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{{Stub}}
 
 
{{infobox weapon2
 
{{infobox weapon2
|image = File:OP8_Tumtum_Godfinger.jpg
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|image = OP8_Tumtum_Godfinger.jpg
 
|caption = It's the kiss of death, from mister Godfinger...
 
|caption = It's the kiss of death, from mister Godfinger...
 
|manufacturer = Jakobs
 
|manufacturer = Jakobs
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|game1 = Borderlands 2
 
|game1 = Borderlands 2
 
|variants link = ON
 
|variants link = ON
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}}'''Godfinger''' is a {{rarity link|pearlescent}} [[Sniper Rifle|sniper rifle]] in ''[[Borderlands 2]]'' manufactured by [[Jakobs]]. It was added with the [[Ultimate Vault Hunter Upgrade Pack Two: Digistruct Peak Challenge]]. The Godfinger will only drop from [[Chubby|tubby]] enemies after reaching level 61.
}}
 
The '''Godfinger''' is a {{rarity link|pearlescent}} [[Sniper Rifle|sniper rifle]] manufactured by [[Jakobs]]. It can be obtained randomly from any suitable loot source, but has a higher chance to drop from [[legendary]] [[loot midget]]s and Chubby enemies. It was added with [[Ultimate Vault Hunter Upgrade Pack Two: Digistruct Peak Challenge]].
 
   
 
==Special Weapon Effects==
 
==Special Weapon Effects==
{{flavor|Such a Cod Finger.}}{{dash}} Increased weapon zoom, decreased damage, decreased rate of fire, projectiles penetrate multiple targets.The longer the bullet travels , the higher the damage output. This is achieved by additional projectiles spawning after certain traveltimes.
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{{flavor|Such a Cod Finger.}}{{dash}}Increased weapon zoom. Decreased damage and rate of fire. Generates new pellets the longer the bullet travels, up to 14x damage.
   
 
==Usage and Description==
 
==Usage and Description==
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The Godfinger's special effect makes it primarily effective in long-range combat. The weapon damage increase is based on the projectile travel time, as each bullet spawns additional projectiles every fraction of a second. The first 9 pellets spawn at even intervals; at maximum range, a final 4 pellets are added at once, making a maximum pellet count of 14.
The Godfinger shines when used on long distance as it spawns additional projectiles after certain travel times. The damage output can go up by multipliers of around 10, given enough distance between the target and the player is achieved. It is noteworthy that it is dependent on the time it travels and not the distance, this means investing into skills such as [[Zer0]]'s [[Vel0city]] or [[Maya]]'s [[Accelerate]]  isn't advisable when using this weapon. Also noteworthy is that the additional pellets aren't listed on the item card, making this gun work especially well with amp shields.
 
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Like other guns with split projectiles, the split depends on time, not distance. This means investing into skills such as [[Zer0]]'s [[Vel0city]] or [[Maya]]'s [[Accelerate]] will lengthen the distance necessary to achieve maximum weapon damage.
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The Godfinger's additional pellets aren't listed on the item card, making this gun work especially well with an [[Amplify Shield]].
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As a result of the inherent Jakobs critical hit bonuses - which stack poorly with skill-based crit bonuses - this weapon functions poorly with more traditional snipers like Zer0 or Maya, and better with non-traditional snipers, primarily [[Axton]], especially due to his bonuses to non-elemental weapons.
   
 
==Notes==
 
==Notes==
*The Godfinger uses the same material as [[Bekah]], another [[Jakobs]] [[pearlescent]] weapon.
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*The Godfinger uses the same material as the [[Bekah]], another [[Jakobs]] [[pearlescent]] weapon.
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*The Godfinger has the potential to outdamage all other sniper rifles in the game,<sup><ref>[http://forums.gearboxsoftware.com/t/sniper-zero-end-game/360176/13 Sniper zero End Game - Godfinger vs. Other Snipers]</ref><ref>[http://forums.gearboxsoftware.com/t/sniper-zero-end-game/360176/28 Sniper zero End Game - Godfinger vs. Pimpernel]</ref></sup> though the [[Pimpernel]] has comparable damage output and is far more practical to use.
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*The Godfinger's high damage and low fire rate makes it especially ammo-efficient.
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*Bonus projectiles cannot proc Gaige's [[Close Enough]].
   
 
==Trivia==
 
==Trivia==
*The Godfinger is the only purple-or-higher quality Jakobs bolt action sniper rifle.
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*The Godfinger is the first purple-or-higher rarity Jakobs sniper rifle to be bolt action.
 
*The flavor text refers to a line from Goldfinger, the theme song of the James Bond film ''Goldfinger:'' "Such a cold finger." (Both the name and flavor text remove the "L".)
*The Godfinger, the [[Law (Borderlands 2)|Law]], the [[Cobra (Borderlands 2)|Cobra]], and the [[Hammer Buster]] are Jakobs weapons that always spawn with the Dahl barrel.
 
*The flavor text refers to the theme from the James Bond film ''Goldfinger'': "Such a cold finger." (Both the name and flavor text remove the "L".)
 
   
 
==Media==
 
==Media==
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<gallery captionalign="center" spacing="small" hideaddbutton="true" widths="200">
<gallery>
 
Borderlands 2 New Jakobs Pearlescent from Digistruct peak Godfinger. First on YouTube.|Godfinger gameplay demo
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Borderlands 2 New Jakobs Pearlescent from Digistruct peak Godfinger. First on YouTube.
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Godfinger 1.png|Godfinger Single Pellet
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Godfinger 2.png|Range required for first additional pellet
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Godfinger 3.png|Range required for second additional pellet
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Godfinger Max.png|Range required for maximum potential damage
 
</gallery>
 
</gallery>
   
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==References==
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<references />
 
{{Sniper Rifles2}}
 
{{Sniper Rifles2}}
 
{{Jakobs2}}
 
{{Jakobs2}}
   
<!--Interlanguage Links-->
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<!-- Interwiki links -->
 
[[de:Götterfinger]]
 
[[de:Götterfinger]]
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[[fr:Godfinger]]
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[[ru:Палец бога]]
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[[uk:Перст Божий]]

Revision as of 15:39, 17 October 2019

Godfinger is a pearlescent sniper rifle in Borderlands 2 manufactured by Jakobs. It was added with the Ultimate Vault Hunter Upgrade Pack Two: Digistruct Peak Challenge. The Godfinger will only drop from tubby enemies after reaching level 61.

Special Weapon Effects

Such a Cod Finger. – Increased weapon zoom. Decreased damage and rate of fire. Generates new pellets the longer the bullet travels, up to 14x damage.

Usage and Description

The Godfinger's special effect makes it primarily effective in long-range combat. The weapon damage increase is based on the projectile travel time, as each bullet spawns additional projectiles every fraction of a second. The first 9 pellets spawn at even intervals; at maximum range, a final 4 pellets are added at once, making a maximum pellet count of 14.

Like other guns with split projectiles, the split depends on time, not distance. This means investing into skills such as Zer0's Vel0city or Maya's Accelerate will lengthen the distance necessary to achieve maximum weapon damage.

The Godfinger's additional pellets aren't listed on the item card, making this gun work especially well with an Amplify Shield.

As a result of the inherent Jakobs critical hit bonuses - which stack poorly with skill-based crit bonuses - this weapon functions poorly with more traditional snipers like Zer0 or Maya, and better with non-traditional snipers, primarily Axton, especially due to his bonuses to non-elemental weapons.

Notes

  • The Godfinger uses the same material as the Bekah, another Jakobs pearlescent weapon.
  • The Godfinger has the potential to outdamage all other sniper rifles in the game,[1][2] though the Pimpernel has comparable damage output and is far more practical to use.
  • The Godfinger's high damage and low fire rate makes it especially ammo-efficient.
  • Bonus projectiles cannot proc Gaige's Close Enough.

Trivia

  • The Godfinger is the first purple-or-higher rarity Jakobs sniper rifle to be bolt action.
  • The flavor text refers to a line from Goldfinger, the theme song of the James Bond film Goldfinger: "Such a cold finger." (Both the name and flavor text remove the "L".)

Media

References