Borderlands Wiki
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Ranks beyond 5 may be acquired through the use of [[class mods]].
 
Ranks beyond 5 may be acquired through the use of [[class mods]].
   
 
*Testing shows that partial grenades can be earned. This means that even with one skill point you will regenerate a grenade once you have accumulated enough time with Grenadier up, even if not up constantly.
The following statements are based heavily on educated guessing:
 
   
 
The following statements are based heavily on educated guessing:
The GpM seems to be equvalent to [1.5 × Skill Level], rounded up. Given Borderlands' apparent preference for trying to keep percentages and statistics obscured in favor of "Easy-View Numbers", extrapolating that the 'true' GpM really ''is'' [ 1.5 * (Skill Level) ] would not be too farfetched. Going a bit further, it is possible that the actual rate of regeneration is one grenade every { 60 / [1.5 * (Skill Level) ] } seconds, which would make the left table (where 1 grenade is regenerated every X seconds) approximately correct. If, however, you really *do* regenerate the 'listed' number of grenades per minute, the right table more likely to be correct. Note that at even skill point investments it makes no difference.
+
The GpM seems to be equvalent to [1.5 × Skill Level], rounded up. Given Borderlands' apparent preference for trying to keep percentages and statistics obscured in favor of "Easy-View Numbers", extrapolating that the 'true' GpM really ''is'' [ 1.5 * (Skill Level) ] would not be too farfetched. Going a bit further, it is possible that the actual rate of regeneration is one grenade every { 60 / [1.5 * (Skill Level) ] } seconds, which would make the left table (where 1 grenade is regenerated every X seconds) approximately correct. If, however, you really *do* regenerate the 'listed' number of grenades per minute, the right table more likely to be correct. Please note that at even skill point investments it makes no difference which table is correct.
*In either case testing shows that partial grenades can be earned meaning that even with one skill point you will regenerate a grenade once you have accumulated enough time with Grenadier up, even if not up constantly.
 
 
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|+Theorycraft
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|4.29
 
|4.29
 
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*Testing indicates 35 seconds (exactly 5 individual kills where Grenadier buff runs its full course before next kill) are required to earn 1 grenade with 1 point in Grenadier. It is speculated that this is due to rounding because at 1 point the 7 second buff only earns .2 grenades. Further testing indicates that Literal Table is more likely the correct GpM rate.
+
*Testing indicates 35 seconds (exactly 5 individual kills where Grenadier buff runs its full course and ends before the next kill) are required to earn 1 grenade with 1 point in Grenadier. It is speculated that this is due to rounding because at 1 point the 7 second buff only earns .2 grenades.
  +
*With 5 points invested, one full 7 second Grenadier buff will always result in exactly 1 grenade earned. This is also suspected to be due to rounding. Further testing indicates that Literal Table is more likely the correct GpM rate.
   
 
==Notes==
 
==Notes==

Revision as of 11:10, 25 March 2011

Killing an enemy increases grenade damage and causes grenade regeneration for a few seconds.

Effects

Killing an enemy increases grenade damage and causes grenade regeneration for a few seconds.

+(2...8) Grenades per minute
+(3...15)% Grenade Damage

Level 1 2 3 4 5 6 7 8 9
Grenade Regeneration 2 3 5 6 8 9 11 12 14
Damage 3 6 9 12 15 18 21 24 27

Ranks beyond 5 may be acquired through the use of class mods.

  • Testing shows that partial grenades can be earned. This means that even with one skill point you will regenerate a grenade once you have accumulated enough time with Grenadier up, even if not up constantly.

The following statements are based heavily on educated guessing: The GpM seems to be equvalent to [1.5 × Skill Level], rounded up. Given Borderlands' apparent preference for trying to keep percentages and statistics obscured in favor of "Easy-View Numbers", extrapolating that the 'true' GpM really is [ 1.5 * (Skill Level) ] would not be too farfetched. Going a bit further, it is possible that the actual rate of regeneration is one grenade every { 60 / [1.5 * (Skill Level) ] } seconds, which would make the left table (where 1 grenade is regenerated every X seconds) approximately correct. If, however, you really *do* regenerate the 'listed' number of grenades per minute, the right table more likely to be correct. Please note that at even skill point investments it makes no difference which table is correct.

Theorycraft
Skill X
1 40
2 20
3 13.33
4 10
5 8
6 6.67
7 5.71
8 5
9 4.44
Literal
Skill X
1 30
2 20
3 12
4 10
5 7.5
6 6.67
7 5.45
8 5
9 4.29
  • Testing indicates 35 seconds (exactly 5 individual kills where Grenadier buff runs its full course and ends before the next kill) are required to earn 1 grenade with 1 point in Grenadier. It is speculated that this is due to rounding because at 1 point the 7 second buff only earns .2 grenades.
  • With 5 points invested, one full 7 second Grenadier buff will always result in exactly 1 grenade earned. This is also suspected to be due to rounding. Further testing indicates that Literal Table is more likely the correct GpM rate.

Notes

Given the nonsequential progression of GpM ("grenades per minute") increases, it is not known precisely how many would be regenerated for values higher than 5 (through COMs). Pattern is assumed to continue.

Since testing shows the duration "for a few seconds" to be approximately 7 seconds, once you reach five points in Grenadier you're basicallly assured one free grenade when you land a killing shot.

With 8 points in Refire and 5 in Deploy it is theoretically possible to have a turret continuously deployed. With 5 points into Supply Drop, you will get 8 or more grenades per deployment which results in approximately 24 GpM without having to kill anything. You will have to shoot something every 2 seconds though in between lobbing grenades to re-trigger refire.