Special Weapon Effects
Hand over the keys, Sugar... – Always slag. Very low (about -80%) damage, +200% multiplicative critical hit damage. Extremely high elemental effect chance. Fires large, slow bullets that explode three times mid-flight, destroying themselves on the third detonation. When equipped, heals the wielder at a rate of 65% of all damage done.
Usage and Description
The Grog Nozzle is a mission-specific item, given as part of the mission The Beard Makes the Man. Players are guided to shoot dwarves with alcohol-soaked sponges fired by the weapon.
The Grog Nozzle has a self-healing effect relative to the amount of damage dealt from any source: gun, melee, or otherwise. However, while most other Moxxi weapons are meant to be viable as killing tools directly, the Grog Nozzle is more effective as a support for other means of dealing damage. The Grog Nozzle does only one-fifth the damage of the Rubi (another Moxxi pistol), yet heals at a rate of just over five times as much, 65% compared to the Rubi's already powerful 12.5%. Characters specializing in grenades, melee attacks, or other sources of non-gun damage will heal themselves incredibly quickly while holding the Grog Nozzle.
Self-inflicted damage will heal the wielder as long as the damage is absorbed completely by their shield. Any self-inflicted health damage will be effectively reduced while holding this gun, as the healing takes effect almost at the same time as the damage.
The healing effect works even during Fight for Your Life mode. A downed character will still regain health if they hold the Grog Nozzle while doing damage to enemies. After getting a Second Wind, the character will have all the health recovered during Fight for Your Life.
When equipped, the Grog Nozzle will occasionally cause the character's view to tilt left and right as though they are drunk. When this effect is active, the character's accuracy and fire rate are severely decreased, but firing the weapon will add five projectiles to the shot with no extra ammunition cost. The effect only starts when the Grog Nozzle is equipped but will stay in effect for a short time if the character switches to another weapon while "drunk" or has the weapon equipped during Gunzerking.
Because the Grog Nozzle is exclusively a mission item, it cannot be kept past the completion of The Beard Makes the Man. Nonetheless, players may find it in their best interests to avoid turning in the mission so that they might keep the weapon instead, given how powerful its various qualities are.
- The Grog Nozzle cannot be legitimately obtained as anything other than a mission item, with the exception of Grog Nozzles dropped during the 6th day of the 4th (final) week of the Borderlands 2 $100,000 Loot Hunt (11/07/13), whereupon the Gold Golem in the Mines of Avarice would drop it as a reward.
- Because it is internally classified as a pistol, when Krieg's buzz axe is thrown while drunk, six buzz axes will be thrown simultaneously in the general direction of the target.
- This transfer can lead to some exceptional combinations when used with certain area-effect weapons, such as the Flakker, variations of the Fibber, or the Hive. A Hive fired into the air while the drunken effect occurs leads to a devastating "air strike" of dozens of corrosive rockets, that are capable of taking out bosses in one squeeze of the trigger. Moreover, switching back to the Grog Nozzle while the rockets fire gives the wielding character an extremely high amount of healing.
- Entering a turret (vehicle or stationary) while wielding the Grog Nozzle will still activate the random drunkenness and will transfer the drunken firing effect to the turret but lacking the reduction in fire rate.
- The Grog Nozzle's damage is boosted by grenade damage bonuses.
- The Grog Nozzle has excellent synergy with Krieg's Silence the Voices skill as he will be immediately healed for 65% of the damage done to himself.
- Damage done by the Sabre Turret does not heal Axton as the turret is a separate entity.
- Damage done to objects with a health bar, such as fuse boxes or explosive barrels, also heals the wielder.
- The gun's actual magazine size is always 2 units higher than the listed value on the weapon card. For example, if the weapon card lists a magazine size of 12, the gun's actual magazine size will be 14.