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{{for|other uses|Grenadier}}
 
{{infobox_skill
 
{{infobox_skill
 
|name = Grenadier
 
|name = Grenadier
 
|image = File:GrenadierIcon.png
 
|image = File:GrenadierIcon.png
 
|character = Roland
 
|character = Roland
|type = On Kill
+
|type = Kill Skill
 
|tier = Third
 
|tier = Third
 
|maxpoints = 5
 
|maxpoints = 5
 
|tree = Support
 
|tree = Support
 
|minlevel = 16
 
|minlevel = 16
  +
|game = Borderlands
 
}}
 
}}
 
'''Grendadier''' is a Tier Three skill in [[Roland]]'s [[Support]] tree which increases grenade damage and causes grenade regeneration after killing an enemy for a few seconds.
 
Killing an enemy increases grenade damage and causes grenade regeneration for a few seconds.
 
   
 
==Effects==
 
==Effects==
  +
Upon killing an enemy, Roland will regenerate grenades at a rate of approximately 1.6 Grenade/Minute per rank. Roland's Grenades will also deal +3% damage per rank.
Killing an enemy increases grenade damage and causes grenade regeneration for a few seconds.
 
 
+{{green|(2...8)}} Grenades per minute<br />
 
+{{green|(3...15)}}% Grenade Damage
 
   
 
{|class="borderlands"
 
{|class="borderlands"
  +
!Lvl
!scope="row"|Level
 
  +
!Displayed<br />G. Regen.
!scope="col"|1
 
  +
!Actual<br />G. Regen.
!scope="col"|2
 
  +
!Grenades from<br />a Single Buff
!scope="col"|3
 
  +
!Grenade<br />Damage
!scope="col"|4
 
  +
|-style="text-align:center"
!scope="col"|{{green|5}}
 
  +
! 1
!scope="col"|6
 
  +
| 2 || 1.6 || 0.2 || 3%
!scope="col"|7
 
  +
|-style="text-align:center"
!scope="col"|8
 
  +
! 2
!scope="col"|9
 
  +
| 3 || 3.2 || 0.4 || 6%
|-
 
  +
|-style="text-align:center"
!scope="row"|Grenade Regeneration
 
  +
! 3
|align="center"| 2
 
  +
| 5 || 4.8 || 0.6 || 9%
|align="center"| 3
 
|align="center"| 5
+
|-style="text-align:center"
  +
! 4
|align="center"| 6
 
  +
| 6 || 6.4 || 0.8 || 12%
|align="center"| {{green|8}}
 
|align="center"| 9
+
|-style="text-align:center"
 
! {{green|5}}
|align="center"| 11
 
  +
| {{green|8}} || {{green|8}} || {{green|1.0}} || {{green|15%}}
|align="center"| 12
 
|align="center"| 14
+
|-style="text-align:center"
  +
! 6
|-
 
  +
| Never Displayed || 9.6 || 1.2 || 18%
!scope="row"|Damage
 
|align="center"| 3
+
|-style="text-align:center"
  +
! 7
|align="center"| 6
 
  +
| Never Displayed || 11.2 || 1.4 || 21%
|align="center"| 9
 
|align="center"| 12
+
|-style="text-align:center"
  +
! 8
|align="center"| {{green|15}}
 
  +
| Never Displayed || 12.8 || 1.5 || 24%
|align="center"| 18
 
|align="center"| 21
+
|-style="text-align:center"
  +
! 9
|align="center"| 24
 
  +
| Never Displayed || 14.4 || 1.7 || 27%
|align="center"| 27
 
 
|}
 
|}
 
Ranks beyond 5 may be acquired through the use of [[Class_Mod_(Borderlands)#Soldier|class mods]].
  +
*At end of the Grenadier Buff, partial grenades earned are rounded up to the nearest .1 grenades earned.
   
  +
:''Discussion of Mechanics can be found on the [[talk:{{PAGENAME}}|talk page]]''
Ranks beyond 5 may be acquired through the use of [[class mods]].
 
   
  +
== Strategy ==
The following statements are based heavily on educated guessing:
 
  +
Grenadier is a skill that should always have at least a single point invested, when available. Grenades are actually a relatively rare item on Pandora (outside of vendors), and this skill allows Roland to be much more liberal with his grenade usage.
  +
  +
A single point in this skill is enough to allow Roland to consistently throw a single grenade as a "fight opener" during encounters.
  +
  +
Higher levels of Grenadier and [[Supply Drop]] can guarantee virtually infinite grenades. In an ideal testing environment (with max Supply Drop) a [[Class_Mod_(Borderlands)#Soldier|Shock Trooper]] was observed to regenerate a consistent 39 grenades each minute while maintaining [[Refire]].
  +
  +
Grenadier is especially well suited for a Scorpio-centric Roland build. It gives Roland the possibility to consistently attack from cover, while regenerating his shields, and health from behind the Scorpio Turret.
  +
 
== Notes ==
  +
*Grenadier last 7 seconds.
  +
*Grenades are earned "over time", in a stacked fashion: This is equivalent to acquiring partial grenades, with your grenade count increasing by 1 when a full grenade has been regenerated. Partial grenades may exist in the regeneration counter even if at max grenades. Completed grenades that are earned will be lost if at max grenades.
  +
*Slightly spacing the Grenadier buffs will yield slightly more grenades per minute than the actual values due to this skill rounding up to the nearest .1 grenade each time it ends. This is the most notable at 7 skill points. At 8 or 9 skill points Grenadier will likely regenerate fewer grenades per minute due to time lost in-between kills.
   
The GRpM seems to be equvalent to [1.5&nbsp;&times;&nbsp;Skill&nbsp;Level], rounded up. Given Borderlands' apparent preference for trying to keep percentages and statistics obscured in favor of "Easy-View Numbers", extrapolating that the 'true' GRpm really ''is'' [ 1.5 * (Skill Level) ] would not be too farfetched. Going a bit further, it is possible that the actual rate of regeneration is one grenade every { 60 / [1.5 * (Skill Level) ] } seconds, which would make the left table (where 1 grenade is regenerated every X seconds) approximately correct. If, however, you really *do* regenerate the 'listed' number of grenades per minute, the right table more likely to be correct.
 
{| align="left" border="1" cellpadding="1" cellspacing="0" style="width: 122px; height: 237px;"
 
! scope="col"|Skill
 
! scope="col"|X
 
|+Theorycrafting
 
|1
 
|40
 
|-
 
|2
 
|20
 
|-
 
|3
 
|13.33
 
|-
 
|4
 
|10
 
|-
 
|5
 
|8
 
|-
 
|6
 
|6.67
 
|-
 
|7
 
|5.71
 
|-
 
|8
 
|5
 
|-
 
|9
 
|4.44
 
|}
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 167px; height: 248px;"
 
! scope="col"|Skill
 
! scope="col"|X
 
|+Too Literal?
 
|1
 
|30
 
|-
 
|2
 
|20
 
|-
 
|3
 
|12
 
|-
 
|4
 
|10
 
|-
 
|5
 
|7.5
 
|-
 
|6
 
|6.67
 
|-
 
|7
 
|5.45
 
|-
 
|8
 
|5
 
|-
 
|9
 
|4.29
 
|}
 
The long and the short of the matter is that above a skill level of 6, you'll only see marginal increases in regeneration rate. If you're going for 6+ points in Grenadier, do it for the damage buff, not the GRpM increase.
 
   
  +
{{Roland skills nav}}
==Notes==
 
Given the nonsequential progression of GpM ("grenades per minute") increases, it is not known precisely how many would be regenerated for values higher than 5 (through COMs). Further testing is required.
 
   
  +
<!-- Interwiki links -->
However, since testing shows the duration "for a few seconds" to be approximately 7 seconds, once you reach five points in Grenadier you're basicallly assured one free grenade when you land a killing shot.
 
  +
[[fr:Grenadier (Roland)]]
  +
[[ru:Гренадер (Роланд)]]

Latest revision as of 03:38, 29 July 2019

For other uses, see Grenadier.

Grendadier is a Tier Three skill in Roland's Support tree which increases grenade damage and causes grenade regeneration after killing an enemy for a few seconds.

Effects

Upon killing an enemy, Roland will regenerate grenades at a rate of approximately 1.6 Grenade/Minute per rank. Roland's Grenades will also deal +3% damage per rank.

Lvl Displayed
G. Regen.
Actual
G. Regen.
Grenades from
a Single Buff
Grenade
Damage
1 2 1.6 0.2 3%
2 3 3.2 0.4 6%
3 5 4.8 0.6 9%
4 6 6.4 0.8 12%
5 8 8 1.0 15%
6 Never Displayed 9.6 1.2 18%
7 Never Displayed 11.2 1.4 21%
8 Never Displayed 12.8 1.5 24%
9 Never Displayed 14.4 1.7 27%

Ranks beyond 5 may be acquired through the use of class mods.

  • At end of the Grenadier Buff, partial grenades earned are rounded up to the nearest .1 grenades earned.
Discussion of Mechanics can be found on the talk page

Strategy

Grenadier is a skill that should always have at least a single point invested, when available. Grenades are actually a relatively rare item on Pandora (outside of vendors), and this skill allows Roland to be much more liberal with his grenade usage.

A single point in this skill is enough to allow Roland to consistently throw a single grenade as a "fight opener" during encounters.

Higher levels of Grenadier and Supply Drop can guarantee virtually infinite grenades. In an ideal testing environment (with max Supply Drop) a Shock Trooper was observed to regenerate a consistent 39 grenades each minute while maintaining Refire.

Grenadier is especially well suited for a Scorpio-centric Roland build. It gives Roland the possibility to consistently attack from cover, while regenerating his shields, and health from behind the Scorpio Turret.

Notes

  • Grenadier last 7 seconds.
  • Grenades are earned "over time", in a stacked fashion: This is equivalent to acquiring partial grenades, with your grenade count increasing by 1 when a full grenade has been regenerated. Partial grenades may exist in the regeneration counter even if at max grenades. Completed grenades that are earned will be lost if at max grenades.
  • Slightly spacing the Grenadier buffs will yield slightly more grenades per minute than the actual values due to this skill rounding up to the nearest .1 grenade each time it ends. This is the most notable at 7 skill points. At 8 or 9 skill points Grenadier will likely regenerate fewer grenades per minute due to time lost in-between kills.


Roland skills
Scorpio Turret
Infantry Support Medic

Barrage • Defense • Deploy • Grenadier • Quick Charge • Stockpile • Supply Drop

Aid Station • Cauterize • Fitness • Grit • Overload • Revive • Stat