound. For real this time."
  +
*Jakobs Corp, 4th message:<br />"I can see it on the radar. Any minute now. Remember to avoid the landing zone during final descent. See, I told you I'd take care of it."
  +
*Jakobs Corp, 5th message:<br />"Sorry for the wait. I hope you weren't inconvenienced. Remember, a Jakobs representative will be waiting to greet you when you land."
  +
*[[Jakobs Cove Claptrap]], before its execution: "No, no, that's enough! That's enough! I swear I'll never do it again- hopefully... No, no more!"
  +
*[[Jakobs Representative Claptrap]], after the execution: "You've been most helpful so far. We require very little more of you. A simple premeditated murder, and you'll be on your way. Easie-peesie. Dr. Ned has become a liability. Take care of that liability and we'll clean up the mess and get that mill back to working order. There's gravy and biscuits in it for you, and by that I mean gobs of money. Take care. Oh! I almost forgot. You'll need this doo-dad to get the drawbridge to lower. Good luck!"
  +
{{clr}}
 
{{Dead Haven missions}}
 
{{Dead Haven missions}}
  +
{{Missions}}
{{Jakobs Cove missions}}
 
  +
[[fr:Vaisseau-stoppeur]]
[[Category:Missions]]
 
  +
[[ru:Ничего себе поездочка]]
[[Category:Jakobs Cove]]
 
[[Category:Jakobs Cove missions]]
 
[[Category:Dead Haven missions]]
 
[[Category:Dead Haven]]
 

Latest revision as of 03:09, 5 September 2022

Hitching A Ride is a story mission in The Zombie Island of Dr. Ned given by Jakobs ECHO.

Background

"You told Jakobs what Ned's been up to. They have hired you to take care of Ned, but first you need to return to Jakobs Cove. Send a signal to Jakobs so they can send you a ride back to the island. Once you get back to the island, find the Jakobs representative in town."

Walkthrough

Hitching_A_Ride

Hitching A Ride

Video Walkthrough

Objectives

Go back to the island and meet the Jakobs representative
  • Signal sent
  • Survived
  • Take a ride

Strategy

  1. Head to the waypoint on your map. It is at the southern complex.
  2. Locate and activate the signal device. After the signal device is active you will receive a message from the Jakobs ECHO stating your ride is on the way and to avoid the landing zone. The landing zone is marked with a glowing red exclamation point.
  3. You will have to fight off three waves of zombies who crawl out of every available location. It may be possible to cross back across the small metal walkway and use that as a choke point. After each wave you will receive an ECHO message updating you of the progress of the dropship.
  4. It is also possible to walk on the western edge of the top level of the Crimson Lance base to get to the back where a chest is found. By peeking out from there, you can safely shoot at the zombies below. Because all the zombies spawned by the mission will try to get close to you, they will follow you and congregate at the level below but will be unable to follow you on that narrow ledge or climb up on it. This strategy allows you to kill them all in relative safety.
  5. Once the ride arrives climb up to and activate the transition and you will be returned to the Dead Haven transition point in Jakobs Cove.
  6. Head back into Jakobs Cove where you will be met by a new Claptrap.

Completion

"A claptrap from Jakobs is awaiting your arrival. It appears he has more information for you."

Nearby Missions

Notes

  • When you return to Jakobs Cove you will witness the new Jakobs Company Claptrap execute the Jakobs Cove Claptrap.
  • The new Claptrap is painted in Jakobs company color scheme. He will automatically provide you with a device to lower the drawbridge leading to the lumber mill.
  • If there is a zombie underneath the dropship when it arrives (in my particular example a Suicide Zombie), its descent may get blocked and it may get stuck levitating above the ground. This can cause the travel icon to not appear inside the ship, and prevent you from completing the last objective. Simple fix is to exit the area via the boat you came in on, come back, and call the dropship again. Unfortunately, pretty much every zombie you killed is back again, causing you to grind through the area once more.
  • The "Ride" is the same tactical insertion pod that the Crimson Lance use.

Trivia

  • There is a Green Day song off the album "Nimrod" under the same name.

Transcript

JakobsCorp

The very picture of corporate red tape and inefficiency.

  • Jakobs Corp, upon accepting the mission: "The Jakobs corporation would like to extend a warm and friendly thank you for informing us of Dr. Ned's malfeasance. Money has been wired to your account as a show of gratification. Your non-verbal acceptance of this tender enters you into a contractual obligation as an employee of the Jakobs corporation and you now need to return to Jakobs Cove and await further instructions under duress of termination. Like, we'll kill you. We've sent a contact to meet you there. Get moving."
  • Jakobs Corp, 1st message, after sending the signal:
    "We see your signal and your transportation is inbound. Be sure to avoid the satellite marked landing zone. Anything standing in that location will have its face melted off. The Jakobs corporation would marginally regret it if that face was yours."
  • Jakobs Corp, 2nd message:
    "There apparently was a clerical error and your ride hasn't been dispatched yet. I'm working to resolve the problem. Sorry about that."
  • Jakobs Corp, 3rd message:
    "So, funny story. I forgot to fill out TKP request form 3882 so the fleet, get this, wouldn't send out your transportation. I've taken care of that issue. Ride's inbound. For real this time."
  • Jakobs Corp, 4th message:
    "I can see it on the radar. Any minute now. Remember to avoid the landing zone during final descent. See, I told you I'd take care of it."
  • Jakobs Corp, 5th message:
    "Sorry for the wait. I hope you weren't inconvenienced. Remember, a Jakobs representative will be waiting to greet you when you land."
  • Jakobs Cove Claptrap, before its execution: "No, no, that's enough! That's enough! I swear I'll never do it again- hopefully... No, no more!"
  • Jakobs Representative Claptrap, after the execution: "You've been most helpful so far. We require very little more of you. A simple premeditated murder, and you'll be on your way. Easie-peesie. Dr. Ned has become a liability. Take care of that liability and we'll clean up the mess and get that mill back to working order. There's gravy and biscuits in it for you, and by that I mean gobs of money. Take care. Oh! I almost forgot. You'll need this doo-dad to get the drawbridge to lower. Good luck!"